Infinite Resurrect Technique

As a result of WL's stubbornness and programming mind he has developed this strategy to battle in text based RPG's. This is a "full proof" plan for boss battles or really long battle interlude.

Requirements
Healer A This is the best healer person in your party. He would be able to heal everyone in your party somewhat significantly, one person significantly. That is key. Preferable attributes are able to heal all or one person(s) fully, raise the dead (and heal fully), heal (all) status(es), and heal (all) HP and statuses, etc.
Healer B This member is either the second best healer or the fastest and not significantly strong person in your party.
Everyone Else At least one other person should be in your party and usually this is the strongest member.
Items An assortment of curative items should be accessible to all members of your party but primarily Healer B, then Healer A. Items that heal MP are a must, then life, HP, and finally status. Combinations are preferable e.g. heal everyone's HP.
Equipment Your party is equipped with the best armor and weapons money can buy that aren't highway robbery. If worse comes to worse, the best armor goes to Healer A and B, and the best weapons to everyone else.
Training Your heroes should be at average level. Don't expect to run from every monster, die with one hit from the regular ones, then be able to fight the big boss and win. In that case you would use this technique in training with regular monsters.

Method
  1. Everyone else attacks full barrage.
  2. Healer A heals everyone.
  3. Healer B supplements Healer A. If Healer A is not at full HP, Healer B uses magic or an item to heal. If Healer A is dwindling in MP, heal that. If another member is dead, resurrect it.
  4. Repeat.
  5. After battle make judgment calls. If a boss uses a super attack every five turns be ready for it. If Healer B is dwindling have another person it that.
  6. Protect Healer A at all costs.

Like I said this is a very stubborn process for battle. If it fails you probably lack one of the requirements or there is something specific (like a story line needed action or specific weakening method). And if nothing works then their is one other solution: TRAIN, TRAIN, and then TRAIN some more. Make is a session that the only thing you is raise those levels. Half the fun in RPG's is training super strong and then laughing as you blown away puny Imps with Ultima and Meteo. Bwah ha ha ha ha !!!

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