Mage Spells
If you would like to submit a spell for consideration, please email it to us. Please include the name of it a small description, possible length, damages and level it would be. Thank you ^_^
Level One
Dancing lights: Blinds opponent for d4 rounds with multi-colored lights
Sleep: Causes opponent to fall asleep for d4 rounds
Confuse: Confuses opponent for d4 rounds
Ensnaring bubble: Traps an opponent in a bubble for d4 rounds. The bubble can be destroyed prematurely with a successful hit. The bubble pops on its last turn (from either duration or destruction), soaking the opponent.
Hold Portal: Holds door shut for d5 rounds
Telekineisis: Caster can lift up to 20 pounds by magical means.
Level Two
Lightning: Shoots a lightening bolt towards opponent. d8 damage
Fireball: Shoots ball of fire at opponent for d8 damage
Control: Control the mind of ONE opponent for d4 rounds
Knock: Opens locked and magically sealed doors
Dispell magic: Cancels magical spells and effects
Level Three
Now able to summon your familiar see List for choices and email your choice.
Detect Magic: Allows caster to tell if something has a spell placed on it
Illusion: Cast illusion of self or other living creature for d4 rounds
Ice: Hit opponent with ice for d9 damage
Hold Person: Holds opponent helpless for d5 rounds
Scrye: Allows Caster to spy on target from a distance (Crystal ball, Mirror, bowl of water, etc needed)
Level Four
Electrical Storm: Hit multipule opponents with lightning for d9 damage
Hail Storm: chunks of ice rain down upon multiple opponents for d10 damage
Typhoon: Creates windstorm to knock ONE opponent back for d10 damage
Flare Arrow: Shoots flaming projectiles at target d10 damage
Animate Weapon: Brings weapon to life, fighting on its own (lvl 2 stats, duration: one battle or defeat)
Level Five
Summon Creature: Summons a random creature to defend you and/or your party
Meteor Storm: Causes fairly small meteors to rain upon multiple opponents for d11 damage
Animate Object: Can bring inanimate objects to life, such as a statue or suit of armor. lasts for d4 rounds, damage depending on what is animated. GM Discretion.
Reflect Magic: Creates invisable shield that reflects magic back at its caster. d5 rounds
Teleport: Allows caster to teleport within 100 foot radius
Level Six
Invisability: Target invisable for d6 rounds
Mirror Illusion: Casts an illusion of one person within sight upon self. Lasts d6 rounds. Can only be used upon caster
Phasing: Allows caster to go through solid objects for d6 rounds. Be warned There is a possiblity of getting stuck in objects such as solid rock

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