Adventures in Arcadayn
Religions of Arcadayn
By Tim Emrick

Religion (Clerics)GodSphereSymbol
Bloodletter Cults (Clerics)Drumagira War, Pain Crossed Weapons (varies)
Celestian Church (Clerics) (all) Light, Cosmos, KnowledgeConcentric Circles
Doshonor Moon, Shadow, Competition, GuardianshipCrescent Moon
Phaor Stars, Travelers, TimeComet
Rashira Truth, Prophecy, Purity, PeaceEye
Tovanira Life, Death, HealingDawn-bloom
Uralor* Day, Fire, SunSun
Demon Cults Hadira Darkness, Night, MagicSpider
Mefira InsanityWhite Hand
Mukor PlagueRat
Shulkor Death, UndeadHorned Skull
Zukuvor Serpents, Poison, LiesSnake or Naga
Druidism (Druids) Canthor Animals, Hunting, Winter, VirilityHorned Man or Animal
Yanira Plants, Agriculture, Summer, FertilityMother Rune or Tree
Elemental Faiths (Clerics) Ingor Sky, Storms, StrengthLightning Bolt
Kemira Earth, Underground PlacesEarth Rune
Morovira Water, Seas, Rivers, FishTrident
Uralor* Day, Fire, SunSun
Faerie Shamanism (Shamans) Dananira Faerie, Magic (Portals)
Holy Avengers Kuldor Justice, Revenge Scourge and Fetters
Quadralunic Cults (Clerics) (all) Culture, CommunityWheel
Kobor Trickery, LuckKey or Cockscomb
Lastir Crafts, Science, TechnologyHammer
Palogira Messengers, Merchants, NegotiatorsWinged Woman
Pranira Arts, IllusionMirror
The Rune Path (Rune-Skalds) [11 gods] Runes, Secret Knowledge (runes)
Tanduzi (Desert Sorcerors) [8 totems] (varies by totem) (totem animal)

* Uralor is worshiped by both the Celestian Church and an Elemental Cult. These two faiths are not necessarily friendly to one another.

For information on the realms of the gods, see the Afterlife page.


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This page last updated 3/1/1999 by Timothy E. Emrick. | Copyright 1998-1999 Timothy E. Emrick.