Mu'Spell:

Land of Fire

   
 

Here in Mu'Spell you land on a dock in the Southern Harbor. It is sweltering and little men in white suits with parasols wrestle with each other to win the customers. They figure they are looking at another round of tourists, looking for a good time.

The road to town leads to another Hoarde Vaults outlet, though rarely used by the locals, the tourists often lose travellers checks, or have more money wired over. There are a few bare hotels that claim and boast 'best service', but little else. The real Mu'Spell life is out there, beyond the dunes.

The Rambukk Canyons meet the weary traveller first. A network of passages are home to the Rilgue, the ram-people. They are warlike, aggressive, and follow the movements of the planet Mars almost religiously. They are separated into warring bands, the Nord Krieg, the Sud Schlacht and the Stor Krigere. Depending on which you meet, and how you meet them, you may live to visit the centaur, you may not.

The Centaur make their homes on the cliffs of Hest peaks, the mountains just North-East of the Canyons. Half man, half horse, the Centaur are usually jovial creatures of little substance, they like and hate a great many things, and are blunt enough to tell you so. They mean little harm, and tend toward philosophy, if their clumsiness is overlooked. At any rate, these beings are not broken by war at all, they are unified for their cause. There is a sacred plot of land that is currently on Vikelton Territory. They aim to regain it, as they see it belonging to them. They are keen to let a helping hand join their movement, but they do not tolerate a slip-up. More information will be given if interest is showed in their cause.

The last section, North of the Canyons, is the Dune Land. The Sphynx live out in the heat, and are a bit too proud to 'bless' a mere traveller with their presence. If you make it to one their camps into the Dune Land, beware to act with humility. They always appreciate a kind word about themselves, just be sure not to put any of them down. They can be very beautiful, but every Sphynx has claws, retracted and bullet-quick. You'd be best to leave them be, unless you were invited.