SOLARIS ARENA'S and STABLE'S

Red Line

Solaris Cirty originally had the only arenas, but soon many smaller towns such as Xolara, Nowhere, and Sophia built small 'Mech arenas and sponsored their own games between local MechWarriors. Seeing this as a way to expand the influence and interest in the Solaris City games, the big promoters devised a system that would include combats in other cities, while reserving greatest prestige for those in Solaris City
All Arena's were assigns a class based on their facilities The lower classes of arena would serve as a king of training ground for the more prestigious arenas. As most small towns could only field contestants in industrial exoskeletons, these matches were designated Class One, the lowest level possible. Recruits from smaller towns were allowed to progress to Class Two, or light BattleMechs, and so on.
This system kept the focus on the Class Five arenas of Solaris City, while allowing the smaller arenas to become an element in the overall structure of the games. Once this scheme went into effect, the curret dueling circuit was born.
ARENA

CLASSIFICATIONS

Class 'Mech Type
1 Exoskeleton
2 Light
3 Medium
4 Heavy
5 Assault
6+ Open
These categories are less strict than they might appear. An arena may host fights of any class as long as the nearest facility of that class gives permission. Despite the fact that higher-rated areanas have the right to deny this permission to other arenas, they rarely do so.
The charactersitics of an arena limit the type of fights that may take place there. A 100-meter-square clearing on the edge of the Vacaville, for example, is a poor venue for an assault 'Mech fight, and would probably only feature matches between exoskeletons. The Open-Class arenas of Solaris City, however, can and do sponsor fights of every class.
The road to Solaris City and the Open Class is a long one, often taking a decade or more. Those few who breathe the rarified air of Valhalla or Hangar 66, two well-known haunts of accomplished MechWarriors, are the unquestioned elite of the Solaris circuit, easily on a par with the best military Mechwarriors of the Inner Sphere.

MAJOR STABLES

White Hand Stables Black Star Stables Starlight Stables Bromley Stables Fitzhugh Stables Silver Dragon Stables Delon Stables
Oonthrax Stables Lion City Stables Overlord Stables Tandrek Stables Zelazni Stables Darkstar Stables Phoenix Fire Stables
The neo-feudalism of the stables grates on the independent soul of many MechWarriors. Though the alternatives are precarious, many favor them: MechWarrior cooperatives. Dozes exist on Solaris, including the Black Lions, the Dispossessed, the Renegades, the Hangmen, and the Valkyries. Bands of independent MechWarriors who own allegiance only to each other, these cooperatives provide mutual assistance and protection. They are, in effect, employee owned stables.
Life in a cooperative is not easy. Cooperatives have difficulty getting bookings at major arenas, which can put them in a tight cash-flow situation. Fearing the competition or that their own MechWarriors may leave for the freer lifestyle of the independents, established stables also put pressure on cooperatives. Criminal syndicates often see stables as easy pickings for protection and extortion, demanding a cut of profits or that the group throw a major contest. Some cooperatives give into this pressure, moonlight by doing odd jobs for syndicates.
All the same, Mechwarrior cooperatives continue to eke out an existence. their 'Mechs are usually poor, their members generally ragged and ratty, and their incomes low. But, as their members are fond of saying, they are at least free men and woman, holding their heads high, unfettered by the chains of the stable system.

MAJOR COOPERATIVES

Black Lions The Dispossed Hangmen Renegades Valkyries

Red Line


SOLARIS STARPORT


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Copyright © 1996 - 1997
Created by Wolf Pack Inc, Friday, August 29, 1997
Most recent revision Friday, October 17, 1997