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Prestige Classes
The following prestige classes are available to PCs in the Heros of Freeport campaign. For class details, see the source book; for Freeport-specific classes, consult with the DM.
DMG Prestige Classes
- Arcane Archer
- Arcane Trickster
- Duelist
- Dwarven Defender
- Horizon Walker
- Loremaster
- Mystic Theurge
- Shadowdancer
- Thaumaturgist
Complete Adventurer Prestige Classes
- Animal Lord
- Beastmaster
- Bloodhound
- Daggerspell Mage
- Dread Pirate
- Exemplar
- Master of Many Forms
- Streetfighter
- Tempest
- Thief-Acrobat
- Vigilante
- Virtuoso
Complete Arcane Prestige Classes
- Argent Savant
- Blood Magus
- Effigy Master
- Elemental Savant
- Enlightened Fist
- Fatespinner
- Geometer
- Initiate of the Sevenfold Veil
- Master Transmogrifist
- Mindbender
- Seeker of the Song
- Sublime Chord
Complete Divine Prestige Classes
- Contemplative
- Divine Crusader
- Divine Oracle
- Geomancer
- Pious Templar
- Sacred Fist
- Temple Raider of Olidammara [worships Darmon]
- Warpriest
Complete Warrior Prestige Classes
- Bladesinger
- Dark Hunter
- Dervish
- Drunken Master
- Exotic Weapon Master
- Hunter of the Dead
- Invisible Blade
- Master Thrower
- Master of the Unseen Hand
- Order of the Bow Initiate
- Rage Mage
- Reaping Mauler
- Spellsword
- Stonelord
- Tattooed Monk
- War Chanter
- Warshaper
Complete Book of Eldritch Might
- Diplomancer
- Eldritch Warrior
- Embermage
- Graven One
- Knight of the Chord
- Song Mage
Book of Hallowed Might
Freeport-Specific Prestige Classes
For these PrC's, a brief summary and the prerequisites (PR) are provided. Consult with the DM if interested in the class.
- Freeport Pirate: A buccaneer who forgoes armor for maneuverability, and who gains extra skill with pirate weapons.
PR: any nonlawful; Base Atk +4; Dodge, Weapon Focus (cutlass [scimitar] or boarding pike [spear]); Knowledge (nature) 2, Profession (sailor) 4, Swim 4; 3 voyages as a crewman on a pirate ship.
- Gambler: An expert at playing games of chance, manipulating others, and detecting falsehoods.
PR: any nonlawful; Alertness; Bluff 4, Diplomacy 4, Gather Information 2, Profession (gambler) 7, Sense Motive 3.
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