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N.Y.P.D. 17th Precinct

Weapons: MPK5 machine gun
Armor: -
You'll start in Baker's office. Go outside to the main hallway and enter the locker room, and use the Locker Key to get the Trading Card. Go the Basement and, at the bottom of the stairs, go north to the end of the hall and enter the Storage Room. You'll find the MP5K machine gun and a tool in the chests inside. There's also an Offense +1 (or Offense +2 20% of the time). You could have gotten this items the day before after you picked up the Storage Key, that is, if you wanted to backtrack. Talk to Wayne, who is now running the show. There will be some new options available to you, and the Trading Cards you picked up act as Mod Permits now.

Go up to the top floor and enter the Crime Lab. You'll find Maeda snooping around here. Talk to him, take the Ammo +30 from Daniel, and leave the headquarters. Head to St. Francis Hospital now.

St. Francis Hospital

Weapons: M79 grenade launcher, Micro UZ or M10 machine gun, G3A3 rifle, G23 handgun
Armor: B Vest 1, Sp Jacket

Move right a little bit and talk to Meada, who will give you the Mayoke before you head in. Now enter the hospital. Inside, take note of the telephone on the counter, because you'll be using it alot. Once you've used the phone (or not), go down to the waiting area, then to the left and open the chest beside the two chairs for an Ammo +15. Go up now, and then take a left. Press the elevator button, then go inside. Press the button inside and you'll arrive at the basement.

Exit the elevator, then go down. Go up at the next screen, and then take the first door on your right. Examine the glittering object on top of the shelf to get the Fuse 1, then open the chest in the bottom left corner for the M79 grenade launcher. Search for a chest in the topright corner of the room for an Ammo +30, then leave via the door in the upper left corner.

Go up and follow the little girl, and instead of attempting the locked double doors, go left to enter another room. Get the Medicine 3 in the chest, open the desk drawers on the right side for an Autopsy Key, then use the phone to save. Now leave the room through the west exit. Go down and pick up the Defense +1 (or Defense +2 20% of the time) in the chest at the bottom left corner, then go through the door at the bottom right.

Keep going down, past the pathway that leads to the elevators, and then take the first door on the right side (Aya will discard the Autopsy Key now). Snatch the Offense +1 (or Offense +2 20% chance) in the bottom right corner. Get the tool in the chest that's just a bit north, then go through the door on the north side. Here, just go straight ahead, pick up the Fuse 2 on top of the cabinet. There's also a chest in the bottom left that contains a B Vest 1 (sometimes you'll get a Cr Evade +1?). Check the burnt body for the Blue Cardkey, then leave the Autopsy Room.

Back outside, run up all the way to the end of the hall and then turn right (don't enter the door). Go up, and use the Blue Cardkey to unlock the door. Go through the opened doors. Instead of chasing after the girl, open the chest near the entrance for a Micro UZ or M10 machine gun. Go down and examine the glittering object for an Offense +1 (20% chance of getting Offense +2). Return to where you saw the girl, skip the doors you entered from, and take the next door on the right. Go through the glass doors and get the tool in the chest at the left. Check the desk on the south side for a Medicine 2, then get the Fuse 3 at the bottom right, and then leave through the doors you came in.

Head north and you'll find the fuse box. Put in all three fuses, repair the wires, then toggle the power on. Now go right, enter the elevator and return to the main floor. Go back to the lobby and use the phone to save, then enter the room to the north. Rescue the patient and the doctor, then search behind the moved shelf at the north side of the room for a Trading Card. Now check for a chest hidden behind the curtain and beside the middle bed for a PE +1 (20% chance of PE +2 instead). Now enter the other room at the bottom right. Save the nurse, get the Green Cardkey from her, pick up the Sp Jacket from the chest lying beside the right bed, then go back to the lobby.

Go left, past the elevators, and use the Green Cardkey to open the doors. Run north, then enter the first door on your left. Go all the way to the bottom of the room, then go to your right, pick up the Ammo +30, and turn the handle on the leftmost valve. Leave this room, then open a chest in the upper right corner for a Bullet Cap +1 or Range +1. Return to the elevators and go up to the 13th floor.

At the 13th floor, you can keep running south to get a view of the Chrysler Building. When you're done, take the door on the left (you can't go through the right door because of the body). Get the G3A3 rifle from the chest in the bottom left corner. Check the cabinets for a Tool. Now walk up to the red arrow pointing right, turn right, and push the machine out of the way, then press the red button that was previously concealed. Also, check some of the desks on the north wall for a Medicine 3. Go through the now opened doors.

There's a CR Evade +1 in the chest (or CR Evade +2 20% of the time). Now go to through the hallway at the northeast. In the next screen, enter the door on your right. A chest on the desk against the right wall contains an Ammo +30. A little bit up there's a Cure-M in a chest on a stool. Now examine the glittering object on the floor near the phone. You'll find something out, and you'll also get a Junk. Go a little bit right and then examine that shiny object to get an Elevator Key. Now save, leave the room, and go north to the elevator. You'll arrive on the roof, and then you'll be attacked by a boss.

Spider
Level: 22
HP: 450 (1st stage), 500 (2nd stage)
EXP: 6500

This boss is hard if you don't know what to do, and not so hard if you do know what to do. First of all, you need to keep your distance from this boss. When the battle starts, it will advance towards you, try to keep as far away as you can from it. It will then shoot webs toward you that will remain in the ground for some time. If you get hit by them, or you happen to run into them before they disappear, then Aya will be unable to move for a short period of time. If you do get caught, use Cure-M or cast Haste, because if you're stuck sitting there, then the spider will literally come up to you and kick your butt. There's no way to avoid getting hit two or three times while stuck there. It can attack with one of its legs, but only if Aya gets too close. It also can shoot fire in a straight path towards you, but that's easily dodged if you just run to either side. Note that the spider will only shoot webs after its previous webs have disappeared. Also note that the webs land are aimed at a certain time, so that means before it fires, start running away, and the webs should land behind you. Once you've dealt enough damage, the battle will get up close and personal. The strategy here is the same, except that you have a bit less room to dodge. Once it gets really hurt, then it will start firing single webs instead of triple webs. These don't last as long, so you won't have to worry about getting trapped, but it also allows the boss to use it more often. In addition, it seems to use its leg attack more often when it's hurt. Once it's dead, you'll get the G23 handgun.

Once the spider is gone, you'll confront Eve, she won't stay to fight you, though. Once she leaves, QUICKLY run to the bottom left corner of the roof, and the jet will crash into the roof. On the lift, a spider will come out and release the brake. Kick its butt and Aya will automatically use the brakes. You'll arrive back on the street and meet up again with Daniel and Maeda. You'll arrive at the Police Department. Give all your surplus to Wayne, then go to Baker's office. The day will end shortly


General Notes
Day 1 - Resonance
Day 2 - Fusion
Day 3 - Selection
Day 4 - Conception
Day 5 - Evolution
Day 6 - Liberation
The Chrysler Building
Weapons & Armor