 |
Here in Mu'Spell you land
on a dock in the Southern Harbor. It is sweltering and little men in white
suits with parasols wrestle with each other to win the customers. They
figure they are looking at another round of tourists, looking for a good
time.
The road to town leads
to another Hoarde Vaults outlet, though rarely used by the locals, the
tourists often lose travellers checks, or have more money wired over.
There are a few bare hotels that claim and boast 'best service', but little
else. The real Mu'Spell life is out there, beyond the dunes.
The Rambukk Canyons meet
the weary traveller first. A network of passages are home to the Rilgue,
the ram-people. They are warlike, aggressive, and follow the movements
of the planet Mars almost religiously. They are separated into warring
bands, the Nord Krieg, the Sud Schlacht and the Stor Krigere. Depending
on which you meet, and how you meet them, you may live to visit the centaur,
you may not.
The Centaur make their
homes on the cliffs of Hest peaks, the mountains just North-East of the
Canyons. Half man, half horse, the Centaur are usually jovial creatures
of little substance, they like and hate a great many things, and are blunt
enough to tell you so. They mean little harm, and tend toward philosophy,
if their clumsiness is overlooked. At any rate, these beings are not broken
by war at all, they are unified for their cause. There is a sacred plot
of land that is currently on Vikelton Territory. They aim to regain it,
as they see it belonging to them. They are keen to let a helping hand
join their movement, but they do not tolerate a slip-up. More information
will be given if interest is showed in their cause.
The last section, North
of the Canyons, is the Dune Land. The Sphynx live out in the heat, and
are a bit too proud to 'bless' a mere traveller with their presence. If
you make it to one their camps into the Dune Land, beware to act with
humility. They always appreciate a kind word about themselves, just be
sure not to put any of them down. They can be very beautiful, but every
Sphynx has claws, retracted and bullet-quick. You'd be best to leave them
be, unless you were invited.
|