Alrighty then... I have had a month to digest the new Shard Forcebook and make a few decisions. I know I want Concussors. For $20, I can get four packs of them, yielding eight figures which could be one squad of eight or two squads of four. Of course, blowing my whole wad on Concussors might be a little boring, so I want to consider some altenatives. Nothing too fancy, just some basic options to create a more interesting force. I now the things I do NOT want: Jagged, Fledglings, and Nanite Swarms (see last month for my reasons.) Crawlers and Striders are a possibility, but I want to stick to the more "humanoid" models to start off with. Ambients and Scryes will be helpful when there are more units to defend, as they are most useful when fielded in support of other units, but not as a unit in their own right. There are no figures for the Husks yet, and I can't afford the Eradicator (damn! Damn! DAMN!) Would an Axion be ridiculous at this stage? I think so. Which leaves me Primes as a feasible "extra" unit. Now, I can get three packs of Concussors for $15, which gives me a single unit of four, five, or six models, with any variety of monstrously dangerous alternative weapons. And I can buy a pack of two Primes for $5, although I will only be able to field one of those Prime models initially. The cool thing about a Prime is you can kit it out to either support your basic squad, or fill a gap in the battle plan. I can give my Prime a Heavy Beam Laser to help out the Concussors, or an Impaler to kill carbons up close and personal. So, even though I get an extra figure I will no be able to use this month, I am going to get the thrre packs of Concussors and one pack of Primes for the low, low price of $20 this month. Once again I am financially tapped out, but I can begin building my force with these guys.
PRIME: Defense spur, Beam Laser, Heavy Beam Laser, Sonic Field, Focusing Lens; 137 points
6 CONCUSSORS: 1 Matrix Cannon; 255 points
TOTAL: 392 points
This is a bit more of a thought-out force. I would like to focus on the Beam Lasers and the Matrix Cannon. I must remember to NEVER pump more than 7 MP into the Matrix Cannon... otherwise a Critical Failure will become the dreaded Core Syphon!