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Copyright Bott 2001-2003
SG-1
Weapons

 

Stargate SG-1's Weapons


Fabrique National P90

Fabrique National P90 Sub Machine Gun fitted with side mounted optical and laser sites. The optical site is on the right side, and the laser site on the left in the standard configuration, though this can be easily reversed for left handed personnel.

Standard Clip holds 50 rounds.
Empty Weight is 2.5 kg
Loaded Weight is 3 kg
Standard Ammo Type is 5.7x28mm Ball round (FN designates this round the SS190 and is designed for a a tracer mix with the L191 tracer round)
Note: Because the P90 uses Supersonic rounds, in order to effectively suppress this weapon, the silencer must be used in combination with special ammunition.

Standard Ammo Issue with this weapon is six 50 round magizines with the SS190 supersonic armor piercing round in a four to one mix with the L191 tracer round, and two 50 round magazines with the Sb193 Subsonic rounds.



Fabrique National Five-seven

Fabrique National Five-seven (pronouced "Five Seven") is now the standard issue side arm of SG teams. It uses the same armor piercing cartiges as the P90, making the ammo interchangeable between the two weapons (Note: this requires removing it from the pistol magazine and loading it into the P90's magazine) which is the reason for changing from the standard 9mm pistol normally issues to US military personnel. The weapon is a fusion of the design of the Browning High Power 9mm pistol and the Glock line of fire arms. The most notable feature of the weapon aside from the extremely powerful ammunition, is the lack of a safety. Because the weapon is Double Action only, there is no need. Like the glock, the only way to discharge the weapon is by pulling the trigger, since there is no exposed hammer to precock, making accidental dischage of the weapon highly improbable.

Standard Clip holds 20 rounds.
Empty Weight is 618 g
Loaded Weight is 744 g
Standard Ammo Type is 5.7x28mm Ball round (FN designates this round the SS190)

Standard Ammo Issue with this weapon is three 20 round magizines.



M24 7.62mm

The Remington M24 7.62mm Sniper Weapon System is the standard issue army sniper rifle. The weapon is chambered for the 7.62mm Nato round, and uses the action from the Remington Arms 700. The weapon was introduced in the 70's as a more accurate alternative to the semiautomatic sniper rifles in use following the decommisioning of the Springfield 1903 at the end of WWII

5 Round Internal Magazine.
Empty Weight is 6.3 kg
Loaded Weight is 6.5 kg
Standard Ammo Type is 7.62 Nato

Standard Ammo Issue with this weapon is eight 50 round boxes of ammo.


 

The Barrett M82A1

The Barrett M82A1 rifle is the standard heavy sniper weapon of the SGC, prefered by many for its superior stopping power over the M24SWS. It uses essentially the same round as the M2 Browning .50 Caliber Machine Gun. The size of the round allows it to deliver a devastating amount of kinetic energy to the target. The weapon operates on a short recoil principal, but includes a recoil dampening system which reduced the impact to levels associated with a twelve gauge shotgun, allowing the weapon to be should fired from standing or prone positions.

The weapon's main disadvantage is it's weight. Empty, the weapon weights 12.9kg (28.5 pounds). Loaded, that number jumps to roughly 15kg (over 31.5 pounds), making it a difficult weapon to hump in the field. In addition, typical ammo loads can quickly exceed more then 25kg for a sniper, and the weapon is not useable as a close assault weapon.



Standard Clip holds 10 rounds.
Empty Weight is 12.9 kg
Loaded Weight is 15 kg
Standard Ammo Type is .50 BMG (12.7 X 99mm)

Standard Ammo Issue with this weapon is three 10 round magizines and one 150 round ammo case.



Zat'nik'atel

The Zat'nik'atel, or Zat as the members of the SGC have dubbed it, is a weapon of Goa'uld design. It uses the same type of power cell as the staff weapon, but channels the energy in a different form. The weapon delivers an extremely powerful electric charge of a nature not entirely understood by human scientists. The first shot will stun and incapacitate a Goa'uld or Jaffa, and render all but the strongest humans totally unconscious. Being shot with a Zat is painful in the extreme even assuming you don't remain conscious. The second shot is almost always lethal, though on occassion, if medical assistance is near by, the victim's heart can be restarted with outside assistance such as CPR or a defibrilator. The third shot is invariably fatal, as it decintigrates the victim. This effect also works on non-living matter. Zat's are standard issue to all members of SG field teams.



Transphase Eradication Rod

T.E.R.'s are purpose built weapons designed by the Goa'uld specifically to combat the Reetou, a race of aliens that exist 180° out of phase with Humans. These weapons consist of two seperate systems. A Transphase painting device which projects a beam of energy that allows Humans to see things in any phase, and the Transphase Eradication system, which fires a beam of energy destructive to objects no matter what phase they are in. The Tok'ra supplied the SGC with approximately a dozen T.E.R.'s


 

USAS-12

The USAS-12 is a magazine fed semiautomatic shotgun. It excepts ten round box magazines or 20 round drum magazines.

Standard Clip holds 10 rounds.
Drum holds 20 rounds.
Empty Weight is 5.5 kg
Loaded Weight is 6.2 kg with 10 round magazine
Loaded Weight is 6.9 kg with 20 round drum
Standard Ammo Type is 12 Gauge (2 3/4 in shells - 70 mm chamber )
Note: The read of the drum magazine is made of a translucent polymer to allow a quick vision determination of the number of rounds remaining in the drum.

Standard Ammo Issue with this weapon is 3 20 round magizines with Double 0 Buck Shot Shells.



M249 (Minimi Para)

The M240 Minimi is the standard issue Squad Automatic Weapon for the United States armed forces. A Squad Automatic Weapon is designed to provide a team with heavy fire support. The weapon pictured below is the standard configuration. The SGC makes use exclusively of the M249 "Minimi Para" variant, which features a shortened barrel and a sliding stock.

Standard Ammo Box holds 200 rounds on a belt feed.
Empty Weight is 6.75 kg
Loaded Weight is 9.875 kg
Standard Ammo Type is 5.56mm Nato Ball round

Standard Ammo Issue with this weapon is three 200 round ammo boxes.


 

Intar

The Intar is a weapon of goa'uld design that can be manufactured in virtually any form factor. The weapon is designed for training, and as such is primarily intended to stand if for the standard issue battle weapons. The SGC captured a number of Intars in configurations designed to train Goa'uld solders in the use of earth weapons. At the same time, they captured a large number configured as Zat'Nika'Tels and Staff Weapons. The SGC uses thes weapons both for security purposes and for the recently implemented training programs.


 

MP-5

Heckler & Koch MP5A5 Sub Machine Gun (Not a rifle) Fitted with Optional Integrated flashlight and a 10x Optical Dot site (I.E. you look through the site and it magnifies what you see by a factor of 10 and puts a big red dot over the spot where the bullet will hit. Unlike a laser site the target can not see the dot) Standard Clip holds 30 rounds. (SG Teams used a double clip,(two clips, attached side by side with a spacer between them. They fire 30 rounds, change the clip, and fire another thirty)

Empty Weight is 2.880 kg
Loaded Weight is 4.104 kg (with the double clip)
Standard Ammo Type is 9x19mm NATO Ball.

Standard Ammo Issue with this weapon is one pair of 30 round magizines connected on the weapon, and four additional single 30 round magazines for a total of 180 rounds.

While this configuration of the MP-5 has since been replaced by the MP-5/10. A 10mm version of the weapon,




M9

The M9, better known as the Beretta Model 92F is the stardard issue side arm of the United States Armed Forces. While solid and reliable, it lacks the raw penetration power and high magazine capacity of the 5-7 which the SGC issues as standard. However, some still prefer the M9 opting for familiarity over power.

Standard Clip holds 15 rounds.
Empty Weight is .859 kg
Loaded weight 1.145 kg
Standard Ammo Type is 9x19mm NATO Ball (a copper jacketed lead slug fired from a brass center fire casing).

Standard Ammo Issue with this weapon is three 15 round magazines.



C4

Composition 4. A high quality, very high velocity military plastic explosive. C4 has roughly the same consistancy as modeling clay, and is difficult to cook off by accident. You almost have to have a detonator to set the stuff off.


 

M67

This is the standard issue fragmentation grenade. Each member of the SG team is issued two grenades as a standard part of their field pack. More are availible on request.


Goauld Weapons

 

Staff Weapon

The Staff weapon is the standard issue main battle weapon of the Jaffa armies of the Goa'uld. Approximately 2 meters in lenth, the standard model features a cobra head design on one end which can be illuminated to provide light for night marches. The other end is shaped much like a flattened football. This end has four segments which open, revealing a high powered energy weapon of capable of delivering devasting fire power at up to two hundred meters. The lack of any form of intigrated site make the weapon ineffective beyond that range except in the most skilled of hands. The weapon can also be used as a melee weapon in a fighting style much as one would use with a quarter staff. Also, the staff weapon has two modes. In it's standard configuration, the weapon works in a semi automatic style. You press the trigger, it fires once and only once. When a Jaffa warrior achieves a certain rank, his or her Goa'uld master opens the head of the weapon and flips a small switch inside, making the staff fully automatic. If the firing stud is pressed and held, the weapon continues firing until the trigger is released.


 

Glider Cannon

The Glider Cannon is the big brother of the Staff weapon. It is normally mounted under the wing of a Death Gilder, but the weapon is designed so that a downed glider pilot can detach the cannon and carry it as a heavy weapon. The Cannon is significantly more powerful than the staff weapon, but has a lower rate of fire. Approximately 1.5 meters in lenth, the standard model uses the same firing head as the staff weapon, but backs it with a much larger power supply and priming chamber. The weapon can be used in a fully automatic mode, but much like Earth made machine guns, overheating is a massive problem. Unlike Earth built machine guns, you can't simply swap barrels and keep going. Because of this, the weapon, like it's smaller counterpart, has a switch hidden inside it's workings to lock off the autofire option. This switch is held open as long as the weapon is attached to the glider and the glider's cooling system, but automatically trips, locking the weapon in the semiautomatic configuration when dismounted.


 

Energy Cannon

This is what the Glider Cannon and Staff Weapon want to be when they grow up. Weighing in at a heft 150lbs, or about 75kg, the Energy Cannon is not a man portable weapon, and is never meant to be. The weapon is a rapid firing, oversized version of the staff weapon more than capable of cutting a full grown human in half with a single shot, and doing the same four or five more times before the energy is significantly disipated. This is *the* weapon of choice for entrenched Goa'uld defensive positions. It is normally mounted on a bipod, and has an integrated cooling system. There is also a version of this weapon mounted on a tower with a control seat directly under the weapon. The tower mounted version has an external power source and cooling system, making it capable of even greater rates of fire and more powerful discharges. In addition, the tower mounted weapon is controlled through a highly sophisticated targeting and sensor suite, making it ideal for anti-aircraft application.


 

Shock Grenade

A small orb resembling a gun metal grey Magic 8 Ball. The Shock Grenade is effectively a high energy hand grenade that can be set to function either as a flash/bang grenade, or a concussion grenade. This weapon does not create shrapnel projectiles.

Tacs A small automatic sentry aproximately the size of a softball or grapefruit. This weapon will fire a high intensity laser at any moving object not programmed into it's friend recognition system, or wearing a special identification tag.


 

Zat'nik'atel

The Zat'nik'atel, or Zat as the members of the SGC have dubbed it, is a weapon of Goa'uld design. It uses the same type of power cell as the staff weapon, but channels the energy in a different form. The weapon delivers an extremely powerful electric charge of a nature not entirely understood by human scientists. The first shot will stun and incapacitate a Goa'uld or Jaffa, and render all but the strongest humans totally unconscious. Being shot with a Zat is painful in the extreme even assuming you don't remain conscious. The second shot is almost always lethal, though on occassion, if medical assistance is near by, the victim's heart can be restarted with outside assistance such as CPR or a defibrilator. The third shot is invariably fatal, as it decintigrates the victim. This effect also works on non-living matter. Zat's are standard issue side arms for all Jaffa and are typically worn in a holster on the left forarm.


Intar

The Intar is a weapon of goa'uld design that can be manufactured in virtually any form factor. The weapon is designed for training, and as such is primarily intended to stand if for the standard issue battle weapons.

 

Transphase Eradication Rod



T.E.R.'s are purpose built weapons designed by the Goa'uld specifically to combat the Reetue, a race of aliens that exist 180° out of phase with Humans. These weapons consist of two seperate systems. A Transphase painting device which projects a beam of energy that allows Humans to see things in any phase, and the Transphase Eradication system, which fires a beam of energy destructive to objects no matter what phase they are in.


Harakash

A weapon designed to inflict pain and injury directly on a Goa'uld parasite. The injuries accumulate until the parasite is no longer able to recover, then, typically the parasite drains the hosts resources until host and symbiot die together.

However, as the device injures only the parasite, the parasite may chose to release it's hold on the host. When this happens, the host's immune system typically kills the injured parasite shortly after, and the parasite is then metabolized, leaving a protien marker and Naquada in the host's blood.