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And now for the page that everyone has been waiting for!!!

Are you tired of getting fragged on-line? Can't seem to kill a certain type of bug? Can't get the hang of landing on platforms? Or just want to know how to improve your score?

Then this is the page for you!

After reading, studying and memorising these tips, just maybe, you'll finally be able to beat that smart a** on the IGZ.

Got a tip or strategy that you want to share? Submit it here and let others know how smart you are! :)

Single-player

Multi-player

Controls and Views

Cheats

 

Single-player

  • Conserve your ammo - Soften up the bugs with your heavy weapons, but then switch to the pulse-rifle to finish them off. If you run out of rifle charge, switch to auto-rifle of flame-thrower while the rifle recharges. It may take longer to get the kill, but you will have more heavy ammo for the other bugs. (mikemuck)

  • Use your jet pack - Don't forget to use the verticle when firing on the bugs. Strafe left and right, but also use your jet pack. Flying and shooting takes practice, but it will pay-off in the long run. (mikemuck)

  • Keep to the high ground whenever possible, particularly in the larger cave areas where visibility can be poor and you need to be ready for anything--walk high on the side walls and you'll survivability will increase dramatically. You'll stay out of range of a lot of the lobbed weapons and you'll have great visibility for sniping, which you should do whenever possible. Take the high ground take your time (if you have it to take) killing off resistance. Soldiers that just go charging in to fights will find themselves hitting that f2 key over and over. (anonymous)


 


Multi-player

  • Weapons selection - Be sure to pick weapons applicable to the world and game type you are playing. If you expect a lot of people to be using glider wings, be sure to take guided missiles. Cluster grenades are great for the interior levels. It isn't that hard to figure out, just take the time to think about your weapon choice each game. (anonymous)

  • Gauss cannon - The Gauss cannon is probably my favorite weapon. It takes a lot of practice to master, but once you have it down it is an immensely powerful weapon. Start by picking people off when they are standing on top of pillars, once you can do that reliably try for moving targets. One of my favorite tactics is to drop down off of a pillar, or from glider with guided missiles and gauss cannon firing. (anonymous)

  • Mines - If you have proximity mines don't be shy about dropping them. They only trigger on enemies, so you can use them to secure areas. Lay 4 or 5 where you think people will be. For example, respawn points, powerups, key pillars, room entrances, places where people stop to refuel jump jets, blue/red bases during capture the flag, etc. (anonymous)

  • Remote mine - Remember that if you drop a remote mine and die before you detonate it, you will be able to trigger it when you respawn. Think about that the next time someone is killing you. Nothing is better than respawning in with an armed mine sitting next to your enemy. (anonymous)

  • Water - Water obscures vision, but not tracking. Lock onto a target and you will know where to shoot. Take advantage of your enemies slow down and poor visibility to finish them off. Don't go into the water after them, kill them from above the surface where you have the advantage. (anonymous)

  • Never stand still - If you are standing still you might as well paint a bullseye on your suit. Make people work for their kill. (anonymous)

  • Evading - If you are on the receiving end of the damage, don't just stand and fight, try running backwards and firing. Also remember to drop proximity mines, if they want to chase you they have to pay the price. (anonymous)

  • Stay on target - Lock on a target and finish them off. Don't get distracted until your target is dead. You get points for damaging people but kills are better. (anonymous)

  • Run away - There is no shame in running from a fight. It is even faster to fly/glide away to safety. Remember, "He who runs away, lives to come back and kick a**". (mikemuck)

  • Mines mines mines...

    When it comes to self defense or keen land management, mines are the key. Here are a few tips on how to effectively utilize your mines.

    1. What mine is for me? Well, first of never, ever choose timed mines. They are set to go off in 10 seconds, but unless you are VERY good at directing traffic with your flechette cannon, they are otherwise worthless. Remember the old question, "If a mime is falls down in the woods does anyone hear it?" Well, if you can't see when or where your timed mine is detonating it is tactically useless. Always choose either proximity mines or remote mines.

    2. In CTF, there is nothing more usefull than promximity mines. Each base, in the trial version at least, has two main entrances which are easily blocked by proximity mines. These not only inflict rightous damage, but serve as an early warning system. Another fine place for these nasty little bitches is surrounding your own flag. Put them right on top of the base! But remember, it takes quite a few (like > 4) mines to destroy a healthy marine in dreadnaught armor.

    3. Be sure to always equip your armor with remote mines. These have a number of uses. The best use I've had for these is bush-wacking an opponent. When you have your ECM masked, it is easy to trail an opponent. This will allow you to set remote mines, and observe their locations until the hapless victim comes too close. Since you can drop remote mines, choose to shoot another weapon, and then return to detonate the remote mine...this tactic is very versitile and has proved its effectiveness a number of times.
    I also have found that remote mines are the best weapon for shaking people off your tail. Since you control their detonation, it is easy (and helpful) to drop a mine, fly upwards immediately, and destroy it--hopefully getting your trailing opponent within its blast area.

    4. The final, and most fun, use of remote mines is a death-from-above tactic. Fly over the heads of your opponents, or run in front of their projected path, and drop a mine. I have had great success with this tactic, especially since remote mines can be detonated before they hit the ground!!!

    I hope this suggestion prove helpful. Happy hunting, marines dismissed...(Sgt. L0cutus)

 


Controls and Views

  • Outwars has a complex control scheme, so time spent customizing it to your playing style is time well spent. I like to use the mouse and keyboard. I've mapped all the important keyboard commands to the numeric keypad, and use it for things like forward/backward, strafe, target selection, center view, glider wings. I can keep my left hand on the keypad and my right on the mouse and access all the needed keys. (anonymous)

  • Falling - Remember it is faster to go down than go up. When you are flying and trying to evade someone, don't try to fly up, just fall. Turn off your glider wings, and you can drop like a stone. Also remember that if you are falling and out of jump jet fuel, a quick tap on the glider wing key will save you the damage. (anonymous)

  • Suits - The heavier suits are easier to lock onto, slower and have less jump jet fuel. Think about the level, and how you plan to play the game when selecting your suit. It isn't always the best choice to take the biggest heaviest suit. (anonymous)

  • Jump jet landings - The main key to jump jet landings is to look down as you try to land. You may also try the 'far third person view' (F7) and turning off the hud (H). In this view mode, you can actually see your feet. (mikemuck)

 


  Cheats

  • Normally, I would not be promoting a cheat that gives some users an unfair advantage in an on-line game. This cheat is already know by enough people, that it only makes sense to let everyone know about it.
    This cheat will allow you access to all armor types and all weapons in the demo version. When selecting an item (armor type), click on the last visable option (ie Combat suit), and then press the down arrow key. You should now see the other two armor types in the list. This same procedure works when selecting weapons.

 


 

 


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