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House Rules Skill Specializations New Feats Prestiege Classes The World Gods of Freeport Freeport Technology |
House RulesTable Rules
Book Use: During game, players should not refer to any books other than the following:
If you feel you need to consult specific material from another book (e.g., a prestige class from the DMG or the Book of the Righteous, or a favorite summoned monster from the MM), consult the DM. I'll probably allow you to print and use the relevant section(s) of the SRD or photocopy the page. Character Sheets: Once each new character has been approved for play, the player must give the DM a clean, legible and complete copy of the character sheet. Each time that the character changes level, the player must give the DM an updated copy. Character CreationAt campaign start, new characters will be created at 1st level, with maximum gp per class to spend on gear (including both mundane and magical items). See "Gear", below, for more guidelines and options. After the campaign starts, a new player may start a PC at the beginning of the level of the lowest-level PC. A player who changes characters may start a new PC at the beginning of the level below the lowest-level PC. Starting wealth by level can be found in the DMG, page 135. (The DM may adjust starting XP and wealth as he sees fit, based on the continuing PCs' status.) Ability Score Generation: The standard system (4d6, drop lowest, arrange as desired) will be used. Note, however, that dice convention #1 (see above) applies to these rolls. (The DM reserves the right to alter exceptionally high or low sets of scores. I'd prefer everyone to have total net modifiers within the +4 to +9 range.) Race & Class: Only races from the PHB will be allowed. Classes: All classes from the PHB will be allowed, except for paladins. (Paladins exist in the world, but are not really appropriate for PCs in this campaign.) In addition, the following classes from other sources are allowed:
Clerics: Clerics are limited to the gods listed in the Book of the Righteous and Harrimast. Summary of the Gods in the campaign can be found here Druid errata: Crocodile should only appear on the 4th-level table. Skills: Campaign-specific lists of specializations for Craft, Knowledge, Perform, Profession, and Speak Language are found here. Rules for using closely-related skills are also found on that page. Feats: New Freeport-specific feats are available, as are feats from some other sources; see New Feats for details. Specific house rules on feats follow:
Alignment: Any non-evil. Gear: See the PHB and DMG for available gear and market prices. In addition, most mundane items in the (3.0) Arms and Equipment Guide are available. See also Technology for notes on special equipment available in the city. All purchases are subject to DM approval. The following options and rules affecting starting wealth are in effect:
Spells: See Spells, below. Psionics: Not available. Experience & AdvancementExperience Awards (PHB, pp. 58-60; DMG, pp. 36-41): The bulk of XP will be gained from overcoming challenging encounters, per the standard award system. Other sources of XP include:
Advancing Levels (PHB, pp. 58-60; DMG, pp. 197-198): PCs are assumed to have the time and resources necessary for training between adventures. Unusual circumstances (such as researching rare spells) may require special costs. Learning New Wizard Spells (PHB, pp. 178-179): Learning a new spell from a NPC wizard usually costs twice what the NPC would charge to cast the spell for a character (PHB, pp. 129, 132). If the PC has access to an appropriate mentor, that NPC may teach spells at a discount. Two PC wizards may either share freely or negotiate other terms. Multiclassing (PHB, pp. 59-60): Beyond the normal rules, no restrictions on multiclassing will be imposed except for plausibility in making such a change. (See the example of the rogue Lidda gaining a wizard level.) Prestige Classes (DMG, pp. 176-197): Several prestige classes will become available (on a limited basis) when PCs reach sufficient level to qualify for them (usually 5th-7th level minimum). See the Prestige Classes page for a list of allowed PrC's. CombatNew characters may have three Combat Maneuvers at creation, and may switch out one maneuver every two levels. No maneuver may have enough drawbacks to gain a bonus to attack rolls. Miniatures: Miniatures, counters, and battle maps will be used for most combats (as well as a few other situations). The DM has counters for PCs and many NPCs/creatures; players may provide their own miniatures for their PCs, if they prefer. SpellsAll PHB spells are available. Spells new to the Freeport setting are available during play. House rules on specific spells follow:
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