Stephen "Stone Lance" Heijster's Projects:

Introduction : S&S Racing : Quake 3 Rally : Maya md3Export Plugin : AUV : OpenGl Terrain : Texture Blending : Physics Tests : Advanced Bot AI : Bot AI :

S&S Racing

Introduction
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Advanced OpenGL 3D engine featuring:

Planned features:

This game is being developed solely by stecki and myself in our free time. Stecki does all 2D and 3D including modelling, animating and texturing. I do all coding including the game and any tools related to creating or editing the game.

Other examples of stecki's work can be found here: http://stecki.m4driving.sm/

Developement Screenshots
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These screenshots are from various stages during developement of the game. The newest shots are near the top. Click to enlarge the image.

These screenshots show off the new multibody dynamics system using ODE. The shots how the Nissan 350Z with 4 wheel double wish bone suspension system with rack and pinion steering.

Some of the new physics debugging features that were added

The new MINI model and test track.

An experiment of toon shading.

An exmaple of a section of track.

Examples of the mesh deformation system.

Last Updated: Sept 8th, 2002

Email me at: stonelance at quakerally dot com