Participants
desig       ship            rule# stared  player
----------- --------------- ----- ------- ---------------------------
Y (lYran)   Lyr Lion DNpp   11.2  0601/C  Brian "TKorrick" Pruitt
            
U (Uncle)   Rom SupK        4.34A 0112/C  Les "Uncle" Hostetler
            
G (Gammam)  Rom KHK         4.37  0122/B  Mark "GammaMark" Rucker
            
M (Megaha)  Rom MGH         4.100 0430/B  Dave "HydroDave" Harris
            
C (Chicke)  Rom CH,2*PFM    4.13  1530/A  Herb "The Dire Wolf" Diehr
            
I (Isc)     ISC CC          13.5  2630/A  ZephyrQ "Mokat Zeph'Qo tar"
            
B (Britan)  Britanian DN    58.3  3730/F  {automaton} "B7.1"
            
K (Klingo)  Kli C7          3.72  4221/F  Ed Susman
            
A (Aussie)  Kli C9K-B175    3.2   4211/E  Bill Schara, was: Mark Little
            
O (lybO)    Rom SPD+ (MS)   4.17  4101/E  abandoned, was Lysander "Lybo" Lysandrou
            
F (Federa)  Fed BCF         2.34  3101/E  Bryan Holm
            
L (Lyran)   Lyr Lion DN+pp  11.2  2101/D  Travis "Thavik" Boelter
            
S (Spa/Som) Rom SPJ         4.51  1106/D  Brian Sommers
            
X1 (Sun serpent)            Scen  2215/B  Monster
X2 (Sun serpent)            Scen  2215/C  Monster
If a new player would like to pick up with any ship that's abandoned by a player, let me know.
Evolving Map
Sequence of all segment maps
Events by Ship
All events, listed per ship in time sequence
Results and Individual Maps
Starting map
Turn 1 Segment 1 results  and  map
Turn 1 Segment 2 results  and  map
Turn 1 Segment 3 results  and  map
Turn 1 Segment 4 results  and  map
Turn 2 Segment 1 results  and  map
Turn 2 Segment 2 results  and  map
Turn 2 Segment 3 results  and  map
Turn 2 Segment 4 results  and  map
Turn 3 Segment 1 results  and  map
Turn 3 Segment 2 results  and  map
Turn 3 Segment 3 results  and  map
Turn 3 Segment 4 results  and  map
Turn 4 Segment 1 results  and  map
Turn 4 Segment 2 results  and  map
Turn 4 Segment 3 results  and  map
Turn 4 Segment 4 results  and  map
Normal phase of the scenario is over.  ZephyrQ wins it!
However, most want to continue with phase II...
* Continue to gain points by damaging remaining serpent, and by doing the last,
  killing point of damage to a ship, in which case you get his accumulated points.
* Automaton (ship B) expands definition of monster to include a ship in the top 3
  by score, but otherwise cannot change programming.
* If anybody does not want to continue, there is a chance to disengage.
* A new or existing player can take over an abandoned ship, but any points the
  ship had previously are lost.  If an existing player changes ships, he forfeits
  his accumulated points in the former ship.  It may still be worthwhile to switch
  ships, depending on the situation.
* See the end of the t4s4 results for more info.
Scoreboard
247  I:ZephyrQ
133  B:B7.1
115  A:Mark Little/Bill Schara
111  G:GammaMark
 74  L:Thavik
 56  M:HydroDave
 28  S:Brian Sommers
  0  everybody else
Sun Serpents Status
X1 strength=86 target=ship A
X2 strength= 0 *KILLED*
Prize to Winner of Phase II
Star Fleet Command Neutral Zone Edition SFB-based software game
the Twirling Aces moderator Jeff Buchmiller at jlb@edsr.eds.com
No challenge to Star Fleet Battles copyrights of
Amarillo Design Bureau and Task Force Games is intended.