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This page consists of reviews of Privateer 2: The Darkening.

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Reviews


Review by John Carpenter

The first Privateer game, which Origin released in 1993, was and still is my personal favorite. With Privateer 2, the fun and excitement of a non-linear, story rich game, set in the Wing Commander universe, has been extended. This is a great game[period]

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Review by Rob Hanson

I think that Privateer 2 is a great game. I love the combat, the new flight screen took a little getting used to. I was used to having to worry about the ship being in the way, and at first it seemed a little empty. I have one major (at least IMHO) complaint in the flight mode design. I know that you can't target planets, and that is okay with me, but I loved being able to tell how far away I was from one in Privateer 1. I cannot stand not knowing how far I have to travel. It is just an irritant, but I don't understand why they removed this. I also don't know why they changed the missiles and torpedoes from buying a launcher and having ten missiles (or torpedoes) and now only having ONE per spot. Big flub IMHO. MORE missiles was always MORE fun!
Last Words: Great game, new graphics and ship choices are great, and the interface of the CCN and the PAD are the future of computing!!!

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Review by Jan Baumann

Privateer 2 is certainly one of the best games I have ever played. It's got fantastic graphics, a nice plot, and an enormous range of different commodities, ships, planets and so forth. They make the game so flexible and realistic, and give you every possibility of individualising your game. However, The original Privateer game is still my favorite. Why? Well, first, I quite enjoy being able to actually fly to a nav-point without jumping (auto-piloting), and being able to see how far away I was from that nav point. Perhaps flying from nav-point to nav-point is possible in Privateer 2, but as you have no way of knowing what direction to fly, doing this would be difficult. The launcher system in Privateer 1 is defenitely better than having room for only 7 or so missiles. The afterburners are too limited in Privateer 2, as well. They are depleted almost instantly, so you have to use them in a limited capacity. In Privateer 1, afterburner upgrades increased energy use only.
Also, the missions in Privateer 2 are not random enough. You get to play the same missions over and over. The same nav-points, same objectives, same pay. I got the impression that there is no random mission generator, only a few missions already generated on the CD's. The random mission generator in Privateer 1 was one of the game's finest features.
Last but not least, I think that the missions were a little bit too hard. I mean, high paying missions should be difficult, but 16 enemy fighters in three waves (8+4+4). Plus a military destroyer or enemy cruisers? A little bit exaggerated.

All in all a good deal of potential was wasted in privateer 2, but still there is quite a lot left. Perhaps when employing cheats found on this page, the game finally catches up with it's predecessor. Going past Privateer 1 seems, however, quite impossible.
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Review by Scott Maruska

Privateer 2 is a great game. Great graphics, great acting and a great flight simulator, but I don't think it comes close to Privateer 1. I think that Privateer 2's gaming platform is too small. Privateer 1 had four quadrents with 20 or so systems in each, and the systems had from 3-10 navs each. Also I hate the fact that Privateer 2 has no RMG, Random Mission Generator. Playing the same missions over and over and over again becomes monotinous and takes away from the game. I also don't like the in flight screen I like having to look out windows in the ship, not having this takes away from the realism a bit.
Privateer 2 beats Privateer 1 in a few areas though. One big improvement is ships jumping in system when you are at the nav point. Also, The ship variety was a lot better and so was the planet variety.
All in all I think Privateer 2 is a great game, but Origin has a lot of work to do if they want to make a Privateer better than the first when and if they come out with a third Privateer.
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Review by MeRcYKiLLeR

I must be the only person alive to like Privateer 2 better than the original. Privateer 1 was a great game and I played it often. I beat it 5 times and the expasion pack about 3. I love and always will love that game. But....I think that Privateer 2 is better. Here's why. First of all you only had 4 ships to choose from..well 3 who the hell wants a Tarsus? I found that there was really no choice even in those. It seemed to much work to beat the game in a Galaxy or Orion, making the Centurion the only choice. In Privateer 2 you have 18 ships to choose from. Even though there is a "best ship" you can beat P2 with. there is a varaity of them. Another thing I like is the limited missiles. Most people would say they would rather have 20 or so. Privateer 2 puts more importance in guns not missles. It's more of a dog fighting game. You have to get in there and blast it out...Which I like better than unloading tons of missles from a distance. There is no comparison with P2's combat system. It is smooth, fast, and action packed. There is nothing like being in the middle of 10 or more ships brawling with lasers flying left and right! I would go through all the other qualities of Privateer 2 but the other reviews got most of them down. Now, There is one thing I did not like about P2. I REALLY WANT TO BEFRIEND THE BAD GUYS!!! It would been much more fun if you could have have chosen a path to hang with one of the pirate clans and do raids on merchant and military vessels. That is one thing I always loved about the original Privateer. I had it so I was hostile with all but the Kilrathi and Pirates. Besides that fact Privateer 2 rates a perfect 10 in my book! It does need one more thing...INTERNET PLAY!!!!!
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Review by Curt Howland

While I enjoy the "movie" of P2 greatly, and what a cast of actors(!), I must agree with those that prefer P1, because of the random mission generator and the "look and feel" of being in a space ship. Also the ability to be friends with the bad guys, which made it possible in one replay for me to end up being friendly with *everyone*. (Don't ask me how...I dunno either.) The improvements in P2 are speed and smoothness of the flight engine, and the variety of ships. While being able to hire a freighter is all well and good, I would very much like to FLY ONE too. I'm sorry that such a choice was not included. I played nearly all the way through P1 in the Galaxy, just because it felt good to fly the "Milenium Falcon(TM)." Indeed, had options only been ADDED to P1 to end up with P2, it would have been a wonderous game. As it is, I think Origin sacrificed "game play" for the "movie", and I had this feelling right from the moment I began playing P2. A great game doesn't need a "movie", but I ain't paying no $50 no matter how good the "movie" is, if the game sucks. This doesn't mean I don't like the game, I'd buy P2 all over again. I just think Origin needs to take a look at what they're selling: Movies or Games? Why did they have to sacrifice one to the other? If Privateer Online is ever created, "game play" is all there will be to keep the players interest. P1, at least in spirit, will have to live again.
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Review by Stanley Klemme

WOW!

I missed a game like elite since i broke my Amiga 1000 back in 89. But p2 is the best complement i've ever seen. Having main plot and film sequences (what a cast!) p2 is my alltime- favorite in computer-games - bigtime!

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---MAIN ---SHIPS ---HINTS AND CHEATS---
---WEAPONS AND EQUIPMENT ---WINGMEN ---PLANETS AND STATIONS---
---COMMODITIES ---ACTORS/ACTRESSES---
---ENEMY CLANS ---TUTORIAL ---LINKS!---

Privateer2 is a registered trademark of Origin and Electronic Arts.