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The Golden Rules of Writing Game Mechanics
1. A rule must be transparent. 2. A rule must balance simplicity and realism. 3. The more rules a game has, the more bad rules it will contain. 4. It should not be necessary to understand the rules to roleplay a character. The nature of stats Primary Stats Skills Distribution of Stat Levels The Pool Test for Skill Systems Can word-names replace numbers as stat values? Psychological Stats Combat Psychology |
Combat systems
1. Fundamental Considerations 2. Melee Combat 3. The Realities of Missile Combat After Combat Ends Vulnerability to death and injury Basic rules considerations Risk versus fudging: fixed rules or the GM's judgement? Modifying the rules as needed Rules exploitation Games with No Rules Task Resolution The Stepping Problem Dice Rolling Systems: The Dicex System |