Human
[The Chosen/Aven]
[Crimson Path/Fen]
[Von Griffin/Cloaks]
[Ayer's Hand/Phemer]
[Musashi/Kamren]
[Sacred Eights/Elan]
[Seven Knights/Aspen]
[Axis Inc./Beaker]
Sheevat
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The Chosen Aven |
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All upgrades have to do with air units. | |||||||
Ground Attack Plane | +2 attack | -1 turns to build | -7 material | ||||
Fighter | +1 range | -1 turns to build | -6 material | ||||
AWACS | +2 scan | ||||||
Air Transport | +4 speed | ||||||
Air Units Plant | -2 turns to build | -12 material |
![]() | Crimson Path Fen |
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All upgrades have to do with sea units. | |||||||
Escort | +1 scan | +2 speed | |||||
Corvette | +1 armor | +2 speed | |||||
Submarine | +4 attack | +2 speed | -1 turns to build | -4 material | |||
Gunboat | +2 armor | +1 range | +4 hits | ||||
Missle Cruiser | +1 range | -1 turns to build | -9 material | ||||
Sea Transport | +2 speed |
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Von Griffin Cloaks |
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All upgrades have to do with spying, scanning, stealth, and infiltration. | |||||||
Scout | +2 attack | +2 scan | +2 speed | ||||
Scanner | +4 scan | +1 speed | |||||
Armored Personnel Carrier (APC) | +1 armor | +2 hits | +2 speed | ||||
Submarine | +4 attack | +2 scan | +2 speed | ||||
AWACS | +4 scan | +2 speed | |||||
Infiltrator | +2 disable | +1 scan | +1 speed | -1 turns to build | -6 material |
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Ayer's Hand Phemer |
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All upgrades have to do with missle units. | |||||||
Missle Crawler | +2 attack | +1 range | -1 turns to build | -9 material | |||
Rocket Launcher | +2 attack | +1 range | -1 turns to build | -6 material | |||
Missle Cruiser | +2 attack | +1 range | -1 turns to build | -9 material | |||
Missle Turret | +2 attack | +1 range | -2 turns to build | -8 material |
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Musashi Kamren |
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All upgrades have to do with heavily aromored units. | |||||||
Tank | +4 attack | +2 armor | +4 hits | +1 speed | |||
APC | +2 armor | +4 hits | +1 speed | ||||
Gunboat | +4 attack | +1 range | +2 armor | +8 hits | |||
Gun Turret | +4 attack | +2 armor | +4 hits |
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Sacred Eights Elan |
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All upgrades have to do with fast units. | |||||||
Scout | +2 attack | +2 speed | |||||
Assault Gun | +4 attack | +1 range | +2 speed | -1 turns to build | -6 material | ||
Mobile Anti Aircraft | +1 range | +2 speed | |||||
Escort | +1 range | +2 speed | |||||
Corvette | +2 attack | +2 speed | |||||
Ground Attack Plane | +2 attack | +2 speed |
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Seven Knights Aspen |
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All upgrades have to do with defense. | |||||||
Gun Turret | +4 attack | +2 armor | +4 hits | ||||
Artillery Turret | +2 attack | +1 range | |||||
Missle Turret | +2 attack | +1 range | -1 turns to build | -8 material | |||
Anit Aircraft Turret | +2 attack | +1 range | |||||
Radar Station | +2 scan | ||||||
Land Mine & Sea Mine |
+8 attack |
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Axis Inc. Beaker |
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All upgrades have to do with producing and maintaining more units. | ||
This is one of my favorite clans, because you don't have to buy any extra constructors or engineers. Since you don't have to buy these, you can buy more combat units. Also, the lower power requirements and the shorter building times for the heavy and light vehicle plant help to expand your base quickly. |
You have lower power requirements for every unit and extra constructors and engineers at the start. (How many depends on budget.) | ||
Light Vehicle Plant | -2 turns to build | -6 material |
Heavy Vehicle Plant | -2 turns to build | -12 material |
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Sheevat |
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This is the alien clan. You can use all sheevat units if you are affiliated with this clan, but none of the human units. |
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