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New Feats
DMG
General Feats
Name
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Prerequisites
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Benefit
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Improved Familiar
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Ability to acquire a new familiar, compatible alignment, sufficiently high level
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Acquire a new familiar from a non-standard list [DMG, p. 200]
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From Complete Adventurer, Complete Arcane, Complete Divine and Complete Warrior
Nearly all of the new feats in Complete Arcane (pp. 73-84), Complete Divine (pp. 77-86) and Complete Warrior (pp. 92-114) are available (too many to list here). Consult with the DM.
Draconic (Complete Arcane), and Faith (Complete Divine) feats are not available.
From Expanded Psionics Handbook
Psionics are not available to PCs, but the following new feats from the Expanded Psionics Handbook (pp. 41-52) are potentially useful in non-psionic campaigns:
General Feats
Name
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Prerequisites
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Benefit
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Cloak Dance
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Hide 10 ranks, Perform (dance) 2 ranks
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Spend an action to gain concealment
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Deadly Precision
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Dex 15, base attack bonus +5
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Reroll 1s on sneak attack dice
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Greater Manyshot 1
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Dex 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6
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Shoot 2 or more arrows simultaneously, even at separate targets
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Mind Over Body
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Con 13
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Heal ability damage more quickly
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Open Minded
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None
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+5 skill points
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Rapid Metabolism
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Con 13
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Heal hit points more quickly
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Reckless Offense
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Base attack bonus +1
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Take -4 AC to gain +2 melee attack bonus
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Sidestep Charge
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Dex 13, Dodge
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+4 bonus to AC against a charging foe
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Stand Still
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Str 13
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Attack of opportunity stops foe's movement
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1 A fighter may select this feat as one of his fighter bonus feats.
The Book of the Righteous
General Feats
Name
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Prerequisites
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Benefit
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Attached Soul
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Cha 13
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You can sustain more damage without dying than most people.
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Domain Specialization
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Wis 13, Cleric level 4.
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You can spontaneously cast spells on your domain list
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Complete Book of Eldritch Might
General Feats
Name
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Prerequisites
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Benefit
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Battle Touch
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Dex 15
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Your touch attack spells last longer, giving them more use in combat.
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Good Memory
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None
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You gain a +5 compentence bonus to remember things not covered in a Knowledge skill check.
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Magical Talent
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None
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You gain a +2 bonus to Knowledge (Arcana) and Spellcraft.
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Eldritch Feats
Name
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Prerequisites
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Benefit
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Aid Spellcasting
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Ability to cast arcane spells, Int 15, and Cha 15
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You add your knowledge and power to the casting of an allied arcanist's spells
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Conjure Mastery
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Cha 17, Caster Level 7th
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You learn how to get more powerful creatures when you cast summoning spells.
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Fuse With Item
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Cha 19, Caster Level 10th
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You can absorb a magic item into your body, taking on its essence and powers.
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Item Image
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Int 17, Caster Level 5th
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You bond yourself or someone else with a magic item by use of a tatoo.
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Lace Spell: Elemental Energies
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Int 17, Caster Level 5th
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You can add more damage to the spells you cast by lacing them with elemental energy.
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Lace Spell: Enemy Bane
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Int 17, Caster level 5th
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You can add more damage to the spells you cast when you cast them upon a chosen enemy.
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Lace Spell: Holy/Unholy
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Int 17, Caster Level 5th
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By lacing them with energy, you can add potency to the spells you cast against good or evil targets.
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Lace Spell: Lawful/Chaotic
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Int 17, Caster Level 5th
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By lacing them with energy, you can add potency to the spells you cast against lawful or chaotic targets.
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Lace Spell: Resistance
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Int 17, Caster Level 7th
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You make your spells more potent and harder to dispel
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Mirror Sight
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Cha 19, Caster Level 1st
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You can look through a mirror and see an image that is reflected in a specific other mirror or an individual reflected in any other mirror.
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Subliminal Spellcasting
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Cha 11, Caster Level 3rd, Bluff
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You can cast a spell so subtly as to make it extremely difficult to detect that it even happened.
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Spellsong Feats
(note that these feats are only allowed if you play a Variant Bard)
Name
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Prerequisites
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Benefit
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Accompaniment
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Ability to cast Spellsongs
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By using a musical instrument as a focus, your spellsongs overpower magical silence.
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Amplify Song (Forte)
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Ability to cast Spellsongs
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By making a Perform (Sing) check, you can increase the range of your spellsongs.
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Intensify Song (Crescendo)
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Ability to cast Spellsongs
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By making a Perform (Sing) check, you can increase the damage of your spellsongs.
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Sustain Song (Sostenuto)
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Ability to cast Spellsongs
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By making a Perform (Sing) check, you can increase the duration of your spellsongs.
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Vivify Song (Maestoso)
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Ability to cast Spellsongs
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By making a Perform (Sing) check, you can increase the DC of your spellsongs.
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Book of Hallowed Might
General Feats
Name
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Prerequisites
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Benefit
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Favored Enemy Strike
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Favored Enemy
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When attacking your favored enemy, you deal an additional 1d6 damage for every time you hit.
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Favored Enemy Strike, Critical
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Favored Enemy
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When inflicting a critical hit on your favored enemy, you deal an extra 1d10 damage.
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Blessed Feats
Name
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Prerequisites
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Benefit
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Call Down Divine Wrath
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Devout Faith, ability to turn undead, spellcaster level 9th, Wisdom 18
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by spending two turning attempts, you can attempt to stun all enemies within 30 feet
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Devout Faith
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DM approval
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You gain the Blessing of your god.
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Redeeming Grace
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Devout Faith, ability to turn undead, ability to remove curse or disease
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By spending a turning attempt, you can attempt to remove a curse or disease you would normaly not be able to
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Vow of Chastity
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Devout Faith
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As long as you keep your vow, you gain resistance to disease and poison
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Vow of Fidelity
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Devout Faith
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As long as you keep your vow, you gain resistance to charms and compulsions
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Vow of Obedience
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Devout Faith
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As long as you keep your vow, you gain the ability to cure your own wounds
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Vow of Poverty
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Devout Faith
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As long as you keep your vow, you gain an insight bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks
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Vow of Stability
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Devout Faith
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As long as you keep your vow, you gain the ability to spend two turning attempts to empower a spell
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Book of Iron Might
Arcane Battle Feats
Name
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Prerequisites
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Benefit
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Arcane Battle Mastery
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Int 13+, Base Attack Bonus +1
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Gain Concentration, Knowledge (Arcana), and Spellcraft as class skills.
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Animate Weapon
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Arcane Battle Mastery, Summon Spectral Squire, Base Attack Bonus +12
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You animate a weapon to fight for you.
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Arcane Weapon
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Arcane Battle Mastery, Base Attack Bonus +1
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Grant a weapon an enhancement bonus.
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Aspect of Battle
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Arcane Battle Mastery, Mind Strike, Serpent-Eyed Strike, Cha 13, and Base Attack Bonus +12
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Grant your enemies a penalty to attacks
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From Freeport Books
General Feats
Name
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Prerequisites
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Benefit
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Born Marine
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None
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Proficiency with cutlass [scimitar] and +2 bonus on Profession (sailor) checks
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Exotic Weapon Proficiency (Firearms) 1,4
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Base attack bonus +1
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No penalty on attacks with firearms
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Firearms Drill 1,3,4
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Dex 13+
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Reload firearms more quickly
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Greater Improved Initiative 1
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Improved Initiative, Lightning Reflexes
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+4 bonus on initiative checks
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Intellect Fortress
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Lawful alignment, Int 15
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Use Int modifier instead of Wis modifier on Will saves
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Pearl Diver
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None
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+2 bonus on Swim checks and +4 bonus on Con checks to hold breath
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Press Ganger
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Profession (sailor) 1 rank, Improved Initiative
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+2 bonus on Intimidate checks and +2 damage bonus on attacks doing nonlethal damage
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Razor Tongue
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Skill Focus (Intimidate)
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Add Int bonus to Intimidate checks
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Scoundrel's Luck
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Nonlawful alignment, Cha 15
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Use Cha modifier instead of Dex modifier on Reflex saves
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Skill Expertise 2
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Class skill, Int 13
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One class skill with key ability of Dex uses Int modifier instead
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Skill Finesse 2
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Class skill, Dex 13
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One class skill with key ability of Str uses Dex modifier instead
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1 A fighter may select this feat as one of his fighter bonus feats.
2 You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.
3 You can gain this feat multiple times. Its effects stack.
4 See "Firearms Rules" under Technology in Freeport.
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