Adventures in Arcadayn
Tanduzi
By Tim Emrick


The desert tribes of the Sandmarch worship many gods which are recognized by other religions. However, the gods of their "pantheon" differ from their forms in other lands in several ways. First, all Desert Men deities are worshiped in the forms of totem animals found in the great desert, and the tribes are divided along totemic lines (one god and animal per tribe). Second, the gods choose their clerics through the gift of Limited Magery; nomads who are recognized as mages are then invested as priests of the appropriate deity. Third, these gods often "bless" favored followers (not necessarily cleric-mages) with the ability to shapeshift into the god's animal form. Clerics of religions who worship Tanduzi gods under other names and forms usually find the Desert Men religion keenly disturbing.

This religion is known as "Tanduzi" by the Desert Men; the name approximately translates as "way of the desert sorcerors." The clerics are called "desert sorcerors," or "duz" ("duz" is both the singular and plural form). Tanduzi has eight gods, corresponding to the eight nomadic tribes; the symbol of each tribal cult is the totem animal itself:

God (Sex)SphereCorresponding God [Religion]Holy Day
Antelope (Jin-Kashahadin) (M)herd animalsCanthor [Druidic]winter solstice
Camel (Jin-Jama) (M)fire, the sun and the desertUralor [Celestian & Elemental]summer solstice
Cat (Jin-Mubik) (F)truth, secrets and prophecyRashira [Celestian]vernal equinox
Eagle (Jin-Muzad) (M)night and the starsPhaor [Celestian](none)
Horse (Jin-Dakaran) (F)warfare and braveryDrumagira [Bloodletter]Festival of Berserkers (18 Heatblight)
Jackal (Jin-Hustan) (M)the moon, alertness and stealthDoshonor [Celestian]winter solstice
Lark (Jin-Heshik) (F)song, dance and beautyPranira [Quadralunic]1 Harvestmonth
Mantis (Jin-Kaghad) (M)luck, patience and cunning plans Kobor [Quadralunic]1 Greening

Duz (Desert Sorcerors)

Prerequisites include: Meditation, Survival (desert), Theology (with specialization).

Desert sorcerors (Duz) are born with a form of Limited Magery which depends on the god which bestowed it; some also bestow other advantages (see table below). Once a Desert Man is recognized as a Duz, he gains Clerical Rank 1 [5]; there is no higher rank. He is also Blessed with the ability to cast Divination at IQ [10]. The form of Divination depends on the god (see table below; if more than one is listed, choose only one).

GodLimited MageryOther AdvantagesDivination
AntelopeOne-College Only (Animal)Animal EmpathyHaruspication
CamelSun-Aspected(none)Pyromancy or Libranomancy
CatDance-Aspected(none)Galactomancy (p. G60)
EagleStar-AspectedAbsolute DirectionAstrology or Aeromancy
Horse***
JackalMoon-Aspected(none)Lunomancy
LarkMusical or Song(none)Oneiromancy
MantisSolitary Magery(none)Chiromancy

* Horse's clerics are actually Bloodletter Priests.

These clerics should take Discipline of Faith: Mysticism [-10]. Most also have Duty or Sense of Duty to their tribe.

Spheres of influence: Spell access is not limited, since Duz spells are learned as regular mage spells. Divine magic cannot be learned, and Consecrated Items and Sacred Vessels (pp. R104-105) are unknown. Because Duz have non-clerical magic, Tanduzi holy days (see above) have no effects on spell use, except for the Divination granted by the Blessed advantage. Because of the severity of this limitation, holy days have no point cost. (Horse Duz get the normal Bloodletter holy day.)

Shapeshifting: Some Duz have learned versions of the Shapeshifting spell appropriate to their totem animal, while other Duz--as well as some lay tribesmen--are natural weres. For details, see the following table:

Totem (Shi-)Shapeshifting (Spell)Shapeshifter (Were)Favored Familiars [M2+ only]
Antelopeuse Weredeer stats (P. CI 44)(not known) any desert animal
Camelnormal camel (p. BE38)(rumor only?)any desert animal
CatCaracal (p. AN95)(rumor only?)cat; caracal
Eaglesee pp. M25, 110see p. M110 (rumor only?)any bird of prey
Horseuse Werehorse stats (p. CI 44)see "Shapeshifters"N/A
Jackalnormal jackal (p. BE18)(unknown)any small canine (jackal, fox, etc.)
LarkST 3, DX 15, IQ 4, HT 12/4, Flying Speed 18(unknown)songbirds
Mantis(rumor only?)(unknown)(unknown)


Return to Religions of Arcadayn.

Return to the Arcadayn index. | Return to the Game Room. | Return to the Lair.

This page last updated 11/5/2003 by Timothy E. Emrick. | Copyright 1998-2003 Timothy E. Emrick.