SILENT HILL: WEAPONS
& ITEMS
[Old
Silent Hill] [School] [Alternate School] [Balkan Church] [Hospital] [Antique Shop] [Sewers] [Resort Area (Lake side)] [Nowhere] [Secrets and Side Areas] [Weapons & Items]
ITEMS
RESTORATIVE
Health Drink: supplies nutrition to recover a small
amount of health.
First aid Kit: heals injury to provide moderate life recovery.
Ampoule: Relieve pain, and recover heal to high. Effects lasts a while.
AMMO
Handgun bullets: ammo for the handguns.
Shotgun Shells: ammo for the shotgun.
Rifle Shells: ammo for the Rifle.
KEYS
House key: found in the Levin St doghouse
Key of "Scarecrow": key to the door in the house. Found in a
mailbox, around a crater on the street.
Key of "Lion": key to the door in the house. Found in the cop
car's trunk.
Key of "Woodward": key to the door in the house, found through a door
in an alley.
Library Reserve Key: found in the locker room in the alternate school.
Classroom Key: found in the courtyard in the alternate school, unlocks the top
right classroom on the 2nd floor.
K. Gordon Key: unlocks the Gordon house, found in the basement of the school
after the 1st boss fight.
Drawbridge Key: unlocks the Drawbridge tower, and is found in the Balkan Church.
Basement Key: found in the conference room of the regular hospital.
Basement Storeroom Key: found Operating room in the Alternate hospital.
Examination Room Key: found in the hallway, accessed by the basement storeroom.
Sewer Key: found in the key holder in the 1st sewers you enter.
Kaufmann Key: found in the wallet dropped by Dr. Kaufmann at Annie's Bar.
Motorcycle Key: found in Room #3 in the motel with the magnet.
Key of "Ophiel": found in the faucet room in "Nowhere"
Key of "Hagith": found inside the grandfather clock in
"Nowhere"
Birdcage Key: found in the room with the altar, in the left door.
Key of "Phaleg": found inside the birdcage.
Key of "Bethor": found inside the jelly bean bag in "Nowhere"
Key of "Aratron": found inside the wall with electricity running though
it at first.
Other Items
Pocket Radio: warns you when monsters are
near.
Flashlight: illuminates light, so you can see in the dark areas of the game.
Chemical: found in the school that is used to get the Gold Medallion.
Gold Medallion: obtained after using the chemical is used on the hand in the
school.
Silver Medallion: obtained after solving the piano puzzle in the school.
Rubber ball: found in the storage in the Alternate school.
Picture Card: used to open the door with 3 holes in the Alternate school.
Flauros: given to you in the Balkan Church by Dahlia Gillespie.
Plastic bottle: found in the kitchen of the Hospital.
Unknown liquid: use the plastic bottle in teh Director's office in the hospital
to get the unknown liquid.
Plate of "Turtle": used to solve the door puzzle in the Alternate
hospital.
Blood Pack: found the Alternate hospital storage room, and
used to get the plate of "Hatter".
Plate of "Cat": used to solve the door puzzle in the Alternate
hospital.
Lighter: used to burn the wines in the basement of the Alternate hospital.
Plate of "Hatter": used to solve the door puzzle in the Alternate
hospital.
Disinfecting alcohol: used to make th wines in the basement flammable in the
alternate hospital.
Videotape: can be viewed to find out a little more about the story of the game.
Receipt: found in Dr Kaufmann's wallet, and has the combination to the Indian
Runner.
Magnet: found in the Motel, and is used to get the Motorcycle Key.
Screwdriver: used to unscrew the metal plate on the wall with the electrified
key.
Pliers: used to get the key that is stuck in the faucet.
Key of "Ophiel": used to unlock the door marked "Ophiel" in
"Nowhere."
Stone of Time: found after solving the astrological puzzle, and is used on the
grandfather clock in Nowhere.
Amulet of Solomon: used in the final door puzzle in "Nowhere."
Crest of Mercury: used in the final door puzzle in "Nowhere."
Ring of Contract: used to get the Sword of Belchor in "Nowhere."
Camera: used to solve the clue on the 3rd floor with the 2 paintings in
"Nowhere."
Ankh: used in the final door puzzle in "Nowhere."
Disk of Ouroboros: used in the final door puzzle in "Nowhere."
WEAPONS
Weapon |
Description |
Movement during use |
Aim |
Rounds it holds. |
Handgun |
1st weapon obtained in the game, useful during most
of the game |
Yes |
Yes |
15 |
Knife |
don't use it unless you have to, because chances are
you won't survive |
Yes |
No |
----- |
Steel Pipe |
Very devastating if you can get used to it.
Hard to use and to manuever. |
No |
_____ |
_______ |
Shotgun |
Very effective, very useful, very deadly |
Yes |
Yes |
6 |
Hammar |
very damaging, but slow and very hard to use |
No |
No |
______ |
Axe |
moderate damamge, but easy to use |
Yes |
No |
____ |
Rifle |
the best weapon in the game (not counting the
secrets one's of course) definitely a boss weapon |
No |
Yes |
_____ |