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Section 1: PARK DESIGN
The first and most important part about mastering RollerCoaster Tycoon is
getting your park design down right. Often times I have seen people
with outstanding rides in their parks, yet with no one on them. Why?
None of the guest could get to the rides. And it's not like there were
missing parts in the pathways...it was just to COMPLICATED. Even if the
guests had park maps, they still couldn't get to it (and c'mon, I know you
guys have been to a few amusement parks in your life. You know how much
the park maps they give you suck). My main rule that I try to stick by
is "If a guest can see the ride, they shouldn't be too far from a path
that can take them there." So using this premise I have developed a few
pointers on park design.
1. Don't have paths that stay by themselves. In other words, try to connect
the paths in your park to each other. Don't try to have a central "hub"(one
place that branches out to all of the other places). I have tried it before and
it doesn't work at all.
2. Although you shouldn't use a hub for your whole park, you can use
it for a small area with good results. It can get confusing with all of
these inter-connecting paths all over the place.
3. Put your better rides towards the back of the park. This way, the guests
will walk through your park to get to the rollercoasters, and along the
way most likely buy food and souveniers. Another good idea is to have
a transport ride at the beginning of your park that goes all through the
whole park, thus enticing guests to ride the coasters and such.
4. Have a foodcourt in the middle of your park. This way, guests can go
to one place and find the food that they like (and bathrooms!). But also
keep snack stands all around your park. A burger stand here, ice cream
there will keep your guests happy. Also, make generous use of your info
kiosks. These combined with well-laid-out paths makes for no losts guests.
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