DISCWORLD 2 - Act 2 :Come Die With MePrologue and Death Certificate. High Energy Facility, Garden.
Shades, Mortuary, Sewers, Warehouse, Mortuary, Shades.
Act 2 Part 1 :The Band. Djelibeybi, Hill.
Act 2 Part 2 :The Jingle. Pyramids, Oasis, Cartwheel, Bonedie Beach, Anthill, Dining Hall, Anthill, High Energy Facility, Garden, Cartwheel.
Act 2 Part 3 :The Novelty. Holywood, Docks.
Act 2 Part 4 :The Babe and Intermezzo. Holywood, Djelibeybi, Holywood.
Act 2 Part 5 :The Photograph. Mortuary, Dining Hall, Forest, Stones, HolyWood.
Act 2 Part 6 :The Stunt Double and Intermezzo.. Shades, Bonedie Beach, Cave, Shades, Projection Room.
Prologue to Act 2.
Act 2 opens at the Unseen University. Go into the High Energy Facility and look at Hex. Talk to Skazz who will ask that more Ants be provided.
Go into the Garden, get the Hoops, and talk to the Suffrajester who is tied to the Birdhouse.
Go to the Shades and talk to the Dead Collector who will tell Rincewind that he needs a Death Certificate. Go into the Mortuary, and talk to the Mortician who will tell Rincewind the criteria for getting one. Go to the Warehouse and use the Pick on the Ice. Go back to the Mortuary. Use the Mirror on the Bunsen Burner, then put it back on the Bench. Use the Slab, then use the Wooden Arm and the Ice on Rincewind. Talk to the Mortician. He gives Rincewind the Death Certificate after examining him, including a rather distateful and juvenile piece of by play.
Give the Death Certificate to the Dead Collector. A long animated sequence ensues, during which DEATH says that he will only come back if he feels popular, Rincewind decides to make a Clickie with DEATH as the star, and Dibbler agrees to make it if Rincewind can find a Babe, a Band, a Jingle, and a Novelty.
The sequence ends with Rincewind on a map including Ankh-Morpork, Djelibeybi, the Hill, HolyWood, and Oasis, and the Pyramids. XXXX Land is off the map.
The Cartwheel, and the Forest appear later in Act 2.
The quest for the Clickie is the focus of the early part of Act 2, and for the Photograph for the next part. Some of the prerequisites have their own quests. Rincewind speaks of quests within quests like Russian Dolls.
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Act 2 Part 1 :The Band
Go to Djelibeybi. Get a Camel but leave it parked at the palms for the moment. Go into the city and (after the animated sequence) into the Architect's Shop. Get the Poster. Go further into the city and talk to D'Blah. Talk to Uri Djeller, and use the Hoops on him. Use the straightened Hoops on the Poster to produce the Pyramid. Talk to the Rock Seller about the Rock Candy, and see it taken away. Go up the alley to the Stoning Area and get the Stake.
Go back to the Camel and double click on it. The main map will appear, with the addition of the Cartwheel. Go to the Hill. Talk to Bone Idle and use the Knife on him. Rincewind now has the Band.[Feedback] [Home Page] [Top of Page]
Act 2 Part 2 :The Jingle
While Rincewind is in Djelibeybi go to the Pyramids. Get the Glue Pot. Use the Scissors on the Bandage and the Bandage on the Wooden Arm.
Go to the Oasis, and use the bandaged Wooden Arm on the Rotten Arm and its Ring. The Vultures will follow.
Go to the Cartwheel, and talk to S.T. Ungulant, who says that he will give the Jingle in return for the answer to the queston Why?
Go to Bonedie Beach on XXXX Land, and talk to Point-Me-Own-Bone Dibbjla. Look at the Bent Stick. Get the Basket. Go east to the Anthill.
Go back to the Dining Hall and use the Basket on the Food. Go back to the Anthill and use the Basket on it to get the Ants.
Go back to the High Energy Facility, and use the Basket/Ants on Hex. Then use the Clay Pot on Hex. Talk to Skazz. Use the Pyramid on Hex. Talk to Skazz again to get the Answer.
While in the area go to the Garden, and use the Stake on the Compost Heap. Get the Suffrajester.
Go back to S.T. Ungulant and give him the Answer. Rincewind now has the Jingle.
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Act 2 Part 3 :The Novelty
This one is quite simple. Go to Holywood. Go past the Castle, and get the Weight and the Number. Use the Number on the Weight.
Go to the Docks, and use the Weight on the Hook. Get the Novelty.
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Act 2 Part 4 :The Babe and Intermezzo
Go to HolyWood. Go east past the Castle, the street, and the Imps to the Trailer. Look at the Door, then talk to the Troll Guard using the Key icon. Talk to the Babe, who will say that she wants a Diamond.
Go to the Stoning Area in Djelibeybi, and use the Suffrajester on the Hole. This will trigger an animated sequence, after which Rincewind can get the Rock Candy and the Rope.
Go back to the Trailer, and give the Rock Candy to the Troll Guard. Use the Rope on the Guard, and get the Diamond Tooth. Give it to the the Babe.
Go north, and give the Band, the Babe, the Jingle, and the Novelty to Dibbler. He reminds Rincewind that he still needs DEATH as the main attraction. Go west to the opening just to the west of the Piano. After a long animated sequence the Makeup Girl will insist that Rincewind bring her a Photograph of the Elven Queen. Talk to her again, and she will tell Rincewind to talk to a witch.
[Feedback] [Home Page] [Top of Page] Act 2 Part 5 :The Photograph
Go to the Imps and talk to the Trainer. Get the Camera. Try to get the Imp from the Water cooler, and watch him use the Paint Pot on himself and hide in the Set. Use the Paint Pot on the Bent Stick, and the Bent Stick on the Imp. Use the Imp on the Camera.
Go to the Castle and get the Horse Costume from the Dwarf Woman in exchange for the Ring.
Go the the Mortuary. Talk to Casanunda to get rid of him, then talk to Granny Weatherwax about the Elven Queen. She will tell Rincewind that he needs a Unicorn Costume. When she has done so the Forest appears on the main map.
Use the Glue Pot on the Hooter, and the Hooter on the Horse Costume to make the Unicorn Costume.
Unicorns have four legs, so go the the Dining Hall and talk to the Librarian. Put the Unicorn/Librarian in the Luggage for now.
Go to the Forest, then east to the Stones. The Luggage cannot pass the Magic Field, so put the Money Pouch from Rincewind's inventory in the Luggage, and the Camera and Unicorn/Librarian into Rincewind's inventory. Pass through the Magic Field. Use the Unicorn/Librarian on Rincewind. Another animated sequence will ensue. Use the Camera on the Elven Queen, and then leave with the Photograph.
Go back to the Makeup Girl and give her the Photograph. After the scene shifts to the set double click on Dibbler. After another long and tedious animated sequence Rincewind will be sent to find a Stunt Double for DEATH.
[Feedback] [Home Page] [Top of Page] Act 2 Part 6 :The Stunt Double and Intermezzo
Go to the Shades. Use the Death Certificate on the Door on the left up the stairs. Use the Closet, and talk to the Black Sheep, who will say that he needs proof that he was born overseas.
Go to Bonedie Beach. Use the Saw on the Ironing Board to make a Surfboard. Use the Glue on the Surfboard. Use the Surfboard on Rincewind, and he will go to the Cave. Use the Camera on the Paintings.
Go back to the Black Sheep and give him the Film. During the longest and most boring animated sequence yet the Black Sheep will act as DEATH's Stunt Double and the Clickie will be completed. Then it will be shown and panned, and Rincewind will appear in the Projection Room.
Since the objects here can only be used in this room I have not given any links. Get the Reel. Use the Reel on the Device, then the remaining Film of the Elven Queen on the Device. Use the Reel on the Projector. After yet another animated sequence Act 3 will start, with Rincewind in DEATH's Realm.