Stephen "Stone Lance" Heijster's Projects:

Introduction : S&S Racing : Quake 3 Rally : Maya md3Export Plugin : AUV : OpenGl Terrain : Texture Blending : Physics Tests : Advanced Bot AI : Bot AI :

Texture Blending

Introduction
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For texturing I am planning on using a method that will allow the terrain to be textured easily from the image. Using only a few textures I plan on blending textures to form transitions from one texture to another. From the same image used to generate the terrain I plan on using the RGB values as texture indices for the corners of each patch. By knowing the textures at the corners of each patch I can automatically create blended textures and then use them on the patch. This allows the terrain to have smooth transitions from one texture to another without using a lot of hard drive space to hold hundreds of textures.

Textures

Blending Textures

Example of some blending using the textures and the blending textures.

Last Updated: Sept 8th, 2002

Email me at: stonelance at quakerally dot com