The Park


1. Once you've got all the items, enter the park by heading outside and going up the flight of stairs. Run down the right side and head down the stairs. Run past the pond - happily blowing Zombies' heads off as you go. Kill the dogs in the next passageway and grab the Park Key from the corpse. If you continue just a bit further, you'll get Magnum Rounds x6 from the corpse.

2. Head all the way back to the Park entrance and through the gate on the left side. Activate the power generator to lower the water level in the pond, and you'll be faced with a puzzle. Here's the simple soulution: (below)

Move the gears in this order:
Black, White, Black, White, Black, Black


3. The water will drain out from the pond, and you can head down the ladder into the sewer. Climb out the other side and go up into the graveyard. There are some Green Herb x2 and Red Herb x2 in the open area to the back of the graveyard. Head to the other gate and use the Park key to enter the cabin area.

4. Grab the Iron Pipe , Gun Powder A x2 and the Gun Powder B x2 . Head into the save room and grab the First Aid Spray on the desk. Grab you Lighter from the toy box, then run back into the previous room to light the kindling in the fireplace. When you're done, use the Iron Pipe to smash out a passage throught the wall.

5. Enter the room and search for a whole slew of items including some Ink Ribbon x3 , Grenade Rounds x6 and the Park Key (a different one than the previous few keys). When you leave, you'll encounter Nicholai once more. After the cinema, head over to the save room and SAVE YOUR GAME! I stress this because the next main encounter is like the express elevator to hell-"Going down!" Load up on healing items, then exit the room to watch a cinema.

6. When fighting the Worm (Snakeoid), it's best to just run around and avoid him for as long as possible. After a minute or so of dodging and parrying its attacks (the longest minute of your life), one of the street lamps will fall in the water and start sparking. Shoot the remaining lamps with your handgun and you can electrocute the Worm by luring him into the voltage ridden puddle. This may seem a bit tough to do the first time through, so don't freak out if he kills ya' once or twice (stress on the all-important save before entering this area). Once it's clear, climb up the gate and through the sewers to end up back in the Park area.

7. Before you proceed any further, I suggest you save your game here. There is a key decision coming up, so this will be a grea save to come back to once you finish the game and want to see the other outcome (hint hing). Cross over the bridege, and ener the gate. Run all the way to the end of the passage and use the Park Key on the padlock. Run up the stairs, and you'll confront the last major choice in the game.

MAKE A CHOICE
Push Him Off Jump Off
If you choose to push him off, you'll enter the Dead Factory through the front gate. Get past the Brain Suckers, and go into the save room across the hall. Continue at the main walk-through from this point. When you jump off, you'll have to climb back up through some sewer pipes and enter the Dead Factory through a fence in the basement. Crawl through the water and enter the save room to the right. Grab the Water Sample from the control panel on the wall and the Ink Ribbon x3 next to the typewriter. Head out the back door and down the steps, then grab all the items scattered around the lab area. Grab the Gun Powder A x2 , Gun Powder B x2 , and the First Aid Spray . Sometimes the Gunpowder isn't there, sometimes it is. Place the water Sample into the control panel against the far wall and get ready for yet another random puzzle. (see Puzzle desciption in the first choice to the left). Once you solve the puzzle, you'll unlock the first lock on the door in the main control room. Head back upstairs and through the save room. Go down through the sewers, and you'll encounter Carlos. Run to the other exit and head up the elevator to the main floor of the Dead Factory. Clear out the zombies and run out into the save room across the hall. Continue at the main walk-through from this point.
The object to this puzzle is to line up each of the three bar graphs and make them equal the sample. It's tough, but not impossible. Since the puzzle is random, your best be* is to work on one bar at a time. Slowly but surely eliminate the numerous false alarms until you get the green light.




Main Walkthrough Enemies Weapons Herb and Gunpower Mixing Extras Mercenaries


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