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Wizard Cantrips
Casting requires some sort of lye or soap root. Once this Cantrip is cast on liquid containing this component, it will cascade bubbles from the liquid for the duration of the Cantrip. (Note 1: If cast by itself, each bubble contains 1/16 of a vial of liquid. If cast on liquid with Thicken already cast on it, each bubble contains 1/4 of a vial of liquid.) (Note 2: If liquid used for bubbles is blessed an holy, each bubble does damage as per the amount of liquid in each bubble.) Drill
Casting requires a small - less than 5" in diameter - object to use as the "drill bit". This Cantip causes the bit to spin at high speeds and can be used as a drill. Footpit This Cantrip removes the ground of some random location up to 10' (per level of caster) away. A 1/2" per caster's level of ground is removed. If the ground is from solid or semi-solid rock (excluding sandstone), there is a 50% chance of spell failure. Puppet This Cantrip allows the caster to control a puppet who weighs no more that 5 pounds and 1'6" tall. No strings are required, but the control dowels ust be used to control the puppet (like a marionette). The puppet cannot lift anything, period. Sandcastle Casting requires enough sand to complete the shape desired. This Cantrip magically forms the sand into the form specified by the caster. Such creations are watertight. Excessive heat will have a chance to create glass. Excessive cold will double the duration of the Cantrip. Thicken This cantrip makes a liquid thick to the density of watered syrup to molasses. Depending on how well it's cast, or role played. |