DISCWORLD 2 - Act 3 :The Grim RincewindAct 3 Prologue
Act 3 Part 1 :Binky. Kitchen, Library, Bedroom, Study, Kitchen, Stables
Act 3 Part 2 :Black Robe. Pond.
Act 3 Part 3 :Deep Voice. Chimney.
Act 3 Part 4 :Scythe. Gardens, Alcove, Cornfield, Kitchen.
Act 3 Part 5 :100 Souls and Intermezzo.
Prologue
Act 3 Opens with Rincewind in DEATH's Realm outside the Stables. Go east to the House, and get the Key from under the Mat. Go through the Door, then go back down the hallway to get the Scythe from the Umbrella Stand. Go back down the corridor to get the Curtains from the wall on the right. Go through the door on the right into the Kitchen. An animated sequence starts in which Albert tells Rincewind that he needs to ride Binky, to get a Deep Voice, to wear a Black Robe, and to have a Scythe.
Show Albert the Scythe and the Curtains. He will make the requirements even more stringent.
[Feedback] [Home Page] [Top of Page] Act 3 Part 1 :Binky
Look at the Sugar Cubes. Get the Oily Rag and open the door of the Pot Bellied Stove.
While you are in the House go across the Hallway to the Library. Get Rincewind's Book, and note the Alcove.
Go upstairs to the right to the Bedroom. Get the Rabbit, and once it is in the Luggage double click on it to get the Pyjamas. Get the String.
Go the the Study on the same floor. Read the Ledger, get the Inkwell, and pull the Bellrope.
Go back downstairs to get the Sugar Cubes from the Kitchen.
Go to the Stables. Get the Rope. Use the Sugar Cubes on Binky, and the Glue on the Saddle. Albert will see that Rincewind can ride Binky.
[Feedback] [Home Page] [Top of Page] Act 3 Part 2 :Black Robe
Go to the Pond, and use the Inkwell on it. Use the Curtains on the Pond to make the Black Robe.Act 3 Part 3 :Deep Voice
Go to the House. Use the Bent Stick on the Rope. Use the combination on the Chimney. Double Click on the Chimney. A Deep Voice will come out of the Pot Bellied Stove.
[Feedback] [Home Page] [Top of Page] Act 3 Part 4 :Scythe
Go back to the Cornfield and use the Scythe on it - without much success.
Go back to DEATH's Gardens, and look at the Red Cart. Talk to Susan about it. Give her Rincewind's Book. Go to the Beehives, and use the Pyjamas on Rincewind. Use the Matches on the Oily Rag, and the burning Oily Rag on the Beehive. Put the Oily Rag back in the Luggage. Double Click on the Beehive and put the Beeswax in the Luggage. Use the Sugar Pot on the Beehive while you are there to get the Honey.
Go to the Library. Use the Beeswax on the String to make a Candle. Use the Matches on the Candle, and put it in Rincewind's inventory. Use the Key on the Alcove, and the Candle on Rincewind. Get the Tablet. Go back to the Gardens and give the Tablet to Susan, and get the Red Cart in exchange. Go to the Cornfield and use the Cart on the Scythe to make a Reaper, and use the reaper on the Cornfield.
Go back to the Kitchen and give the Black Robe to Albert. This will provoke him to demand that Rincewind find 100 souls.
[Feedback] [Home Page] [Top of Page] Act 3 Part 5 :100 Souls and Intermezzo.
Go back to the Pond with the Gnome, and get the Fishing Rod. Use the Honey on the Rod. Use the combination on the Dots. Take the 100 Souls back to Albert.
During long animated sequences DEATH will be assassinated - which as Rincewind himself says is ridiculous - and Rincewind will go off on a quest to save his life.