The Pantheon Of Bohavia
Deity
|
Domain
|
F&A Equiv
|
Priest
|
Paladin
|
Gen
|
Align
|
Boli
|
Goddess of
Pain
|
Loviatar
|
Pain
|
NerveWracker
|
3
|
CE
|
Dazbag
|
God of Sun
|
Amaunator
|
SunLord
|
SunShiner
|
1
|
N
|
Kitry
|
God of
Learning
|
Oghma
|
LoreMaster
|
TruthSeeker
|
3
|
LG
|
Kozlo
|
Goddess of
Magic
|
Azuth
|
Magister
|
MageMinder
|
2
|
LN
|
Laska
|
Goddess of
Love
|
Sune
|
HeartWarder
|
LoveMaster
|
3
|
CG
|
Lechit
|
Goddess of
Healing
|
[Healing]
|
PainBearer
|
FaithHealer
|
3
|
LG
|
Lov
|
Goddess of
Hunting
|
Malar
|
Talon
|
BeastHunter
|
2
|
CN
|
Mir
|
Goddess of
Peace
|
[Peace]
|
Dove
|
PeaceMaker
|
3
|
LG
|
Nemotz
|
God of
Disease
|
Talona
|
DarkBringer
|
GermSpreader
|
3
|
CE
|
Obkod
|
God of
Merchants
|
Waukeen
|
Prophets
|
ProphetMaker
|
3
|
LE
|
Ohen
|
God of Fire
|
Kossuth
|
Flame
|
FireStarter
|
1
|
CN
|
Perun
|
God of
Storms
|
Talos
|
StormLord
|
StormBlower
|
1
|
NE
|
Prirodna
|
Goddess of
Nature
|
Silvanus
|
Druid
|
Ranger
|
1
|
N
|
Radegast
|
God of War
|
Tempus
|
Padre
|
WarMonger
|
2
|
LN
|
Seela
|
God of
Strength
|
[Strength]
|
StrongArm
|
MuscleFlexer
|
2
|
NE
|
Smurt
|
God of Death
|
Myrkul
|
Death
|
GrimReaper
|
1
|
LE
|
Spravedelna
|
Goddess of
Justice
|
Tyr
|
Justice
|
LawBringer
|
3
|
LN
|
Vitur
|
God of Wind
|
Akadi
|
AirWalker
|
FrequentFlyer
|
1
|
N
|
Voda
|
Goddess of
Water
|
Istishia
|
Delphine
|
WaveSurfer
|
1
|
N
|
Yarovit
|
Goddess of
Agriculture
|
Chauntea
|
SoulFarmer
|
CropDuster
|
2
|
N
|
Zelezny
|
God of
Blacksmithing
|
Gond
|
Artificer
|
MetalWorker
|
2
|
LN
|
Zemnye
|
God of Earth
|
Grumbar
|
Bastion(ess)
|
EarthMover
|
1
|
N
|
Zima
|
Goddess of
Winter
|
Auril
|
IcePriest(ess)
|
FridgeFreezer
|
1
|
NE
|
Zlodey
|
God of
Thieves
|
Mask
|
Demarch(ess)
|
WealthStealer
|
3
|
CE
|
Notes
Deity
The
name of the god or goddess in the Bohavian Pantheon.
Domain
That
area over which the god or goddess has jurisdiction. Most of the
gods cover a wider area than that which is described above, i.e.
Perun has jurisdiction over storms, lightning, thunder, etc.
F&A Equiv.
My
all-time favorite TSR supplmenet has to be Faiths
& Avatars.
It's meant for Forgotten Realms but, as can be seen above, it can
easily be adapted for use in most other type of campaigns. Listed
above are the deities from Faiths & Avatars that equate to the Bohavian deities.
In a few cases, there are no direct comparisons from the pantheon
contained in Faiths
& Avatars and
these are marked with [brackets]. In these few instances, I have
used information from Complete Priests instead.
Priest
This
column shows the name of the priests from each faith. These are only
general terms, and higher ranks in each church usually have different
and more elaborate titles. Bohavia does not use generic priests for
each faith. Instead the abilities of each priest come from the
aforementioned Faiths
& Avatars [or
Complete Priests, as noted above].
Paladin
As
with the case of priests, each church has paladins with differing
names and abilities, as it seems illogical to me that they are all
the same. Unfortunately there is no supplement that gives the
abilities of each type of paladin and so I have made them up. In
general, they tend to have similar extra abilities to the priests of
their faith, with corresponding disadvantages so that they average
out with one another, yet each have a unique make up.
Gen
This
tells which generation that the deity belongs to. Over the millennia
that humans have occupied Bohavia, the deities that they have
worshiped have changed. In the beginning, the humans were primitive
cave dwellers that lived a totally hand-to-mouth existence and this
was represented in the gods that they worshiped. Dazbag, the Sun
God, was the original deity in Bohavia. Over time, however, the
humans realized that the sun was probably going to rise each day as
it always did and so started worshiping other gods, including those
representing the four elements and also the nature gods.
This
was the limit of the human pantheon until the humans stopped fighting
with the elves that they came into conflict with in the forests and
realized that the elves could teach them a thing or two. The humans
stopped living in caves at this time and started to found villages,
and learned that having members of the community specializing in
different functions was the way to go. This led to the second
generation of deities coming to be worshiped, with the most important
trades of the time such as blacksmiths, farmers and warriors getting
their own deities. The first generation of deities started to wane
in popularity as the second generation of deities grew in
prominence.
Over
the past half-millennium, the humans have come to dominate Bohavia
through the fact that they breed at a much faster rate than any of
the other races in the country. Their villages grew into towns and
their towns grew into cities and there became so many of them that
they were able to specialize in areas that not even the elves had
considered. In this age of enlightenment, the rich did not have to
worry about where their next meal might come from and so were able to
consider less mundane concepts. It was into this environment that
the third generation of gods began to appear, those concerning such
principles as knowledge, justice, peace and love. As the third
generation of gods took over from the second in popularity, so the
popularity of the first generation waned still further, until there
were practically no worshipers of these gods left at all. These gods
are now referred to as the 'Elder Gods' and there are few remaining
temples left to them any more among humans, except in very small
villages. Most Bohavians consider followers of the Elder Gods to be
rather primitive these days, although they are still worshiped widely
among the demi-humans.
Other races worship many of the same
gods as humans do, although often the gods are known by different
names. They generally fall into the first and second generations,
however. Demi-Humans also worship a few gods that do not appear in
the human pantheon.
Align
This
shows the typical alignment of each faith although there is a lot of
variance in alignment from temple to temple. Typically though, each
church will only differ from the norm by one degree however, so a
church that was good could have neutral followers, but never evil,
and a church that was lawful might have neutral members, but never
chaotic.
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