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Actually, the Chrysler Building is the thing
most worth noting in the EX-mode. Start a new game through EX-mode, and the Chrysler
Building will be on the map of New York City. You can go there any time during Day 2
(which is the first time you see the map of the city) and on. It is not wise, however, to
go there in the beginning of the game. Although you'll have your best weapon and armor
from last game, you do not keep your levels, and even a good armor does not offset low hit
points. Also, you should accumulate a large amount of ammunition before entering,
otherwise you'll run out after climbing the first few floors. A good way to go about this is to play through the game again. The monsters, although they are tougher (more HP, harder attacks), are pretty easy since you have the M8000, and you also get a mass amount of bonus points at the end of each day. By the time you kill the T-Rex again, you'll be at least level 30, collected a lot of ammunition, weapons, and armor. Don't go to the top floor of the museum, otherwise you won't be able to go back to the map of New York City before the game ends.Now you're ready to enter the Chrysler Building. Notice that the monsters here are much harder than the ones you'll find elsewhere, and they give low experience, too, making this a bad place to gain levels. On every floor is a storage room where you can find good items, an elevator that requires a key to operate, and stairs to the next floor. Every ten floors is a boss fight, and when you win, you'll get the key to operate the elevators for the previous ten floors. Each "package" is randomly determined for every ten floors. You might find one package on the second floor, or on the ninth floor, but never on the nineteenth floor. Also, for every Offense, Defense, PE, CR Evade, etc., you may get a +1, +2, +3 or +4 each time you pick up, so I won't bother to include that from now. Floors 2-10 PE, M79-4 grenade launcher, Kv Jacket Bullet Cap, Range, Rocket Ammo, Tool CR Evade, Offense, USP-2 handgun, Tool M1911A4 handgun, Sp Vest 2, Tool, Tool CR Evade, M16A2 rifle, Tool P38 T Card, CR Evade, PE, P228 handgun CR Evade, Sv Jacket Defense, PE, P226 handgun Bullet Cap, Offense, Offense Floors 11-20 Defense, Cr Jacket Tool, Treasurebox (monster) M203-5 grenade launcher, Tool, Tool Bullet Cap, M96 handgun, Tool Kasul T Card, Offense, Rocket Ammo Defense, Club 4, Super Tool AM44 handgun, P229 handgun PE, Sp Suit 1 Bhawk T Card, Range, Full UZ machinegun Kv Suit 1, Tool Floors 21-30 Tool, Treasurebox (monster) PPKS T Card, Tool, Tool Bullet Cap, Tool, Super Tool CR Evade, Mark 23 handgun, Super Tool Offense, M870-2, Tool Defense, Type64 rifle Cm Jacket, Treasurebox (monster) M1 T Card, Offense, B Jacket 2 CR Evade, Range M79-5 grenade launcher, Sv Suit 1, Tool Floors 31-40 Bullet Cap, PSG-1 rifle, Full Cure, Tool Cm Suit 1, Full Recover, Tool Defense, Sv Suit 2, Rocket Ammo, Tool BAR T Card, MK5 T Card, MP5A5 machinegun, Sp Armor 1 Tool, Treasurebox (monster) MP44 T Card, Treasurebox (monster) MG42 T Card, CR Evade, Defense, M1911A5 handgun Range, Maverick shotgun Kv Armor 1, Treasurebox (monster) Tool, Treasurebox (monster) Floors 41-50 M29 T Card, SAR rifle, Tool M73 T Card, PE, AT4-1 rocket launcher, Super Tool Bullet Cap, Tool Cr Suit 1, Treasurebox (monster) USP-3 handgun, Treasurebox (monster) Offense, Range, Cm Armor 1, Rocket Ammo, Tool Treasurebox (monster), Treasurebox (monster) Tool, Treasurebox (monster) B Suit 1, Treasurebox (monster) Offense, G20 handgun, Sv Armor 1, Tool Floors 51-60 Type38 T Card, CR Evade, Sp Armor 2 MP5SD6 machinegun B Suit 2, Treasurebox (monster) M712 handgun, Treasurebox (monster) PE, S12 shotgun, Cr Armor, Full Recover Treasurebox (monster), Treasurebox(monster) Full Cure, Treasurebox (monster) FA-MAS rifle, Treasurebox (monster) Defense, Range Tool, Tool, Tool Floors 61-70 PE, M500 shotgun, M500-2 shotgun, Full Recover Defense, Treasurebox (monster) Treasurebox (monster), Treasurebox (monster) Range, XM177E2 rifle, Full Cure, Tool Treasurebox (monster), Treasurebox (monster) Bullet Cap, Cm Armor 2, Super Tool M96R handgun, B Armor, Tool, Super Tool Type3 T Card, Treasurebox (monster) Eagle T Card, PE, Club 5, Cr Armor 2 Offense, M203-6 grenade launcher, Sv Armor 2 Every ten levels there is a boss. They can get pretty annoying since you can't save before the fight. Kill them to get the keys to the elevators. 10th Floor Spider Level: 24 HP: 1000 EXP: 100 This spider is the same as the one you fought on the roof of the hospital. It should be pretty easy by now, especially since you have a good weapon. There's also less room to move around, so the fireball is a little harder to dodge, but you can always heal. 20th Floor Alligators Level: 29 HP: 1200, 1200 EXP: 300 Again, these guys are just like the one you fought against in the Carnegie Hall Sewers. Each have only one target, and although there are two of them, the fight should still be easy. 30th Floor Centipede Level: 34 HP: 1500 (first stage), 1200 (head), 800 (tail), 600 (body), 600 (body) EXP: 800 This is the same as the boss you fought in the Subway on day five. I don't know what more to say. :( Actually, the first part is pretty easy. Just stick to its side and it won't be able to hurt you by lunging. The fight gets hard when it splits up into four separate parts. Kill one part as quickly as you can so you'll take less damage when you get hit. Also, if he head hits you, you'll be poisoned, and if the tail hits you, you'll be blinded. Same strategy, though. If you don't get hit, you won't be affected. 40th Floor Triceratops Level: 39 HP: 1600 (first stage), 1600 (second stage) EXP: 2,500 Again, this is the same Triceratops you beat in the Museum on day five. For some reason, this boss is easier than the one on the 30th floor. Using the Mark 23, I killed the first stage before it got two attacks out. In the second stage, the triceratops attacks more often, and uses only the lightning bolts, and no longer charges. Still, it should be no trouble. And although this is like the one you fought in the Museum, freezing rounds do no special damage to it. 50th Floor Cockroach Level: 49 HP: 4200 (main), 1200 (hatchling) EXP: 5,000 Ah, finally an original boss here. At first, only one roach appears, and it has only one attack, which is swiping you with its antenna. To avoid, _simply_ run away from the roach if it's approaching you. It will run up to you, and then attack with its antenna. If you start running by the time the attack is already coming out, you won't make it. After you deal a certain amount of damage, the roach will fly into the air and another roach will hatch out of an egg. The groundling roach is just like the original one when it was on the ground. The now airborne roach attacks by shooting white fire at you. There's nothing special you need to do to avoid it. Just don't get hit by it. 60th Floor Crab Level: 59 HP: 6400 (head), 1600 (claws) EXP: 10,000 The Crab is very similar to the crab in the Warehouse. Note that this one moves a LOT faster, so you have to use Haste to keep up. Otherwise, the strategy is the same as before. Stay to its side, kill the claws first, then the defense of the head lowers, then destroy the head. Although its eye lasers are nothing to worry about, the bubble attack does an insane amount of damage, so you should be extra careful when dodging. 70th Floor Bees Level: 74 HP: 12000 (Main), 600 (Small), 1200 (Large) EXP: 20,000 This battle is really tough. Hopefully you saved up a good amount of Medicine 4 and Revives during your flight up the last ten floors. The main bee (the largest one) has three attacks. The first is where it shoots a wall of orange light at you, and then two sickles fly out after it. Just one hit from one of them alone deals over 500 damage. The wall is pretty easy to dodge if you're not caught shooting, so don't go crazy firing at it. Whichever side of the screen you're standing on, the bee will move to the top of that side, and fire the wall at you. From here, just run to the opposite side of the screen, and the wall should come out once you're out of range. Continue running and the sickles will miss you, also. The second attack is unavoidable once it comes out. It paralyzes you for several seconds, allowing the other bees to get licks on you, and then a white light deals around 400 damage to you. Not much you can do about this. But I _think_ the main bee uses this only when it's in the center of the screen _and_ when you're in front of it. The third attack is a lame swipe with its leg which is easily avoided. As for the small bees, they fly around stinging you occasionally. Again, they're easy to dodge unless you're caught shooting. Getting hit by the stingers will poison you. The small bees can also heal the main bee for 200 points of damage. Unfortunately, once you kill the small bees, more take their place. Also, there are large bees that don't appear as often. They're pretty easy to avoid since they're so slow, but they have range attacks to use when you're far away. Getting hit by their ranged attacks will confuse you. Each bee alone isn't too tough, but all of them in one fight makes a very tough battle. It's best if you have the burst effect on your weapon so you can hit the main bee and the healer bees with one shot, otherwise it will take forever to take away all 12000 of its hitpoints. 77th Floor Eve Level: 99 HP: 45000 EXP: 0 Ahh, the final showdown with Eve. This battle is really tough. Hopefully, you've been stocking up on Medicine and Revives, and that you've upgraded your weapon pretty good (300+ Attack) or else the fight will be over quickly (for you). Anyway, the first thing you should note is that Eve has a little helper. You should NEVER attack Eve while the helper is on the screen, or else the helper will heal Eve in increasing increments (1000, 2000, 3000, etc). Basically, you should only attack Eve right after she completes an attack, or immediately after the helper has left the screen (make sure its shadow is completely gone before you start shooting, just to be safe). In the beginning, Eve will float around, and then teleport right next to you. Quickly run away from her. Eve will teleport and appear right next to you again, and immediately follow with an attack. To dodge this attack, run a clockwise circle around Eve. Once she misses her attack, shoot her as much as you possibly can, but stop when she teleports (away from you, this time). After teleporting away, Eve will float around again, and may use her teleport attack on you again, or she may also call down her helper to inflict a status ailment on you. Once you bring Eve down to two-thirds of her hitpoints, Eve will start using another attack. The helper will come down and charge Eve up for an attack. When this happens, Eve will float to a corner, charge up, and then fly to the other side of the room, ramming you, and knocking you down to 1 HP and removing all status benefits. I found this impossible to dodge, even with haste. However, after charging up, Eve will be stunned, allowing you to get a good deal of hits on her. Once she regains composure, though, stop firing, and wait to see what she'll do next. Also, Eve's teleport attack will have another hit. First, she'll teleport near you and attack (still run clockwise to dodge it), and then teleport near you again and kick at you. To dodge the kick, you have to run counter-clockwise. I found it possible to dodge only with haste on. When Eve is at a third of her hit points, she'll use her charge-up ramming move without her having to call on the helper. In addition, the teleport attack will have another attack. After the kick comes out, she'll teleport near you again, and try to hit you with a somersault kick. Dodge this by running to the side in either direction. When I saw Eve teleporting right next to me, I immediately casted Haste so I would be able to dodge the following attacks more easily. After she missed, I would shoot her until she teleported away. When the helper came down, I'd wait until it left, then start shooting Eve again. When I saw Eve preparing for her charge-up attack, I'd switch to a different armor, and then switch back to get my PE moving again. After getting hit, I'd cast Preraise (just in case), let the autocure kick in, and shoot her about six times. Sounds pretty simple, right? Well, seeing as how she has so many hitpoints, it might take a while to kill her. Theoretically, she should not be able to kill you, since you can dodge all but the 1 HP attack, but you should bring plenty of Medicine just in case. Good luck! It took me half an hour to beat her... |
General Notes
Day 1 - Resonance
Day 2 - Fusion
Day 3 - Selection
Day 4 - Conception
Day 5 - Evolution
Day 6 - Liberation
The Chrysler Building
Weapons & Armor