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Fighter Spells
All Fighter spells take 3 days to learn
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Feather Fall Makes object or creature fall slowly
Haste Becomes extremely fast
Message board
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Detect Snares and Pits Reveals natural or primitive traps
Entangle Plants entangle in 40-ft radius circle
Improved Invisibility Target can attack while invisibile
Drains the power of targets soul to make caster stronger
Soul  Bond
Smoke Fills area with smoke in which to escape
Spider Climb Can walk on walls
Shape Shift Changes shape to any  creature or object for 30 minutes
Tree Stride Step from tree to  another one far away
Pass  without Trace Travel  leaving no tracks; impossible to track
Samuri
Cure Light Wounds Cures  target slightly
Protection  from Elements
Negates  elemental damage
Protect Provides  some protection from magic
Calm Soothes  any creature
Vanish Transports  caster up to 5 blocks instantly
Focus
Places all skill into one "perfect" attack
Sightless Vision
No tricks, or magic can blind you, even if you are naturally blind you can still see