Layout notes: Page title is heading one. Authors are heading two. Series titles are heading three plus indented. Books not part of a series are at the top, just below the authors name. Books are bulleted list. Notes are part of the individual books bulleted entry, while author and series notes are normal style below the author's name or series name.
Ender's Series
I know I"ve read a couple of the books, but until I look up the entire series, I'm only listing these two. Ender's Game started out as a short story which I read when it first came out. It was expanded into a novel afterwards, and I read that eventually.
Demons and Daggers Series
Lin Carter edited this series of short story collections.
Soul Rider Series
I read the first book while on a ship, but have not stumbled across the rest of the series. An interesting take on a fantasy world. It's not a real world really. There are a small number of real pieces of world, Anchors, where civilization exists. In between these small islands is Flux. It's not like water, that requires a boat or something to cross it. Flux is dangerious territory, but you can walk thru it. I don't think there are any landmarks though. Magic, or something like magic, works in Flux. Powerful mages can create bubbles where people live in the flux, otherwise it seems to be nothingness. Inside the bubbles, mages are the all powerful gods. I would be interested in making a world there, but don't have any real ideas on what to do. It could be a real wild fantasy world, since outside of the Anchors, it's all magic. Sounds like a good world to use BESM as the rules. While Anchors have to follow the rules of "reality", nothing in Flux has to follow any rules with regard to terrain, corps, population, etc. .
John Grimes Series
I really like this series. He seems to be one of the few early science fiction authors that knew anything about merchant ships. That's not surprising since he was a merchant marine captain. I am not sure if there are any more books in the series, nor am I sure that the order I have put down is correct. The first four books listed are Ace Doubles, that is two seperate novels in a single book. At one point I wanted to use the background for gaming, but it never took off for adventure ideas for me.
I read a bunch of stuff by Arthur C. Clarke while in high school. For some reason, I don't think I read anything else since then.
2001: A Space Odyssey Series
I don't think I"ve read the entire series. I know I saw the first two movies though.
Rama Series
When I first read Rendezvous with Rama, it was a stand alone book. I need to check, but I think there was a sequal written many years later.
Legacy of the Aldenata (Posleen Universe)
These books are co-authored with John Ringo and set in in John Ringo's Posleen Universe).
Sten Series (with Chris Bunch)
I borrowed all of this series, except for the first one, Sten, which I picked up used. Genre is probably a combination of military science fiction and space opera.
Wiz Zumwalt Series
A late early 1990s computer programmer is transported from Earth to another world. Baen seems to have re-issued the books under different names, so the series is kind of mixed up. I guess the key concept I get from this series for gaming is wether magic is an art or a science. I know there are at least two more books in the series, one of which I haven't read.
Co-author with Kevin Randle of two books of military science fiction.
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