VAMPIRE GHOULS DHAMPIRS MORTALS


VAMPIRE CREATION:

The following Clans are currently accepted in Boston: the Final Masquerade:
Assamite
Brujah
Caitiff
Followers of Set
Gangrel
*Giovanni*
Lasombra
Malkavian
Nosferatu
Ravnos
Toreador
Tremere
Tzimisce
Ventrue

Bloodlines are accepted on a case by case basis Vampires should be created with starting stats appropiate to the concept of the character. Within Boston: the Final Masquerade there are elder positions available, but a majority of the vampire characters are Ancillae or Neonates.

Elder Character Creation:
10-7-5
20-12-8
10 disciplines
7 virtues
15 backgrounds
20 freebies
Starting Generation: 13th

Notes:
  1. Elder characters must purchase their generation, which can go no lower than 7th.
    Elders do not receive the ten extra freebies that are given at character creation.
  2. Elders have full access to the age background
  3. Backgrounds such as Elder Status and Clan Status can reach up to 4.
  4. Elder characters must submit a background story
Age Background:
  1. * 51-200 Years Active: +30 Freebie points, -1 Humanity
  2. ** 201-350 Years Active: +55 Freebie points, -2 Humanity
  3. *** 351-500 Years Active: +75 Freebie points, -3 Humanity
  4. **** 500-750 Years Acive: +90 Freebie points, -4 Humanity
  5. ***** 750-1000 Years Acive: +100 Freebie points, -5 Humanity
Elder Slots are available for these clans:
  1. Malkavian
  2. Assamite
  3. Ventrue Anti-Tribu


Ancillae Character Creation:
Third Edition V:tM Starting Points

Notes:
  1. Ancillae characters may purchase the age background, not to exceed three.
  2. Ancillae recieve five extra freebies in character creation for use in secondary abilities and backgrounds.
  3. Ancillae may buy down to eigth generation
  4. Ancillae characters must submit a background story
Ancillae Slots are available for these clans:
  1. Gangrel
  2. Toreador
  3. Ventrue
  4. Nosferatu
  5. Malkavian
  6. Assamite
  7. Brujah

    Neonate Character Creation:
    Third Edition V:tM Starting Points

    Notes:
    1. If a character background is included with the character sheet, you may take 10 extra freebie points. These extra freebies may be used to increase backgrounds and secondary traits. Characters without a background are limited to 11th generation.


    MODIFIED CREATION RULES:      Due to the nature of this game, the Storyteller has eliminated and restricted certain things listed in Vampire: The Masquerade. It is important that you look over the following section before creating your character.

    Banned Backgrounds
    Aracane
    Military Force

    EXTRA'S AT CHARACTER CREATION
    - Kindred Lore X1, Clan Lore X1 This is to show the basic knowledge that the character possesses of his vampiric condition, and of the clan to which he/she belongs in.
    - Three dots in Influences.

    LIMITED BACKGROUNDS
         The following backgrounds are limited unless sufficient justification for a higher rating is given at character creation.

    - Resources: 3
    - Generation: 9th with background, 11th without.
    - Occult Library: This background is generally limited to Kindred elders. However, with good reason and ST permission, this background may be taken by "others."

    BANNED MERTIS & FLAWS
    Sheriff's Friend
    Primogen Friendship
    Harpy
    Primogen
    True Faith
    Nine Lives
    Lucky
    Jack-of-all-Trades
    Dark Fate
    Precocious
    Boon
    Domain
    Holder of Office
    Red List


    LIMITED MERITS & FLAWS
    - Former Ghoul: Only Giovanni characters may take this Merit
    - Iron Will, Blase and Unbondable: These merits may not all be taken at the same time.
    - Oracular Ability

    14th GENERATION CHARACTERS
         Vampires of the 14th generation are created using rules found in the "Times of Thin Blood" supplement for Vampire: the Masquerade. They must take the 14th generation and Thin Blood Flaws. Half of all 14th generation vampires are Caitiff. Caitiff may not take clan specific disciplines at character creation.

    15th GENERATION CHARACTERS
         Vampires of the 15th generation are created using rules found in the "Times of Thin Blood" supplement for Vampire: the Masquerade. They must take the 15th generation Flaw. All 15th generation vampires are Caitiff and may not take clan specific disciplines at character creation.

    INFLUENCES, ALLIES, & CONTACTS
         Every character in Boston: the Final Masquerade who has the Influence, Contacts or Allies background must at character creation outline the following: Where his sphere of influence lies, who his contacts are and how they became to be said contacts and finally, who his allies are and why. Boston: the Final Masquerade uses the Minds Eye Theater rules for influence: Boston Influence. When these background are used, a player MUST contact a storyteller with how he is contacting these backgrounds,spend the appropiate exp, and then write a post that is placed on the message board to make it official.

    KINDRED LORE:
    1. * Fledgeling
      Basic understanding of the necessities (blood) and the banes (fire, sunlight, and wooden stake) of a vampire's existence

      Caine was the first -Power comes from the blood, depending on one's distance from Caine

      Elders often say that they are owed loyalty due to their closeness to Caine

      Some say Kindred war among themselves, for various reasons

      Rough knowledge of those clans they most commonly encounter

      Some say the world will come to an end when the eldest awake--yah right, whatever

      Know many common Kindred specific terms



    2. ** Neonate
      Knows of the existence of the Camarilla, Sabbat, and Anarch sects

      Has heard the rumor that Elders war against each other through their Childer, and this may or may not be believed

      May have heard a few scraps of prophesy either about the First days or Gehenna from the Book of Nod.

      Understands the Embrace, Blood Bond, Diablerie

      Can give short descriptions of the basic general knowledge for 7-9 clans

      May have heard vague rumors about something called Golconda



    3. *** Ancillae
      Can name the 13 clans and knows the basic descriptions of them.

      Has a basic understanding of the primary (Non Clan Specific) Disciplines

      Can identify which clans naturally possess these Disciplines

      May have heard rumors about some of the rare clan-specific disciplines

      Knows several of the legends of the First Days or Gehenna

      Has a rough knowledge of major events in Cainite History, such as the First City, Second City, Carthage, Anarch Rebellion, Founding of the Camarilla and Sabbat

      Knows many of the old terms and their meanings

      May know something about Golconda

      Understands the traditions surrounding Elysium



    4. **** Elder
      Basic knowledge of the minor bloodlines

      Can name many Antediluvians and many of the major Methuselahs

      Probably read passages from the Book of Nod

      Knows many of the legends of the First Days and the Signs of Gehenna

      Has heard about the Inonnu.

      Knows the Commandments of Caine



    5. ***** Methuslah
      Detailed knowledge of Kindred history (this knowledge will likely be slanted from the Kindred's own background)

      Basic knowledge of the disciplines available to the minor bloodlines

      Know the legends surrounding the Diablerie of the Antediluvians (Saulot, Brujah, Cappadocius)

      Has probably seen /read significant passages from the Book of Nod (although several drastically different versions exist)

      Knows many of the common interpretations of the First Days and Signs of Gehenna

      Knows some general details about the Jyhad and who the some of the real players are