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Questing, I've noticed can be a right royal pain, some people seem to have no problems while others just get confused. I'm hoping that this page will help sort a few things out for everyone.. There are two types of questing - card questing and custom questing. With card questing, you collect 4 items and when complete punch the card through the quest machine which will provide you with a token which you should eat. This type of questing will allow you to improve your equipment such as weapons and armour. Custom questing is a newer form of questing for those who have status that will allow you to help expand on your clan's headquarters or customise the messages on your own character. SUCCESSFUL CARD QUESTING. Step 1. Using the Quest spell. This spell creates a quest card. The quest-point value of the card is the same as the amount of primal the caster has at the time of casting (and this primal is used up during the casting of the spell). No more than 50 primal will be used on any one casting of this spell. HINT: When making quest cards you can spend any amount of primal up to 50, but that's all the card will ever be worth. Making the card worth less than 50 qps each time will not make it any easier when you have to get the items for questing, so you may as well make it worth the full 50 qps. Step 2. Completing your quest card. A quest card requires 4 objects to complete. To find out what 4 objects you need, type 'complete card'. When you find these items, you should type 'complete card object'. Once you have completed all 4 items on the card you will be told that you have completed the card. Then you should go and find the dark crypt, where there is a machine, and type 'recharge card machine'. You will receive a quest token reward, which you should eat, and the card will be recharged with 4 new items to find. HINT: Vallandar's tomb can be found by going 2 south, 7 east, 2 north from recall. Once you have found that area, you should look for the guardian and solve his riddle, enter the portal he creates, and you'll be at the quest machine. Step 3. Making and Using Transporters. To make a transporter, simply get to the room you want to make the trans to, have an item you want to use as the transporter, and type q item transporter (ie if you have a head in your inventory you want to use then type q head transporter). Once that is done, any time you wish to visit the transporter room, wield the transporter and type activate (or act) item. HINT: It's usually a good idea to rename your transporters and put a keyword on them so you know where they go. ie, q ball rename trans to sphinx or q head keyword sphinx, for example, if you wanted to make a transporter to the sphinxes. Step 4. Getting Qtrusted Minimum requirements for getting quest trusted are: A 50 point quest card 500 earned quest points Once you meet these requirements you can type quest trust. Once you are quest trusted you can use the QUEST command to change the name/long/short descriptions on an object, as well as change the wear location. Step 5. The QUEST command Typing quest will give you the following screen, this may look a little daunting at first but you'll quickly get used to it. Some examples of how to use this command follow below. On equipment you make yourself (using q create item) you can put double the stat bonuses, and on quest weapons 4 times the stats. - - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - - Rename: Renames the object for 1 QP. Keyword: Add one or more object keywords. Transporter: Future transportation to that room. Costs 50 QP. Str, Dex, Int, Wis, Con max = 3 each, at 20 quest points per +1 stat. Hp, Mana, Move max = 25 each, at 5 quest points per point. Hitroll, Damroll max = 5 each, at 30 quest points per point. Ac max = -25, at 10 points per point. Protection: Sets AC on armour at 1 QP per point. Min/Max: Sets min/max damage on weapon at 1 QP per point. Weapon: Sets weapon type for 10 QP. Extra (add/remove): Glow(1/1), Hum(1/1), Invis(1/1), Anti-Good(1/10), Anti-Neutral(1/10), Anti-Evil(1/10), Loyal(10/1), No-Read(100/10). Power: Spell power for spell weapons. Costs 1 QP per power point. Spell: Spell weapons or affect. Costs 50 QP. Wear: Select location, costs 20 QP's. Type 'quest obj wear' to see locations. Weight: Remove the weight of an object, costs 10 QP's. - - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - - EXAMPLES q longsword extra anti-evil q ball rename slashing weapon of -=DOOM!=- q head transporter TOKEN will allow you to create a quest token, with the value of the token set to the value specified. The tokens value must be within 1 and 100, and it cannot be greater than the number of quest points you currently have. SUCCESSFUL CUSTOM QUESTING. You have to complete four types of tasks to earn custom points. 'Custom list' on the mud will provide you with the list of tasks you are required to complete. Examples: 1) Goto a room. E.g. Market Square Syntax : custom 1 room 2) Visit a mob. E.g. The executioner Syntax : custom 2 executioner 3) Kill a mob. E.g. The executioner Syntax : custom 3 corpse (Only works if you haven't autosacrificed the corpse, obviously!) 4) Collect an item. E.g. a fork Syntax : custom 4 fork Then when you have completed all the tasks type 'custom recharge'. For the successful completion of 4 tasks 50 custom points or your status level (whichever is greater) will be awarded. Therefore it's possible to get up to 100 points per customised quest completed. If you are finding a custom quest too difficult you can type 'custom giveup' for a fresh list of tasks. Personal Customisation Options include:
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