jgcarp@oocities.com

HINTS And CHEATS
PAGE 1



ELECTRIC LINE



I am adding new hints, techniques, and special info regularly. Check back here soon for more. I'm always looking for other hints. If you would like to, send me yours at jgcarp@oocities.com

Your hint(s) will be acknowledged on this page.

Hint List---Go directly to:
The following hints are located on this page.
  1. Transporting cargo hints and info.
  2. Equipment hints and notes.
  3. CHEATS!
The following hints are located on Page 2
  1. Mission hints and related info.Goto Page 2
  2. Combat hints and tactics.Goto Page 2
  3. Hints from other Privateers.Goto Page 2




ELECTRIC LINE

Transporting cargo hints and info

Tired of the time it takes to get to a planet once you reach that planet's nav point?

TRY THIS!

Fly towards the planet (or station) with the nose of your craft above the planet. When flying, the planet will be just below, out of sight, in the front VDW screen.

LINE OF SIGHT

Using this method will substantially decrease the time it takes to reach the planet and access planetary control's auto land feature.
Take Note:
Make sure to keep your comms VDW open when nearing the planet. If you get to close, your ship will take damage in the planet's atmosphere, and eventually be destroyed.

LINEFADE

What to make some easy money in a relatively short period of time?
TRY THIS!

Start a number of cargo runs between the planets of KARATIKUS and JANUS.

Both planets are very close together and have only one nav point between them.

JANUS AND KARATIKUS NAVS
The best cargo to transport between the two planets are of the illegal variety. There are, however, other non-illegal items to purchase and sell that make a profit if you have room for them.

Red denotes Illegal goods, white denotes Non-Illegal goods


At Janus buy:

  1. Firearms
  2. Blood
  3. Solar Generators
  4. Loaders
  5. Atomic Chisel
  6. Synthi Meat
Then sell these items at KARATIKUS.

At Karatikus buy:

  1. Organs
  2. Brain Implants
  3. Bex Beer
  4. Gemstones
  5. Rodents
  6. Plasteen
  7. Titan
  8. Biopolys
  9. Lumber
  10. Fertilite
  11. Livestock
Then sell these items at JANUS.

Using this method, you should average a profit of anywhere between 3,000 to 7,000 credits for a round trip (maybe more), depending on how much cargo you buy and sell.


LINEFADE

Avoiding the problem of the CIS/Military detecting your illegal cargo is fairly easy. Especially in the cargo runs described in the last hint above. Cargo ships will follow you where ever you go. If your cargo ship falls behind you when you jump, don't worry, they will eventually catch up (don't get too far ahead of them). When your cargo ship (or any ship for that matter) is out of range, the comms VDW will display the word "extreme" next to the vessel name. If the cargo ship is out of range, the military can not detect your cargo. However, as soon as your cargo ship jumps into communications range, your cargo can be detected.
TRY THIS:

On the Karatikus/Janus run hint above, jump as soon as the jump meter is full. When arriving at nav 21, jump again right away (if possible). When you reach the destination planet's nav point, afterburn to the planet right away. By the time you reach the planet's auto land feature, your cargo ship will be in your comms range, and will land with you.
TAKE NOTE:
If the CIS detects illegal cargo at your destination nav point, and you do not wish to fight at this time, just land. Your cargo ship will land with you no matter how far away it is, just so they are in comms range.

To see more on goods, go to the Commodities page at this site.

BACK to Hints List

ELECTRIC LINE






Equipment hints and notes

One of the first equipment purchases you should make for your ship is the repair droid (the least expensive one is just fine). Repairing a moderate to heavily damaged ship can be very costly.
Remember!If you have a repair droid and your ship is damaged, DON'T land until the droid has repaired everything. To see the damage control meters press "D". When the droid has finished repairs, a message will appear saying "Auto repair droid deactivated". An audio message will also confirm this.
Take note:
The repair droids do not repair armour.

LINEFADE

If you use decoys and or mines, here is a hint that is good to use. When using your decoy during combat, make sure at least one is left loaded on your ship when you land to refit. Then sell your decoys package back. You will receive the exact same amount for which you paid for them. Then purchase another full package. The new refit will be essentially free.

LINEFADE

Many Privateers out there argue that loading Decoys is a waste of valuable space. They may be right. I feel they are very useful, especially in crowded ship to ship combat. Early on in the game very few missiles are fired at you, and I would recommend not bothering with decoys. However, when you start to progress in the game, more and more missiles will bare down on you. Additionally, better missiles and more precise enemy launchings will be common. Two direct Brute missile hits will take out most ships available to you. If you decide not to use decoys, you can target missiles and try to destroy them with your guns.

LINEFADE

I recommend upgrading your ships in this sequence.


LINEFADE

Wondering what the Blindfire System and the Alvis RTS System upgrades you get are after you converse with Hassan on Hades during the main plot?
BLINDFIRE SYSTEM
This system improves your gun tracking system. Your crosshair will turn red when your shot is lined up correctly with the target. This system is always on, and you cannot turn it off. Also, this system cannot be sold.
ALVIS RTS(Return To Sender)SYSTEM
This is a defensive system that can send missiles that are fired at you back to the ship that originally fired them. This system has about a 50% success rate. Like the Blindfire System, this software package cannot be deactivated or sold.


BACK to Hints List
ELECTRIC LINE


CHEATS!


To use these cheat codes:

  1. Go to your NAV MAP by pressing "ALT-N"
  2. Press the "F" key
  3. Input any of the following cheat codes

napalm
Adds Nuke'ems to your arsenal.
pety pety
Refills afterburner fuel to full capacity.
rep me up
Repairs your ship completely.
chill out
Cools your ship's guns.
no talent
Invincible cheat.


BACK to Hints List


Goto Page 2




---MAIN ---SHIPS---
---WEAPONS AND EQUIPMENT ---WINGMEN ---COMMODITIES---
---PLANETS AND STATIONS ---ENEMY CLANS---
---ACTORS/ACTRESSES ---REVIEWS ---TUTORIAL ---LINKS!---

Privateer2 is a registered trademark of Origin and Electronic Arts.