The Uptown Area (part 3)


1. Backtrack through the parking garage, pass the wrecked bus scene and head straight to the end of the next hallway. Get the Fire Hose by using the Wrench, then head through the first door to your right. Backtrack a bit more (toward the beginning), and you'll encounter that flashing panel that's built into the wall. Use the Fire Hose, and Jill will put out a nearby fire. Now you can proceed down the hallway and through the door.

2. Head down the hallway and grab the Crank . There will be two Brain Suckers here, but there also happens to be an explosives box hooked to a nearby wall. You can try to get a clear shot on the box when the two creatures are close to it, but it's highly unlikely and you're better off just blasting them with conventional methods. Enter the double door when it's all clear.

3. Talk to Nicholai and head to the dest and grab the TV Remote . Use it, and watch the commercial to write down the code for the computer (it's usually Safsprin, or Adravil, but I've seen others). The code is random, but it's easy to just type it in and be on your way.

4. Head through the door and grab the Oil Addictive on the end of the shelf. Sometimes there is Gunpowder A x3 and Gunpowder B x3 on the nearby ledge. Hope that they're both there! Head back to the hallway for a short cinema.

5. When the Zombies start pouring in, shoot the valves to release steam and rip them to shreds (it's a much better method than wasting tons of ammo). Wait until there's a whole pile of them lined up, since the stream only lasts for a few short seconds.

6. Once you're upstairs, check th cabinet near Nicholai's PC to find a First Aid Spray . Leave the building and head back to the city hall area once more. On the way back, you'll fall in a hold and be confronted with a choice.

MAKE A CHOICE
Climb Up Jump Down
This choice is really quite silly. Just climb up and the boxes will miss you and fall into the hole. You're not missing anything by doing this, so don't seeat it. If you happen to be like a Ninja Turtle (remember them?) and have a thing for sewers, jump down and see if you can find some weeds...


7. It really doesn't matter which one you pick, although I prefer to just climb up and be on my way. By going down, you'll just have to run through some murky sewage and run back past the bus once more. What a drag...

8. Stop off at a save room on the way back and grab the Rusty Crank and Power Cable from your toy box (also bring the Oil Additive and the Fuse). This is also a great time to grab an Ink Ribbon and make a save if you haven't done so in a while. Once through the main gates of the city hall area, head down to the fork in the path and take a right. This heads straight into the gas station...

9. Use the Rusty Crank on the entrance to the gas station and it will break (go figure). But it just so happens that you have the handy-dandy Wrench with you! Use it, and manually turn the bolt to raise the gate. This allows access into the office area.

10. Carlos will enter, strike up a conversation and then leave (what's with that guy?). Head over to the cabinet and grab the First Aid Spray before accessing the switchboard. When you activate the panel, you'll be faced with a simple puzzle. You'll have to get only one letter to light at a time, three times in a row. This is much easier to do by simply going ballistic on the thing rather than actually trying to mathematically decipher it. Just pound on the controller as you move from side to side, and I promise that you'll complete this puzzle under two minutes. Now that's some expert technique right there...

11. Grab the Machine Oil and mix it with the Oil Additive. When you try to leave, another cinema will take place. After the cinema, exit the room and into the main hallway of the city hall area. The Nemesis will appear once again for your fourth (or possibly, fifth) encounter.

12. You have no choice but to fight or flee here, so I suggest that if you choose to fight, do so in a open area like the room with the wrecked cars (right down the main hallway). This way, you can dodge or parry more of his attacks because you'll have some extra room to scurry about. When you kill him, he'll drop the M37 Parts A .

13. Head back to the trolley car, and Jill will fall into another hole (what's with all these random holes that just seem to pop out of nowhere?). This part is trick because you'll need some extremely quick fingers to activate the switches without getting clipped by the Tramors-like worm creature (it's a snakeoid!). Flip both of the side switches; then activate the main switch to lower the ladder. Don't be embarrassed if you screw up, I died a horrible death in this room many times...

14. Now is great time to head back to any of the optional areas that ou haven't visited, and pick up any scattered items that you left behind. you could to use the Crank on the locker near the restaurant to get the Grenade Rounds x18 , or go all the way back to the original warehouse and see what happened to the fat guy from the beginning. If you do go all the way back, you'll get Gun Powder A x2 and Gun Powder B x2 (and find his diary!). Once you're done grabbing all your goodies from this area, run back to a save room and suit up for another fight with the Nemesis. Mix up some ammo, grab a couple heals and perform whatever voodoo magic you need to help beat him into a gritty pulp.

15. Now that you have all three parts to get the trolley car started, head back to it and use the Oil, Fuse, and Power Cable on the control panel. Carlos will give you Flame Rounds x6 . A cinema will take place and you'll need to fight the Nemesis once more. Your only choice is to let loose with whatever type of weapon you've got. Do it fast, and don't let up! Once he falls, Mikhail will take over and another cinema will ensue. After it finishes, you'll be faced with another important decision.

MAKE A CHOICE
Climb Up Jump Off
You'll end up in the same general area as if you were to use the emergency brake, but the EXACT spot where will will start will be slightly different. Dont forget to grab the Clock T. Key, Gun Powder A x2, and Gun Powder B x2 from behind the picture.

When you leave this room, you'll encounter Carlos. He'll give you Freeze Rounds x6 and then wander off on somf goofy-ass mission of his. Make you way through the main hallway, the dining room, and finally, past the piano and into the save room. Check the cabinet to reveal the second Clock T. Key . Grab the Gun Powder A x2 before heading out once more. Continue with the main walk-through from this point.
You'll still end up at the Clock Tower, but you'll need to make your way through the pecky-pecky Crows and come in through the side door. Usually, you'll fnd Blue Herb x2 and Green Herb x3 down in the southernmost corner of the park area.

Once you're inside the main hallway area, run past the piano and enter the save room. Grab the Clock T. Key from the cabinet. Sometimes there will be some Gun Powder A x2 and Gun Powder B x2 . Head across the main hallway (passing all the items) and intothe den/study area. Go through the last door and grab the second Clock T. Key from behind the picture. Backtrack to the main hallway once more, and continue with the main walk-through from this point.


Main Walkthrough Enemies Weapons Herb and Gunpower Mixing Extras Mercenaries

Valid XHTML 1.0!