PLACES in DISKWORLD 2
[A][B][C] [D][E][F] [G][H][I] [J][K][L]
[M][N][O] [P][Q][R] [S][T][U] [V][W][X]
[Y][Z]
A
Alcove
Found in the Library. Its door is opened by the Key. Contains a Tablet. It is Dark inside, and the Luggage cannot get in.
Ankh-Morpork
One of the locations on the map. Contains the Cemetary, Docks, Fool's Guild, Garden, Sewers, Unseen University, and Wandering Shop.
Anthill
One of the locations in XXXX Land, east of Bonedie Beach.

B
Bedroom
Found in DEATH's House on the upper floor. Contains the Rabbit/ Pyjamas and the String.
Bonestock
One of the locations on the main map, but it only appears at the end of Act 3. Contains the Cork.
Bonedie Beach
One of the locations on XXXX Land. Has Dibbjla, the Bent Stick, and the Basket. The Anthill lies to the east inland, and one can surf east to the Cave.

C
Gimlet's Café and Delicatessen.
Part of the Shades, to the east as one enters for the first time. Contains Chili and a Mouse.
Castle
One of the locations of Holywood. Contains the Dwarf Woman. and the beginnings of the Unicorn Costume
Cartwheel
One of the locations on the main map shown near the beginning of Act 2, but it only appears after Rincewind has talked to Uri Djeller. Rincewind gets to it on a Camel bought in Djelibeybi.
The Cartwheel is the residence of S.T. Ungulant.
Cave
One of the locations in XXXX Land, east of Bonedie Beach. Can only be reached after Rincewind has made a Surfboard out the the Ironing Board. Contains paintings of the ancestors of the Black Sheep.
Cemetary
One of the suburbs of Ankh-Morpork. Contains the Suffrajester (in Act 1), a Pick, and the Vampire's Crypt.
Cornfield
One of the locations of DEATH's Realm.
Crypt
Found in the Cemetary. Has a stone slab on which is the Vampire's coffin.

D
DEATH's Realm
The setting for Act 3. Contains the Cornfield, DEATH's Gardens, the House, and the Stables.
Dining Hall
Part of the Unseen University. Contains Food. At the beginning of the game the Archchancellor is here, and tells Rincewind about the Rite of AshkEnte. At the end of Act 1 Rincewind returns there to give the Archchancellor the ingredients.
In Act 2 the Librarian is found there.
Djelibeybi
One of the locations on the main map shown near the beginning of Act 2. Contains the Camel, the Poster, the Rock Candy, and the Stake, and D'blah and Uri Djeller.
Docks
One of the suburbs of Ankh-Morpork. Has a Net with a Hammerhead Shark, and a Wading Bird.
There are also a Hook and a Novelty Shop, but they cannot be used until Act 2.
Door
One of the locations in the Black Sheep is in a Closet in the room behind the Door.
E

F
Fool's Guild
One of the suburbs of Ankh-Morpork. Contains a Brick, the Hooter, and the Fool's Ghost. The entrance to the Sewers is on the same screen.
Forest
Appears on the main map in Act 2 after Rincewind has talked to Granny Weatherwax in the Mortuary after he has given the prerequisites for the Clickie to Dibbler. The Elven Queen is found there after Rincewind has passed through the Stones.
Fountain of Youth
A location which appears on the main map in Act 4 after Rincewind has talked to Uri Djeller and Rincewind has put the Rotten Arm in the Prospector's Saddlebag. The Vultures will then show the way. Contains, naturally enough, a Fountain.

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G
Garden
Adjoins the Unseen University. To the west there is Knob, the Bursar, the Dean, and the Librarian playing croquet with Malletts and Hoops, a Rooster in a Maze, the Imp with his Boots and Birdhouse, and the Compost Heap.
DEATH's Gardens
One of the locations of DEATH's Realm. Contains Susan, Beehives, some Ponds, and a Red Cart.
One of the Ponds has a Gnome with a Fishing Rod, and another has Dots moving around in it.


H
High Energy Facility
Part of the Unseen University. Contains the Accelerator, Hex, several characters including Skazz, and the Bellows, the Magnet, and the Testtube.
Hill
One of the locations on the main map shown near the beginning of Act 2. Rincewind get there on a Camel bought in Djelibeybi. Bone Idle and the Band are found there.
HolyWood
One of the locations on the main map shown near the beginning of Act 2. Contains the Castle (Dwarf and Horse Costume), and Trailer.
House
One of the locations of DEATH's Realm. There is a Mat outside the Front Door which has a Key under it. The House has a hallway with a Scythe in an Umbrella Stand near the Door, and Curtains. The hallway leads to the Kitchen on the right as one enters, the Library on the left, and a flight of stairs at the end. The stairs lead to the upper floor, which has the Bedroom on the right and DEATH's Study on the left.

I

J

K
Kitchen
One of the locations if DEATH's House, to the right off the Hallway. Contains Albert, the Bells, the Oily Rag, the Pot Bellied Stove, and the Sugar Cubes.
L
Library
Found in DEATH's House. Contains Rincewind's Book, and leads to the Alcove.
Mrs Cake's Lodgings
Found in the Shades, to the west as one enters for the first time - presumably on Elm Street. Contains Mrs Cake, a Genie Bottle, an Ironing Board, a Petticoat, Scissors, and a Wooden Arm.

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M
Mortuary
Found in the Shades, to the north west as one enters for the first time. Contains Granny Weatherwax and a Knife.
In Act 2 contains a Mortician who tells Rincewind what he needs for a Death Certificate, and eventually pins it on his robe.
Rincewind later returns, and Granny Weatherwax talks to him about the Elven Queen and tells him that he needs a Unicorn Costume.


N
Novelty Shop
Found at the Docks. Contains the Novelty.

O
Oasis
One of the locations on the main map shown near the beginning of Act 2. Rincewind get there on a Camel bought in Djelibeybi. Contains the Rotten Arm and its Ring, and the Vultures.

P
Plaza
One of the suburbs of Ankh-Morpork. Has Dibbler and the Milkmaid.
Ponds
Found in DEATH's Garden. Rincewind empties the Inkwell into the one with the Gnome, then dyes the Curtains to make the Black Robe.
The Gnome has a Fishing Rod, and there are Dots swimming around in the other Pond.
Pyramids
One of the locations on the main map shown near the beginning of Act 2. Rincewind get there on a Camel bought in Djelibeybi. Contains the Glue Pot and the Bandage.

Q

R

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S
Shades
One of the suburbs of Ankh-Morpork. One enters for the first time from the north (top of screen) facing south.
To the east there are Under the Bridge, and Gimlet's Café and Delicatessen - presumably on Cable Street.
To the west there are the Troll's Head Tavern, the Mortuary, and Mrs Cake's Lodgings.
The Door is found at the far west up a flight of stairs, but only after Rincewind has been sent to look for a Stunt Double.
Sewers
Entered near the Fool's Guild. Leads to a grating underneath the Milkmaid, and to the Pork Futures Warehouse.
Stables
One of the locations of DEATH's Realm. Contains Binky, a Rope, and a Saddle.
Stones
Part of the Forest. They are surrounded by a magic force field through which Rincewind must pass to get to the Elven Queen. The forcefield will not permit the Luggage to pass through.
Study
Found in DEATH's House on the upper floor. Contains the Ledger, the Inkwell, and the Bellrope.


T
Troll's Head Tavern
Part of the Shades, to the west as one enters for the first time. Contains Casanunda, the Troll Bartender, and the Vampire with his False Teeth; the Ale, the Ladder, and the Matches.
Trailer
One of the locations of Holywood. Has the Troll Guard outside and the Babe inside.

U
Under the Bridge
One of the localities in the Shades, just to the east as one enters for the first time. Contains Foul Ole Ron and his Smell, the other beggars, a Coffee Can, a Clay Pot and a Saw.
Unseen University
One of the suburbs of Ankh-Morpork. Contains the Dining Hall, the Gardens, and the High Energy Facility.

V

W
Wandering Shop
One of the locations in Ankh-Morpork. Contains the Old Woman, and the Flamingo, Incense, and Stuffed Fish.
Warehouse
Entered from the Sewers. Stores Pork Futures. Contains Ice
X
XXXX Land
Found off the main map shown near the beginning of Act 2. Has the Anthill, Bonedie Beach and the Surf.
Y

Z

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