Nie'Fell:

Land of COld

   
 

It should be the Land of Enigma. This country doesn't like outlanders knowing much of anything about it. It is a country covered in fog and cold chills. The first area is a southern border of mountains, and then a south-eastern border of the Fog Jungles.

The Fog Jungles--forests of enigma, packaged nicely by the vine and occassional misplaced and out-of-season lily. The Dioscuri make their home here, among the beasts of a jungle. They are humanoid, with another twist. They are always born in twins, and have the telepathic connection between them. This makes them great hunters, but poor dinner guests. They have little tolerance of outlanders, because they feel that any being with out this special connection with some other being, is inferior. They believe that the fact that they share emotions and feelings and responses is a good thing. Really all it is is glorified split personality syndrome. One will emerge, showing itself to the intended pray, it will lure them in. The next minute, when the prey feels safe, the next twin launches themself upon it, and takes it down. Beware these jungles.

After the Fog Jungles there is another set of mountains, with various entrances in their bases. They all lead to dark blue, crystaline grottoes, beautiful underground pools. Phosphorescent mushrooms light the way in a natural setting, while glittering stallagtites and stallagmites make the homes to the Vann Bar. These are nymph-like creatures. Normal height, tending toward thin, and pallid. Tinted green, blue, or lilac. They are human though, and you will be able to tell if you ever converse with one. They are not charming in the conventional sense. In fact, they will verbally lead you around in circles, making you think you have just had a meaningful conversation. If you can imagine, many a traveller has gotten this far and then given up. If directed, however, the mental capacity of a Vann Bar is quite great. It can lend to psychic ability, and even verge on friendliness. They are a bit eccentric all the way around however--in belief, in practice, and at heart.

If you can make it past the final barrier, and make it through the mazes beneath the mountains, you will make it to the Sokt Etter Land. To Alexandretta. The city of the Future. Here dwell the native Zubeurteilen. They had the foresight to build this city , and to keep it safe. It has peace when there needs to be peace, it is unified when it needs strength, and it fights when there is something to fight for. It is the land of the Judges. The Zubeurteilen are just humanoid with the ability to see beyond themselves and crave more. They want to see mankind reach a higher platform, and they do not care what they go through to see it happen. The Library, the Pharos, it was all built for the furthing of mankind. But ambition can also be a horrible thing. Queen Lillith has ambition, and many Zubeurteilen are like her.