Skills
Warrior
Barbarian
Insanity- Barbarians have a unique habit of not believing in self preservation. This makes them truly deadly foes as they will attack even if it means certain death.
Squire
Study*- If a Squire enters combat along side a companion, the Squire earns an extra point of experience for each.
Swordsman
Rush - Increases strength and speed by filling the blood with an extreme adrenaline rush.
Dazzle - With great handiwork with a blade, a Swordsman may hurt the morale of a foe with their flashy moves.
Knight
Inspire- Those around a knight fight harder and more fierce than ever before.
Break Arts - Knights skills, can destroy weapons and armor. More notable Knights can even destroy spirit, and mind abilities.
Lotus Knight
Final Strike- The most powerful attack of a Lotus Knight. A solid blow that can  instantly kill any mortal, but the maneuver drains the Lotus Knight's energy giving him many days of recovery.
Mage
Apprentice
Mimic - An ability that allows an apprentice the chance to duplicate a magical attack directed towards the Apprentice. There is a 75% chance of failure to do so And a .5% chance to memorize it permanently
Alchemist
Mix - Healing items restore more health than in normal circumstances.
Witch/Warlock
Enchant - For a short time an item or person can be enhanced by the raw power of true magic
Wizard
Withdrawal- A wizard has learned to pull his mental self out of the physical body while casting spells. In this state a wizard is unable to feel pain and does not feel the physical drain of casting spells. Once a wizard returns to their physical body the effects are felt.
Sorcerer
Silence- Sorcerer's have mastered the magic arts to the point that spoken words are no longer necessary, letting them repidly cast the hardest ritualistic spells.
Archer
Scout
Direction- A scout has a sense of direction that allows him to better travel the country side giving them a day off their travel time if traveling across land.
Ranger
Forage- Ranger has a chance of finding a discarded or lost item greater than that of others.
Hunter
Track- A hunter has a phenomenal ability to track his prey giving him a great chance of sneaking up on a target. If a hunter is following a specific being travel is reduced by one day.
Bowman
True Flight- A bowman's discharged missile flies straight despite interference.
Sharpshooter
Pierce- Sharpshooters are known for tightening their bows to the point that an arrow can piece plate mail at a range of a hundred yards.
Hawkeye
Sight- A Hawkeye can see the world how it really is. The shrouds of deception fade away and even that that can not be seen  is clear leaving one to run, but never hide.
Fighter
Thief
Steal - Allows a chance theft of a random itemm during battle
Black Belt
Tranquility - A kind of anti-rage, total calmness overcomes the user and lets them focus there mental and physical strength.
Lightning Fist - A being forces all the energy in their body to focus into their fist then slams in into their opponent.
Ninja
Evasion- Greatly increases the ability to evade attacks and detection.
Samurai
Disarm- Samurai's have an uncanny knack for disarming even the heaviest armed foe.
Assassin
Shadow Blade- An assassin may form a blade of the shadows themselves to strike through any physical barrier and directly into the soul.
Lace - An assassin can lace their weapons witth poisons.
Monk
Resistance - spell and none bladed weapons do less  damage than to other types of characters.
 
Aura - faster healing time plus, extreme senssitivity to their surroundings.
Chakra - A form of spiritual magic that reinforces the natural abilities of the body and may perform abilities similar to common magic. Chakra is unaffected by other spells.
Mechanic
Metal Worker
Tinkering - Lets a person make items and form weapons from scrap.
Propose - Metal workers can propose new creationns to the market, but do not have the ability to promote without a knowledgeable backer.
Designer
Sabotage- Possible to alter the design a single item of a person within one block of the designer to cause a malfunction in battle.
Engineer
Construction- Engineers can create modifications to the usual standards that they can place on the market and receive royalties for.
Inventor
Invent - Brand new weaponry that the land has nnever seen before is made by the hands of inventors doing as their name implies; invent.
Creator
Create- Creators can create whatever it is that they will into being. Even to the point of nearly breathing life into their machines
Racial Skills
Human
Rage - A person gets very angry, so angry that he or she become uncontrollable and extremely violent. For unknown reasons this skill increases strength drastically.
Waren
Rapid healing- Waren's possess the ability to heal extremely fast.
Drake
Flight - All Drakes, Fairies, and Zairs can fly
Maton
Hidden Power - Unpredictable power that comes out when a persons emotional state gets dangerous.
Foren
Static
- Uses the mystic energy in all of us and creates either a bolt or wave of electricity, that makes opponents unable to move.
Unnatural Sense - Heightens sense's and increases speed.
Zair
Flight - All Drakes, Fairies, and Zairs can fly
Limited Foresight - Allows a Zair to see the future to a limited degree
Fairy
Flight - All Drakes, Fairies, and Zairs can fly
Resize - Allows a fairy to alter their mass froom that of half the height of a man to that of a man's thumb. Size is directly proportional to a fairies power.
Demon
Uprising - The mind forces the body to do things that it would normally never be able to do.
Limited Foresight - Allows a demon to see the future to a limited degree.
(Some have Flight)
Non-specific Skills
Hadiokusaiken - An extremely strong attack. A whirlwind wraps around the user, and he lifts into the air. He swirls in time with it landing an insane amount of blows in a very short time. On the plus side it is very hard to beat an attack of this kind of control and power, on the minus side it can be deadly!

Distract
- Females of great beauty tend to distract men around them. Sometimes men will blindly follow orders, of said female.

Flare
- blinds opponents.

Ice Shield
- When activated a large sphere of ice encircles the wearer, protecting him from all damage.

Annihilate
- Ignited by the drop of the Fire's Core. A blaze of fire engulfs everything within fifty feet of the point of impact. Only the caster is immune to its damage.

Life's Caress
- A spell that can completely heal or drain the power of another person with a touch. Life is a double edged sword that should never be taken lightly.
Items
(note that the gods items are not listed)


Light Stone
- A small orb about the size of a human thumb. When placed on the forehead of any creature, it goes insane, and transforms into a huge beast. In this state it is almost unstoppable but in almost no control of itself.  It teleports to a new owner If not used in 2 weeks from receving...... It is damaged and cracker more with every use...beware.

The Orbs of power
- a set of ten, when all are found almost any wish will be granted to the finder. To get one win a duel with someone that owns one.

The Cats Eye Staff
- Holds the Cats Eye, a jewel that represents the strength of the Forens, Allows the holder to "influence" all Forens in the area for a short time.

Buster Sword -
Grants the master the Dark wave Ability

Buster Shield

Buster Breastplate

Buster Armlets-
Once owned by the warlord created by the gods..... When he died his spirit Infussed into these things Granting the Wearer Great strength

Buster Leggings - The Warlords Legings of godly might.

Buster Helm

Buster Jewel

Magic Fruit

Mirror Gem-
Lets your suki, learn the techeques of any element it fights.

Assassin's Dagger -
Dark Kiss, Charged with spirit stones (X2 each charge) A direct blow with this markes the victom for the rest of the battle. By placing there lips to the bloody blade, the owner somehow draws the spirit out of a person, temporarily.

Talatsu, the Sword of blood -
This sword has a mind of its own and is obsesed with finding a blood that will cure its hunger. It "Suggest's" Continuosly to the owner to kill, until its hunger goes away. It is imposible to get rid of the sword until that time.

The Duel Blade -

Kogananki -

Caster Blade -

Grappler Blade -
Set Items
Mystic Rune - Marks a location for call stones.

Call Stone - Can teleport ONE and only ONE person each to anyplace maked with a Mystic Rune.
There are two types of fighter's "good" and "bad"
"Bad"
"Good"
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