Airpump
A
Tool. Found on the North side of the
Reservoir. Used to inflate the
Inflatable Boat.
Bag of Coins
One of the
Treasures. Found in the
Skeleton Room
Basket
A
Tool. Found in the
Shaft Room, and is the only way to get things into and out of the
Drafty Room.
Bell
A
Tool. Found in the
North End of Temple. Used with the
Book and the
Candles at the
Entrance to Hades to subdue the
Evil Spirits.
Book
A
Tool. Found in the
Altar Room. Used with the
Bell and the
Candles at the
Entrance to Hades to subdue the
Evil Spirits.
Brass Bauble
One of the
Treasures. Dropped by the
Singing Bird when the
Golden Canary is wound up at the Tree in the
Forest Path.
Bolt
A
Tool. Found at the
Top of Dam. Turned by the
Wrench as part of the process of draining the
Reservoir.
Bracelet
One of the
Treasures. Found in the
Gas Room
Brass Lantern
A
Tool. AKA Lamp. Found in the
Living Room. Battery powered, and so has a finite life.
Buoy
Found on the
Frigid River just before the
Aragain Falls. Contains the
Emerald.
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Candles
A
Tool. Found in the
Altar Room. Lit with the
Matches, and used with the
Bell and the
Book at the
Entrance to Hades to subdue the
Evil Spirits.
Coal
Could be thought of as a
Tool. Found in the
Dead End, and after being processed in the
Machine becomes a
Diamond.
Characters
None of these are great conversationalists, and some of them do not appear to be sentient. They include the :
Cyclops,
Evil Spirits,
Grue,
Thief,
Troll, and
Vampire Bat.
Chimney
I suppose this can be called a
Tool. Connects the
Studio and the
Kitchen. Can only be climbed up, and only with the
Brass Lantern and one other object.
Coffin
One of the
Treasures. Found in the
Egyptian Room, and contains a
Sceptre.
The Coffin is so heavy that you can carry only the
Lamp and the the
Sceptre with it, and so big that you cannot take it down the hole leading from the
Altar Room to the
Tiny Cave. You can transport it to the
Forest, Eastern Sunlight by praying in the
Altar Room.
Crystal Skull
One of the
Treasures. Found in the
Land of the Dead.
Crystal Trident
One of the
Treasures. Found in the
Atlantis Room.
Cyclops
One of the
Characters. Found, naturally enough, in the
Cyclops Room. He cannot be killed by the
Sword or the
Knife, but can be frightened away by saying either 'Ulysses' or 'Odysseus'. While running away he makes a passage leading East via the Strange Room to the
Living Room.
Diamond
One of the
Treasures. Made from
Coal in the
Machine
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Emerald
Found within the Buoy on the
Frigid River.
Evil Spirits
Some of the Characters. Block the Gate at the
Entrance to Hades. Can only be subdued with the Bell, Book, and
Candles.
Garlic
A
Tool. Found in a Brown Sack on the Table in the
Kitchen. Used to repell the
Vampire.
Golden Canary
One of the
Treasures. Found within the
Jewelled Egg. Runs by clockwork, and when wound up in the Tree at the
Forest Path will attract the
Singing Bird, which will in turn drop a
Brass Bauble.
Grating
Found in the
Clearing. Initially covered by leaves.It is locked from inside, and reached from the
Grating Room.
Grue
One of the
Characters. Found in dark places, and will kill you within a move or two if you do not have a source of light.
Inflatable Boat
A
Tool. Found deflated at the
Dam Base. Needs the
Airpump to inflate it, and is then Launched on the
Frigid River to get the
Buoy.
Ivory Torch
One of the
Treasures. Found in the
Torch Room. So far as I know it will burn forever, and cannot be put out. It will vaporise the
Candles but not the
Trophy Case.
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Jade Figurine
One of the Treasures. Found in the
Bat Room.
Jewelled Egg
One of the Treasures. Found in the Nest Up the Tree in the Forest Path area. Contains a Golden Canary, but can only be opened by the
Thief.
Knife
A
Tool. Found in the
Attic. Can be used to kill the
Troll and must be used to kill the
Thief. Will not work against the
Cyclops.
Mailbox
Found on the
West Side of the
White House. Initially contains a Leaflet.
Machine
A
Tool. Found (where else) in the
Machine Room, and turns
Coal into a
Diamond.
Map
After you have found all the
Treasures this will appear among them, showing the way to the
Stone Barrow, which is where Zork 2 starts.
Matches
A
Tool. Found in a Matchbook in the
Dam Lobby. Used to light the
Candles at the
Entrance to Hades to subdue the
Evil Spirits
Painting
One of the
Treasures. Found in the
Art Gallery.
Platinum Bar
One of the
Treasures. Found in the
Loud Room, and must be removed
before turning the
Bolt.
Pot of Gold
One of the
Treasures. Found at the
End of Rainbow, but only after the you wave the
Sceptre.
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Rope
One of the Tools. Found in the
Attic. Tie to the railing in the
Dome Room so that you can get down to the Torch Room.
Rusty Knife
Found in the Skeleton Room. Do NOT take it, since it will cut your own throat if you try to use it against another character.
Scarab
One of the
Treasures. Found in the
Sandy Cave, after you repeatedly Dig with the
Shovel.
Sceptre
One of the
Treasures. Found within the
Coffin in the
Egyptian Room. When waved at the
End of the Rainbow solidifies it so it can be walked on.
Screwdriver
One of the
Tools. Found in the
Maintenance Room Used on the
Machine to turn the
Coal into a
Diamond.
Shovel
Found at the
Sandy Beach, and used to Dig in Sand for the
Scarab in the
Sandy Cave.
Silver Chalice
One of the
Treasures. Found in the
Treasure Room, but can only be taken after you has killed the
Thief.
Skeleton
Found, obviously enough, in the
Skeleton Room. Do
NOT touch since if you does it a Ghost will appear and banish all the treasures you have.
Skeleton Key
Found, coincidentally enough, in the
Skeleton Room. Used to open the
Grating.
Singing Bird
Can be heard chirping at various parts of the Forest. Will drop a beautiful
Brass Bauble at the Tree in the
when the
Golden Canary is wound up.
Slide
Comes in to the
Cellar from the
Slide Room.
Sword
A
Tool rather than a
Treasure, though the
Thief will steal it if he can. Found in the
Living Room. Can be used to kill the
Troll, but not
Cyclops or the
Thief. It glows more brightly the closer danger gets.
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Thief
One of the Characters. The Thief can pop up anywhere underground, and will steal all the treasures you have at the time, or that you have left lying around. You can usually, but not always, evade him by leaving the room.
He is the only one who can unlock the Jewelled Egg.
If you enter the Treasure Room he will make all the Treasures he has stolen disappear, and will attack you. He can only be killed by the Knife.
Tools
These are objects which do not get points for their acquisition or storing in the Trophy Case, but which it are necessary to use to make changes or solve puzzles. They include
Basket,
Bell, Book,
Bolt, Brass Lantern,
Candles, Chimney,
Coal,
Garlic, Inflatable Boat,
Knife,
Machine,
Matches,
Rope, Screwdriver,
Sword,
Wrench,
Yellow Button.
Trapdoor
Found in the Living Room under the Rug. Leads into the Cellar. Early in the game someone or something closes and bars the Trapdoor after you have passed through it.
Treasures
The object of the game is to collect them all and put them in the
Trophy Case. You get a score for finding each one, and another score for putting it in the Case. The
Thief will steal them if he can, and store them in the Treasure Room.
Bag of Coins,
Bracelet,
Brass Bauble,
Coffin, Crystal Skull,
Crystal Trident,
Diamond,
Emerald,
Golden Canary, Ivory Torch,
Jade Figurine,
Jewelled Egg,
Painting, Platinum Bar,
Pot of Gold, Scarab,
Sceptre, Silver Chalice,
Trunk of Jewels
.
Troll
One of the Characters. Found, as you would expect, in the Troll Room. Can be knocked out with the Sword or the
Knife, and must be killed while unconscious.
Trophy Case
Found in the Living Room. The object of the games is to get all the Treasures and to put them into it.
Trunk of Jewels
One of the Treasures. Found in the
Reservoir after it has been drained.
Vampire Bat
A
Character Found in the
Bat Room. Can be repelled by the
Garlic, but otherwise will take you past the
Shaft Room to the
Ladder Top.
Window
Found in the
Behind House area and is opened to get into the
White House.
Wrench
A
Tool. Found in the
Maintenance Room. Turns the
Bolt at the
Top of Dam to drain the
Reservoir.
Yellow Button
Found in the
Maintence Room. Must be pushed as part of the process of draining the
Reservoir.