notice the article calls the game Minesweep instead of Minestorm
PLEASE CALL HOME
Atari`s recently published E.T. cartridge is notable for a number of reasons. Its the first game designed with a significant imput from a cinematographer ( Steven Spielburg ),and the first non-educational Atari title aimed squarely at the youngest age bracket of home Gamers. E.T. has proven unexpectedly controversial among players. Critics charge that that the cartridge looks hasty and lacks sophisticated play-action, but others vociferously defend the game on the grounds that it is faithful to the spirit of the film and of sutible complexity for those who are most likely to be interested in such a game.
I wonder if the same people still defend the game?
ACTV ROLLS INTEL CARTS
The first Intellivision-compatable cartridges from the team over at ACTV have just hit the shelves, much to our delight. New arrivals, which by the way are a bundle of fun, bring Pitfall, a jungle adventure designed by Steve Crane and a calf-roping extravaganza, Stampede by Bob Whitehead, to the Intellivision-owning community for the first time.
what do you think INTEL would do to them in 1998?
FIVE FIRSTS
Firsts: The first video game with vector graphics was SPACE WARS. The first game with color vector graphics was SPACE FURY. The first game with a track-ball was NFL FOOTBALL. The first game with hyperspace was SPACE WARS.
When the game was designed, the cities in MISSLE COMMAND were intended to represent six cities on the California coast: Eureca, San Francisco, San Lois Obispo, Santa Barbra, Los Angeles, and San Diego.
TEMPEST TRIVIA
Programmers of TEMPEST made a mistake that they were once reluctant to admit. Some gamers discovered that if they scored 630,000 points (the record is almost 999,000), the machine would give them 40 free games. Wow! Much to arcade owners dismay, they couldn`t figure out what had happened. Atari was told and they admitted that the mistake was in the program. Some games have been fixed, but there are still some special TEMPESTS out there. just waiting.
THE RAINBOW EFFECT
The rainbow effect happens when you eliminate a column of invaders in SPACE INVADERS by shooting the bottom INVADER last. This isn`t super simple. A preferred style by pros is to shoot the column from the top down--every time you successfully do this, a color burst appears from the bottom of the screen and grows as it heads upward. You can also get a big point bonus. If you take out the column at the far left last, you get an even larger bonus of points. This is the real secret to a super high SPACE INVADERS score.
Rayth`s Realm Another of my sites
2600 connection Great magazine, lots of info
Sean Kelly`s page Multicarts!!! nice prices
Tomorrow`s Heroes Retro Times!! a must read every month
Atari Times Another great magazine
Rogmeisters message board A fun place to talk about games
Jagman`s pageLots of Jaguar info and links
Ethan`s hand-heldsA nice hand-held site that is growing
Colin`s page Great pix of hard to find classic items
A FULL PAGE ADD FOR X-MAN
the hardest to find of the adult 2600 carts.
This sight is for Classic video games, home and arcade
reptiles
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