bridge commander mod

Welcome to the Star Trek: Bridge Commander mod page.  With the movie postponed, I thought I would make the next best thing.  I will start with all the ships, and if the movie doesn't come out by the time they are finished, I may make a campaign for Bridge Commander instead.  As for the other Star Trek games out there such as Starfleet Command, the mods will come out as I find the time to do them.

To get started, this being my first mod for BC, I decided to wait with the USS DESTINY and instead created a small fighter craft much like a Runabout or a Vakyrie.  I got some screenshots and specs below.

Stingray
Class: Short-medium range combat runabout

Defences:     - Hull: Very Week - 20000 (game units)
                   - Shields: Week - 1700 KJ (game units) tottal, 600 front, 220 all other
                   - Cloaking device

Offensive:    - 3 x Phasers
                   - 2 x Pulsebeams (advanced pulse phasers)& 
                   - 4 x Poloron Pulse cannons
                   - 1 x torpedo tube:    - 100 x Quantum Torpedoes
                                                 - 10 x Micro-Transphasic
                   - 1 x tractor

Download it here.

To install:
1. Download BCMOD Installer (BCMI) if you don't have it here.
2. Unzip the zip file into a temporary directory and double-click on the 'Stingray.BCMod' file.
3. Read the Stingray_Readme.txt file if you need more help.
4. Run the game, make sure all the 'Mutators' are on and have fun!


HOME | SPECS | DETAILS | ARTWORK | PRODUCTION | ALIEN SHIPS | MOVIE |
BC MOD | CONTACT ME


Best viewed at 1024x768-16bpp in Microsoft Internet Explorer 5.0 or higher.

This is a non-profit project by Star Trek fans for Star Trek fans.
No copyright infringement is intended against Paramount Pictures or Viacom. Nothing is being sold.