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PokemonTop50

Card Guide

In this card guide, the energy costs will be written like so:
Fire= Fire
Water= W
Electric= E
Plant= P
Psychic= Psy
Fighting= F
Colorless= C

Pokemon

Abra
30 HP
Type: Psy
Basic Pokemon
Weakness: Psy
Cost:Psy | Psyshock | 10 Damage | Flip a coin. If heads, the defending pokemon is paralyzed

Alakazam
80 HP
Type: Psy
Stage 3 | Evolves from Kadabra
Weakness: Psy
Retreat Cost:CCC
Pokemon Power: Damage Swap: As often as you like during your turn (before you attack), you may move one damage counter from one of your pokemon to another as long as you don't K.O. that pokemon. This power can't be used if Alakazam is Asleep, Confused or Paralyzed.
Cost:PsyPsy | Confuse Ray | 30 Damage | Flip a coin. If heads, the defending pokemon is now Confused.

Arcanine
100 HP
Type: Fire
Stage 2 | Evolves from Growlithe
Weakness: W
Retreat Cost: CCC
Cost:FireFireC | Flamethrower | 50 Damage | Discard one Fire energy card attached to Arcanine in order to use this attack.
Cost: FireFireCC | Take Down | 80 Damage | Arcanine does 30 damage to itself

Beedrill
80 HP
Type: P
Stage 3 | Evolves from Kakuna
Weakness: Fire
Resistance: F -30
Cost: CCC | Twineedle | 30X Damage | Flip 2 coins. This attack does 30 Damage times the number of heads
Cost: PPP | Poison Sting | 40 Damage | Flip a coin. If heads, the defending pokemon is now poisoned.

Blastoise
100 HP
Type: W
Stage 3 | Evolves from Wartortle
Weakness: E
Retreat Cost: CCC
Pokemon Power: Rain Dance: As often as you like during your turn (during your turn), you may attach one Water Energy Card to one of your own Water Pokemon. (This doesn't use up your 1 energy card attachment for the turn
Cost: WWW | Hydro Pump | 40+ Damage | Does 40 Damage plus 10 more Damage for each Water Energy Card attached to Blastoise but not used to pay for this attack's Energy Cost. Extra W energy after the 2nd doesn't count

Bulbasaur
40 HP
Type: P
Basic Pokemon
Weakness: Fire
Retreat Cost: C
Cost: PP | Leech Seed | 20 Damage | Unless all damage from this attack is prevented, you may remove one damage counter from Bulbasaur.

Caterpie
40 HP
Type: P
Basic Pokemon
Weakness: Fire
Retreat Cost: C
Cost: P | String Shot | 10 Damage | Flip a coin. If heads, the defending pokemon is now paralyzed.

Chansey
120 HP
Type: C
Basic Pokemon
Weakness: F
Resistance: Psy -30
Retreat Cost: C
Cost: CC | Scrunch | Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
Cost: CCCC | Double-Edge | 80 Damage | Chansey does 80 damage to itself.

Charizard
120 HP
Type: Fire
Stage 3 | Evolves from Charmeleon
Weakness: W
Resistance: F -30
Retreat Cost: CCC
Pokemon Power: Energy Burn: As often as you like during your turn (before you attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused or Paralyzed.
Cost: FireFireFireFire | Fire Spin | Damage 100 | Dicard 2 energy cards attached to Charizard in order to use this attack.

Charmander
50 HP
Type: Fire
Basic Pokemon
Weakness: W
Retreat: C
Cost: C | Scratch | 10 Damage Cost: FireC | Ember | 30 Damage | Discard 1 fire energy card attached to Charmander in order to use this attack

Charmeleon
80 HP
Type: Fire
Stage 2 | Evolves from Charmander
Weakness: W
Retreat: C
Cost: CCC | Slash | 30 Damage
Cost: FireFireC | Flamethrower | 50 Damage | Discard 1 fire energy card attached to Charmeleon in order to use this attack.

Clefairy
40 HP
Type: C
Basic Pokemon
Weakness: F
Resistance: Psy -30
Retreat Cost: C
Cost: C | Sing | Flip a coin. If heads, the defending pokemon is now Asleep.
Cost: CCC | Metronome | Choose 1 of the defending pokemon's attacks. Metronome copies that attack except for its Energy Costs and anything else required in order to use that attack, such as discarding cards. (No matter what type the defending pokemon is, Clefairy's type is still colorless)

Dewgong
80 HP
Type: W
Stage 2 | Evolves from Seel
Weakness: E
Retreat Cost: CCC
Cost: WWC | Aurora Beam | 50 Damage
Cost: WWCC | Ice Beam | 30 Damage | Flip a coin. If heads, the defending pokemon is paralyzed

Diglett
30 HP
Type: F
Basic Pokemon
Weakness: P
Resistance: E -30
Cost: F | Dig | 10 Damage
Cost: FF | Mud Slap | 30 Damage

Doduo
50 HP
Type: C
Basic Pokemon
Weakness: E
Resistance: F -30
Cost: C | Fury Attack | 10X Damage | Flip 2 coins. This attack does 10 damage times the number of heads

Dragonair
80 HP
Type: C
Stage 2 | Evolves from Dratini
Resistance: Psy -30
Retreat: CC
Cost: CCC | Slam | 30X Damage | Flip 2 coins. This attack does 30 damage times the number of heads.
Cost: CCCC | Hyper Beam | 20 Damage | If the Defending pokemon has any energy cards attached to it, choose 1 of them and discard it.

Dratini
40 HP
Basic Pokemon
Resistance: Psy -30
Retreat: C
Cost: C | Pound | 10 Damage

Drowzee
50 HP
Type: Psy
Basic Pokemon
Weakness: Psy
Retreat: C
Cost: C | Pound | 10 Damage
Cost: PsyPsy | Confuse Ray | 10 Damage | Flip a coin. If heads, the Defending pokemon is now confused

Dugtrio
70 HP
Type: F
Stage 2 | Evolves from Diglett
Weakness: P
Resistance: E -30
Retreat: CC
Cost: FFC | Slash | Damage 40
Cost: FFFF | Earthquake | 70 Damage | Does 10 Damage to each of your own benched pokemon. (Don't apply Weakness and Resistance for Benched Pokemon)

Electabuzz
70 HP
Type: E
Basic Pokemon
Weakness: F
Retreat: CC
Cost: E | Thundershock | 10 Damage | Flip a coin. If heads, the Defending Pokemon is now Paralyzed
Cost: EC | Thunderpunch | 30+ Damage | Flip a coin. If heads, this attack does 30 Damage plus 10 more Damage; If tails, this attack does 30 Damage and Electabuzz does 10 Damage to himself

Electrode
80 HP
Type: E
Stage 2 | Evolves from Voltorb
Weakness: F
Retreat: C
Pokemon Power: Buzzap: At any time during your turn (before you attack), you may Knock Out Electrode and attach it to 1 of your other pokemon. If you do, choose a type of energy. Electrode is now an energy card (instead of a pokemon) that provides 2 enegy of that type, You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Cost: EEE | Electric Shock | 50 Damage | Flip a coin. If tails, Electrode does 10 Damage to itself.

Farfetch'd
50 HP
Type: C
Basic Pokemon
Weakness: E
Resistance: F -30
Retreat: C
Cost: C | Leek Slap | 30 Damage | Flip a coin. If tails, this attack does nothing. Either way, you can use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
Cost: CCC | Pot Smash | 30 Damage

Gastly
30 HP
Type: Psy
Basic Pokemon
Resistance: F -30
Cost: Psy | Sleeping Gas | Flip a coin. If heads, the Defending Pokemon is now Asleep
Cost: PsyC | Destiny's Bond | Discard 1 Psychic Energy Card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponents next turn, Knock Out that Pokemon.

Growlithe
60 HP
Type: Fire
Basic Pokemon
Weakness: W
Retreat: C
Cost: FireC | Flare | 20 Damage

Gyarados
100 HP
Type: W
Stage 2 | Evolves from Magikarp
Weakness: P
Resistance: F -30
Retreat: CCC
Cost: WWW | Dragon Rage | 50 Damage
Cost: WWWW | Bubblebeam | 40 Damage | Flip a coin. If heads, the Defending pokemon is now Paralyzed.

Haunter
60 HP
Type: Psy
Stage 2 | Evolves from Gastly
Resistance: F -30
Retreat: C
Cost: Psy | Hypnosis | The Defending Pokemon is now Asleep.
Cost: PsyPsy | Dream Eater | 50 Damage | You can't use this attack unless the Defending Pokemon is Asleep.

Hitmonchan
70 HP
Basic Pokemon
Type: F
Weakness: Psy
Retreat: CC
Cost: F | Jab | 20 Damage
Cost: FFC | Special Punch | 40 Damage

Ivysaur
60 HP
Type: P
Stage 2 | Evolves from Bulbasaur
Weakness: F
Retreat: C
Cost: PCC | Vine Whip | 30 Damage
Cost: PPP | Poison Powder | 20 Damage | The Defending Pokemon is now Poisoned.

Jynx
70 HP
Type: Psy
Basic Pokemon
Weakness: Psy
Retreat: CC
Cost: Psy | Double Slap | 10X Damage | Flip 2 coins. This attack does 10 Damage times the number of heads.
Cost: PsyPsyC | Meditate | 20+ Damage | Does 20 Damage plus 10 more Damage for each Damage Counter on the Defending Pokemon.

Kadabra
60 HP
Type: Psy
Stage 2 | Evolves from Abra
Weakness: Psy
Retreat: CCC
Cost: PsyPsy | Recover | Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all Damage Counters from Kadabra.
Cost: PsyPsyC | Super Psy | 50 Damage

Kakuna
80 HP
Type: P
Stage 2 | Evolves from Weedle
Weakness: Fire
Retreat: CC
Cost: CC | Stiffen | Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen)
Cost: PP | Poison Powder | 20 Damage | Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Koffing
50 HP
Type: P
Weakness: Psy
Retreat: C
Cost: PP | Foul Gas | 10 Damage | Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, it is now Confused.

Machamp
100 HP
Type: F
Stage 3 | Evolves from Machoke
Weakness: Psy
Retreat: CCC
Pokemon Power: Strikes Back: Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 Damage to the Attacking Pokemon.(Don't apply Weakness and Resistance) This Power can't be used if Machamp is already Asleep, Confused or Paralyzed when your opponent attacks.
Cost: FFFC | Seismic Toss | 60 Damage

Machoke
80 HP
Type: F
Stage 2 | Evolves from Machop
Weakness: Psy
Retreat: CCC
Cost: FFC | Karate Chop | 50- Damage | Does 50 Damage minus 10 Damage for every damage counter on Machoke
Cost: FFCC | Submission | 60 Damage | Machoke does 20 Damage to itself

Machop
50 HP
Type: F
Basic Pokemon
Weakness: Psy
Retreat: C
Cost: F | Low Kick | 20 Damage

Magikarp
30 HP
Type: W
Basic Pokemon
Weakness: E
Retreat: C
Cost: C | Tackle | 10 Damage
Cost: W | Flail | 10X Damage | Does 10 Damage times the number of damage counters on Magikarp

Magmar
50 HP
Type: Fire
Basic Pokemon
Weakness: W
Retreat: CC
Cost: FireFire | Fire Punch | 30 Damage
Cost: FFC | Flamethrower | 50 Damage | Discard 1 Fire Energy card attached to Magmar in order to use this attack.

Magnemite
40 HP
Type: E
Basic Pokemon
Weakness: F
Retreat: C
Cost: E | ThunderWave | 10 Damage | Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Cost: EC | Self-Destruct | 40 Damage | Does 10 Damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon) Magnemite does 40 Damage to itself