HELP! HOW DO I DO....?

These pages will guide you through the most useful commands on the mud (those that don't relate to being part of any class such as chat commands, general fighting techniques and how to go about advancing your character. Use the links located throughout the page to take you directly to where you need to go.

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FIGHTING COMMANDS

BERSERK
BERSERK will make you strike out at every creature in the room. It will hit players as well as mobiles, so it's a good idea not to use this skill while you are grouped.

BLINDFOLD
BLINDFOLD places a blindfold over the eyes of the target player, who must first be tied up. The blindfold can also be removed with this command. A player can only remove a blindfold from themself if they are no longer tied up. Unsurprisingly, blindfolded players cannot see.

CRACK
While holding a head in either your left or right hand, typing 'crack' will crack the head open, spilling the brains out onto the floor.

DECAPITATE (DECAP)
Do this to another avatar when they are mortally wounded, and you will suck out some of their lifeforce. You may also loot their corpse, of course, and if you are hungry you can even eat their head ;)

Decapitation alone is not enough to completely destroy another avatar however, for their head will retain their remaining lifeforce. To truly kill them, you must crack open their head and eat (or in some other way destroy) their brain.

DIAGNOSE
This will show you any injuries received by the target player or mob. If that person is bleeding to death, this will also be shown.

ESCAPE
This command allows you to transport to the temple of midgaard when mortally wounded. Unfortunately, it also reduces both your mana and move to 0, and informs everyone else on the mud that you are lying defenseless at recall...so be careful how you use it.

FIRST AID
First target may be used on a resting character. It will mend or clot any one of their injuries.

FLEE/RESCUE
Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, or another character can RESCUE you.

FOLLOW
FOLLOW starts you following another character. To stop following anyone else, just FOLLOW yourself.

GAG
GAG places a gag over the mouth of the target player, who must first be tied up. This command will also remove a gag. A player can only remove a gag from themself if they are no longer tied up. It is not possible to talk or use any of the channels while gagged.

GROUP
GROUP 'character' makes someone who is following you a member of your group. Group members share experience points from kills and may use the GTELL command. If anyone in your group is attacked, you will automatically join the fight.

If the character is already a member of your group, then GROUP character will kick out the character from your group. Characters can also leave your group by using a FOLLOW command to stop following you.

GROUP with no argument shows statistics for each character in your group.

HURL
This ability allows you to hurl the target into walls, through exits, or through doors. Hurling someone through an exit does a little damage. Hurling them into walls does twice as much, and hurling them through doors does three times as much. If you don't specify a direction to hurl the target, it will be random (north, south, east or west). You cannot hurl someone who is already injured.

KICK
KICK will inflict damage during a fight.

KILL
KILL starts a fight, and, hopefully, kills something.

PUNCH
PUNCH will inflict a small amount of damage, and stun your opponent for a short period of time. It also has a chance of breaking your opponents nose or jaw.

STANCE
In combat, the stance of the fighter plays a very important role; you can't just stand there and exchange blow for blow unless you are very confident of your ability. Each fighting stance has advantages and disadvantages. The basic stances are Viper, Crane, Crab, Mongoose and Bull. The advanced stances are learned from combining the basic ones and are Beetle, Cheetah, Dragon, Fox, Mantis, Monkey, Python, Swan, Swallow and Tiger.

TIE
TIE allows you to tie up another player, who must be stunned, incapitated, or mortally wounded. While tied up, a players actions are limited - they cannot move, quit, or do many other commands.

UNTIE
UNTIE will untie a player who is currently tied up. A player cannot untie themself.

WIMPY
WIMPY sets your wimpy value. When your character takes damage that reduces your hit points below your wimpy value, you will automatically attempt to flee. WIMPY with no argument sets your wimpy value to 20% of your maximum hit points. Some monsters are wimpy.


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ADVANCEMENT

EXP/LEVEL COMMAND
By typing exp or level, you will see a list of how good your levels are at stances, weapons and magic:

Stances
The first 5 stances are basic stances, while the others are advanced stances. In order to learn an advanced stance you must get 200 exp in two of the appropriate basic stances (see ' advancedstance' in the fighting section for details).

Weapon Skills
Each skill improves the chance of hitting, damage, number of attacks and parrying ability with that particular weapon. Unarmed combat skill will also improve your ability to dodge incoming attacks.

Magical Ability
The greater your ability in a field of magic, the greater the power of any spells you cast from that field. Mages are able to get up to 240 exp in each type of magic. Others are limited to 200 exp.

PRIMAL
Primal energy is the ultimate form of energy in the multiverse, the one from which all other energies are derived. Unfortunately, unlike mana, primal energy does not refresh and is a 'one shot' use. It is generally used for very powerful spells, such as 'voodoo' (which uses 5 points) and 'quest' or certain class powers (which may use between 1 and 50 points).

TRAIN
Syntax: train str/int/wis/dex/con
Syntax: train avatar/mortal/primal/hp/mana/move
Syntax: train steal/charm/sleep

TRAIN increases one of your attributes. When you start the game, your character has standard attributes based on your class. You can increase your attributes by spending experience points (exp).

It costs 200 exp to train a stat (str, int, etc), except that it costs only 100 exp to train your primary stat. Primal costs 500 exp for the first point, 1000 for the second, 1500 for the third, etc, and hp/mana/move cost your current amount in that particular area minus your con (for hp and move) or wis (for mana) per point. Becoming a mortal or an avatar costs 1000 exp each.

Training the immunities (charm, sleep & steal) costs 750,000 exp for the first, 1.5 million for the second and 2.25 million for the third.


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MAGIC

BRANDISH, QUAFF, RECITE & ZAP
BRANDISH brandishes a magical staff. QUAFF quaffs a magical potion (as opposed to DRINK, which drinks mundane liquids). RECITE recites a magical scroll; the is optional, depending on the nature of the scroll. ZAP zaps a magical wand at a target. If the target is not specified, and you are fighting someone, then that character is used for a target.

You must HOLD a wand or a staff before using BRANDISH or ZAP.

SPELL
This command shows your spell casting ability with the various types of magic.
  1. Untrained
  2. An apprentice
  3. A student
  4. A scholar
  5. A magus
  6. An adept
  7. A mage
  8. A warlock
  9. A master wizard
  10. A grand sorcerer
Note that these are only rough estimates; one master wizard might well be slightly more skilled than another master wizard, and so on.

SPELLS
The list of spells is very long so we won't go into details here preferring just to list the most useful ones. A full list can be obtained by checking 'help' on the mud. You may find that you don't have access to all the spells listed, some are specific to certain classes only.

CREATE FOOD
Syntax: cast 'create food'

This spell creates a Magic Mushroom, which you or anyone else can eat.

DISPEL MAGIC
Syntax: cast 'dispel magic' character

This spell dispels magical affects on a character. It may be used as an offensive spell to remove an enemy's magical advantages, or as a benign spell to remove a friend's (or one's own) magical handicaps.

GAS BREATH
Syntax: cast 'gas breath'

This spell damages every monster/NPC in the room but will not damage any players. Good alternative to berserk (which targets players and monsters).

HEAL
Syntax: cast 'heal' character

This spell cures damage on the target character.

LOCATE OBJECT
Syntax: cast 'locate object' name

This spell reveals the location of all objects with the given name.

REMOVE CURSE
Syntax: cast 'remove curse' character

This spell removes a curse from a character.

REGENERATE, CLOT & MEND
Syntax: cast 'regenerate' body part character
Syntax: cast 'clot' character
Syntax: cast 'mend' character

REGENERATE will replace lost body parts on the target, while CLOT will stop them bleeding and MEND will fix any broken bones or cut open throats.

SOULBLADE
Syntax: cast soulblade

This spell summons the casters personal (named) soul weapon of a random type, which can be an extremely deadly weapon. The weapon is permanent.

TRANSPORT
Syntax: cast transport object character

This spell will transport the specified object from your inventory to that of the specified character.


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COMMUNICATION

CHANNELS
Syntax: channels
Syntax: channels +channel
Syntax: channels -channel

With no options, CHANNELS shows you your current channels. With a plus or minus sign and an option, CHANNELS turns that channel on or off.

CHAT, MUSIC, QUESTION, ANSWER, SHOUT & YELL
Syntax: chat/music/question/answer/shout/yell message

These commands send messages through communication channels to other players. SHOUT sends a message to all awake players in the world. To curb excessive shouting, SHOUT imposes a three-second delay on the shouter. CHAT, MUSIC, and QUESTION and ANSWER also send messages to all interested players. '.' is a synonym for CHAT. The QUESTION and ANSWER commands both use the same 'question' channel. YELL sends a message to all awake players within your area.

EMOTE, POSE & SOCIAL
Syntax: emote/pose action

EMOTE is used to express emotions or actions. Besides EMOTE, there are several dozen built-in social commands, such as CACKLE, HUG, and THANK. For a full list of the built-in socials, just type 'socials'.

GTELL, REPLY, SAY & TELL
Syntax: gtell/say/tell {name}/reply message

All of these commands send messages to other players.

GTELL sends a message to all of the characters in your group, wherever they are, even if they are sleeping or stunned or dying. ';' is a synonym for GTELL. SAY sends a message to all awake players in your room. The single quote ' is a synonym for SAY. TELL sends a message to one awake player anywhere in the world.

REPLY sends a message to the last player who sent you a TELL. REPLY will work even if you can't see the player, and without revealing their identity. This is handy for talking to invisible or switched immortal players.

NOTE
Syntax: board
Syntax: note
Syntax: note read/list

BOARD will show you how many unread notes you have on each board.

NOTE LIST lists notes which you can read. NOTE READ reads one or all notes. NOTE on its own will show you the next unread message.


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MISCELLANEOUS

ANSI COLOUR
Syntax: ansi

This will show things in colour. Spells will appear in their appropriate colour, and important messages will be highlighted. Your exp (or opponents condition if you're fighting), hp, mana and move are shown in scaled colour. Ansi colour can be toggled on and off with the 'ansi' or 'config' commands.

ARTIFACTS
The artifact command lets you see who in the game has an artifact, and what it is. These are special objects that can be won in quests run by the gods or found on the mud. Different artifacts will have different properties.

They are non-claimable, and if you kill someone who has one, you can take it if you wish.

CLAIM, CALL & GIFT
Syntax: claim object
Syntax: call all
Syntax: gift object player

By claiming an object (which costs 500 exp), that object becomes your personal property. If you are missing pieces of equipment, you can get them back by using the 'call all' command. You can change the ownership of your own items by use of the 'gift' command.

CONFIG
Syntax: config
Syntax: config +option
Syntax: config -option

This command configures some of your character behavior. With no options, CONFIG shows you your current settings. With a plus or minus sign and an option, CONFIG turns that option on or off.

EQUIPMENT & INVENTORY
Syntax: equipment
Syntax: inventory

EQUIPMENT lists your equipment (armor, weapons, and held items). INVENTORY lists your inventory.

HELP
Syntax: help
Syntax: help keyword

HELP without any arguments shows a one-page command summary. HELP keyword shows a page of help on that keyword. The keywords include all the commands, spells, and skills listed in the game.

IMMUNITY & RESISTANCE
Syntax: defenses
Syntax: summon on/off
Syntax: transport on/off
Syntax: train charm/sleep/steal

Immunities and resistances give you protection from the following:

Summon: You cannot be summoned or portalled to, nor can you teleport.
Steal: Other players and mobs cannot steal from you.
Bite: Vampires may not bite you or feed you blood.
Charm: You are no longer affected by the Charm Person spell.
Sleep: You are no longer affected by the Sleep spell.
Transport: Other players cannot send you items via pigeon/imp/trans.

PASSWORD
Syntax: password old-password new-password

PASSWORD changes your character's password. The first argument must be your old password. The second argument is your new password. The PASSWORD command is protected against being snooped or logged.

PROMPT, CPROMPT & PROMPTS
This command allows you to configure your prompt. The PROMPT command will set your standard prompt. You also have the option of having a combat prompt, CPROMPT, which will appear while fighting. If no cprompt is defined, the standard prompt will be used for both conditions. See 'help cprompt/prompt' on the mud for more details.

To switch your prompt on and off, use 'prompt on' and 'prompt off'. For some examples, type 'help prompts' on the mud.

QUIT, RENT & SAVE
Syntax: quit

QUIT leaves the game. You may QUIT anywhere and when you re-enter the game you will be back in the same room. QUIT automatically does a SAVE, so you can safely leave the game with just one command. There is no RENT in this mud. Just SAVE and QUIT whenever you want to leave.

RECALL & HOME
Syntax: recall or /
Syntax: home here

RECALL prays to the Gods for miraculous transportation from where you are back to either the Temple of Midgaard or the room you have made your 'home'. '/' is a synonym for RECALL. You will not be able to recall from certain rooms or if cursed.

REPORT & SCORE
Syntax: report
Syntax: score

REPORT shows your current statistics to you and also announces them to other players in the room. SCORE shows detailed statistics to you only.

SAFE
This command lets you see if the room you are in is a safe room. That is, if you are safe from player attacks when you stand in it.

SMOTHER
Syntax: smother name
Syntax: rolldirt

This is used to try and smother the flames on a burning player or mob. There is a small chance that the person smothering might catch on fire as well. ROLLDIRT is the command to put yourself out, and it may take several attempts to work.

WHO
Syntax: who
Syntax: who avatar/god
Syntax: who status

WHO shows the people currently in the game. Some people may choose to remain unseen and won't appear on the WHO. WHO without any arguments shows all of the (visible) people currently playing. WHO STATUS will show you people eligible for status decaps.


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