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Drugs
There are many chemicals that are uses to stimulate, or remove individuals
in the UMR. It is definately a trend in the younger people, and growing
everyday. I have put together a small list of drugs used and legally avaliable
in the UMR.
- Brogo - A hallucination drug, allows user to see spirits and energy,
all skills are minus 15% and attacks are halved, duration 4 hours. Cost:
30 credits a fix
- Cid - A hallucination drug, causes characters to drift away into their
subconscious, character is unable to do anything, duration 8 - 12 hours.
After effects wear off, character requires 8 hours rest or treat as
very fatigued. Cost: 20 credits a fix
- E - A combination drug, causes frenzy and over concentration. All
skills are minus 25% due to focus on quickly moving things. Attacks
are doubled, and all attack roles are made at -3, duration 4 hours per
hit. Required 12 hours of deep sleep after use, without which the character
will black out. Cost: 20 per hit
- Kannibus - A relaxation drug, technical skill get +10%, while all
attacks are minus 5. Character is easily distracted, and want nothing
more than something to get involved in and to eat. duration 4 hours.
Cost: 10 credits per fix
- VisoZ - A sense enhancer, vision is sharpened as is attention to detail.
Character is easily scared and paranoid (see Rifts on Paranoia). Makes
tracking more efficient (+10%), as well as technical skills (+5%). Cost:
25 per fix
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