Ok the low down. The Warrior Caste Squire - You are the bitch with a sword. All you really know is "the pointy end goes in the squishy things that scream and bleed." Swordsman - You now can fight fairly well, at lest when swinging a sword you dont hit your own leg anymore..... (Squire class +100 exp) Knight - Now your hot stuff. You know what your doing and how to fight properly. If you cant fight on your terms its ok, you bring the battle to them safe in the knowledge that you will probably win. (Swordsman class + 200 exp) Dragoon - Fear my might!!! Enough said (Knight + 300 exp) Warriors that WIN Special classes Swordsman + 3 VP = "Weapons"man - Master of what ever ONE weapon they choose. If you choose no weapon, you will be called a monk. Knight + 5 VP = Elemental Knight - Again ONE element Dragoon + 10 VP = Dragon Born Warrior - Yes you get to have a "small" Dragon at your side again... ONE! Mage Caste Hedge Mage - As a hedge mage you can look forward to lighting your fancy robes on fire alot....... its about the time you become naked that you learn to control yourself...... and bacome ready for the next level Mage - Having repaced your robes you learn to appriciate you magical gifts more, harnessing more power than before, but with greater control. (Hedge Mage + 100 exp) Wizard - Almost full control has been learned and you now can rain down blessings or death where ever you go (Mage + 200 exp) Magi - Absolute power......if such a thing existes, so full of power you can actually see the streams of mage energy that flow around us. (Wizard + 300 exp) Those kooky winning Mages Mage + 3 VP = Dark / Light mage - You harness the power of life... but whether its the taking or giving.... thats a choice for you. Wizard + 5 VP = Time Wizard - This Wizard, knows the bounds of time and in a fearce battle can sometimes alter reality itself Magi + 10 VP = Archanist - BOOM! Again.... Enough said. The Scout Caste Archer - Rock or arrow.... if its an airborn weapon you try to use it... the term try is used VERY loosely.... Bowyer - By the time you become a Bowyer, you have learned the finer pionts of ranged combat. (Archer + 100 exp) Sharpshooter - Although you are not yet a full master you normally get off at least one or two arrows before th enemy realizes where they are coming from... good thing thats all you will probably need. (Bowyer + 200 exp) Hawkeye - Raining death. (sharpshooter +300 exp) Scout's That made it big Bowyer + 3 VP = Bard / Dancer - Your mastery of music lets you help friends and demoralize enemies. Sharpshooter + 5 VP = Spiritualist - Focuses on nature and energy, lets you use energy given off by friend and foe alike. Hawkeye + 10 VP = Strider - If someone see's you, you wanted it, or they are probably already dead. Why is it so Good to be Bad? Killer's only 1 kill - Theif - Gimmie, gimmie... ah the power of sugestion...... 3 kill's + 150 Killer exp = Arsonist - Yes now you kill, steal and destroy..... BURN THEM ALL! 5 kill's + 250 Killer exp = Ninja - All the evil you can be, nicely wrapped up into a stealth package you wont see coming. 10 kill's + 350 Killer exp = Shadow - Meep, just.... meep There ARE other classes. How you interact in the game, and things you do may unlock them. Additionally The gods themselfs may grant you a class of there own creation. |
Classes |
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