RULES
1.0- Introduction
2.0- Aspects of the Game
2.1- Politics
2.2- Economics
2.3- Military
2.4- Espionage
2.5- Technology
2.6- Reading the National Data Chart
3.0- Giving Orders
4.0- Construction
5.0- Odds and Ends
5.1- The League of Nations
5.2- Links
5.3- Other Source Material
LIVE GAME
Current Affairs
World Factbook
News Archive
Important Addresses
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Welcome to
World Aflame II, "The Age of Anxiety." A brief note- this page is under complete and total
reconstruction, as is the game itself. Please excuse the dust while the data is updated,
graphics are added, sections are written, and the game is prepared for it's
new kick-off.
Unlike the previous
iteration of World Aflame, which primarily focused the politics of war, in the era leading
up to, and during, World War II, Age of Anxiety looks to take a grander scope, engaging
players in international and domestic politics in the time just after the close of the
Great War, when the Allied Powers squabbled amongst themselves over how to settle the
armistice with Germany; when the Treaties of Versailles, Trianon and Locano may yet be
made or broken. This is an era where the United States threatened war with Great Britain
over dominance of the seas and free trade, when the US, Great Britain, France and Japan
all landed forces in the remains of Imperial Russia to beat back the spectre of
Bolshevism. In the interwar era, newly born Poland launched a nearly-successful war of
aggression against their former imperial master, Russia; and the Balkan states again waged
political and actual war on each other, to determine their new borders with the collapse
and vivisection of the former Ottoman Empire. In Berlin, a shattered Germany teeters
between democracy and communism; all the while the stage is set for a resurgance of the
Junkers class and it's Prussian militarism, under the guise of a new movement in Munich.
In Italy, a potential new military dictator considers a push for power in a march on Rome.
In the Age of Anxiety, no alliance is safe; no
nation's people quiet and placid. The anticipated struggle between autocracy, democracy,
communism and facism is just beginning...
World Aflame II will commence play in
January of 1922, with a hand-picked batch of invitees. It will use a new system, remodeled
twice since the close of WAI, streamlined for ease of play, and with more freedom in the
hands of the players- as well as more risk. The details of the previous game will be
expanded on, as will the options for play.
Dare you lead a Great Power into this new,
uncertain world? Shall you take the mantle of leadership in a new nation-state, recently
born into the morass of European politics, and attempt to lead it to dominance? Will you
play the opposition party leader to another player, attempting to subvert control, and
lead the nation down your chosen path? Will imperialism see a resurgence, or will a
worker's revolution sweep the world?
The possibilities are virtually endless. Attend
now, aspiring polititian, as the second chapter of the Twentieth Century is written anew. |