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Soho Soho Weapons: M11 machine gun, Club 2, G19 handgun Armor: Cr Vest 1 The day begins with Aya waking up in a little house in Soho. The exit is to your right, but before leaving, pick up the Ammo +30 in the black chest by the door. You'll see Maeda sitting outside, and then Daniel will up in front of the house. Head left, and check the floor around the trash can for a Trading Card. At the next screen, try to open the door for the Gun Shop. You'll find out that it's locked, but Daniel will "unlock" it. Go inside the Gun Shop and start browsing. Everything is free! Right when you enter, there's a camoflauged chest just to the south of the entrance that contains a Bullet Cap +1 (or Bullet Cap +2 20% of the time). Go left and you'll found another chest to your left that contains a Tool. Now head to the northeast corner of the shop and start picking up all the items in the chests. Starting from the corner and going in a counter-clockwise direction, you'll get a Range +1 (Range +2 20% of the time), M11 machine gun, Club 2, Ammo +15, G19 handgun (it's not in a chest, but it's on a rack), and Cr Vest 1. Once you've picked up all the items, leave the gun shop, go back to the screen where you started, and go right. You'll arrive at a Pharmacy. Take all the items at your leisure. In the rightmost aisle, there is a chest containing a Revive. In the aisle to the left of that, check the shelf on the right side for a PE +1 (Pe +2 20% of the time). At the north end of the aisle left one over, there is a chest with a Medicine 2 inside and a Cure-M on the shelf near it. Check the shelves on the leftmost side of the store for a Medicine 3. Also, don't forget to enter the room at the upper left part of the store. You'll find a CR Evade +1 (or CR Evade +2 20%) and a Tool. Once you're done, go to the front of the store. Walk behind the counter and pick up a Defense +1 (Defense +2 20% of the time). It's a bit hard to spot. Just act as if you were trying to use the phone from behind the counter. Now save and leave the pharmacy. By the way, if you find that your inventory is too full and you can't pick up the goodies here, go to the N.Y.P.D., give all your unnecessary items to Wayne, and then come back and get all the stuff. Return to where the squad car is waiting, and enter the car from the passenger's side. American Museum of Natural History Weapons: - Armor: - Your first destination is the Museum. There, you'll be automatically brought to Doctor Klamp's research lab. You have no control here, so just follow the story. When you're done, go to the police department. N.Y.P.D. 17th Precinct Weapons: M92F handgun, SG550 rifle, M9-2 handgun Armor: Cm Vest 2, N Jacket You'll find the headquarters a scene of chaos. Daniel will run inside, so follow him in. Maeda will give you a Hamaya good luck charm. After receiving it, go inside. In the main hallway, talk to the cop on the floor twice for an Ammo +6. Now go south and take a left to enter the locker room. Check the second locker from the right for a Medicine 3, the fourth locker from the right will have a Cure-P or Medicine 2 only if you didn't open it on Day 2. Talk to the fallen cop twice for an Ammo +6. Back at the main hallway, go south to the detective's office. You'll see Warner on the ground. Talk to him twice and he'll give you Ammo +15. Use the phone to save, then return to the main hallway. Take the stairs down to the basement, and then enter the Weapons room. Wayne will give you Torres' M92F handgun. Pick up the Ammo +15 and Medicine 2 that you should get everytime you visit the Weapons room. Now drop off all weapons and armor you don't plan to use, and any other excess junk you might have. Leave the Weapons room and go to the kennel, which is just north of the Weapons room on the same floor. You'll see Cathy lying on the ground. Talk to her and she'll tell you what happened. Talk to her again and you'll get Ammo +6. Now go back up to the main floor. At the top of the stairs, go north. You'll see Nix on the ground. Talk to him, and he'll tell you about Sheeva, then give you an Ammo +15. Instead of going up the stairs, keep going north to the briefing room. Pick up the Cm Vest 2, then go back to where Nix was, and go up the stairs. Talk to the downed cop and he'll give you an Ammo +6. Pass through the gate and enter the door on the immediate right of the screen. A chest to your left contains a PE +1 (or PE +2 20%). You can also find a Tool in the bottom right cell. Now head back to the main hallway, go south, then head west. In the next screen, enter the door to your north. Some monsters will jump out of the mirror (ala Resident Evil 2). Take care of them, then get the Medicine 3 in the chest here. Enter the room through the door at the north side and get the Storage Key (glimmering object). Go back outside, and at the T-intersection, go left and enter the room there. You'll find a Medicine 3 in a chest on the table, a CR Evade +1 (or CR Evade +2 20%) in the bottom right corner, and you can also save your game here. Once done, go back outside. Go north at the intersection and up the stairs. (At this point the screen will switch and you'll be shown a horrible FMV). At the top of the stairs, take the door to your right. You'll find a Lab Tech who will heal all your wounds only once. Get healed, or don't, then go back outside and go north until you arrive at the intersection. The fallen officer here will give you his Locker Key. Now go north through the double doors. You'll get into a fight with a pretty tough monster (not a boss, though). Kill it, and you'll get the SG550 rifle. In the same room, open the chest for a Defense +1 (Defense +2 20% chance), and talk to the cop twice for an Ammo +6. Go to the upper right corner of this room, through a hard to see door, and pick up the N Jacket in the small room. Return to the main hallway, and, if you didn't get healed by the Lab Tech yet, go back and get healed now, because you probably got damaged a good bit by the dogman. You may also want to go back downstairs and save again. Back at the intersection on the third floor, go east now. Now up the steps, you can choose to go forward and into the Morgue. In there, you'll get into a battle where, if you win, you get some Medicine 3's and a Full Cure. Or you can just go left and fight the boss. Sheeva Level: 18 HP: 400 (bottom, target 1), 200 (left, target 2), 300 (right, target 3) EXP: 1000 You'll get a message telling you that there are three parts to this boss. The left head, right head and center head. The center head (target 1), is the one that can heal the others, so you should kill this one first. Sheeva also has three attacks. One is a lunging attack that can be dodged if you were already running to the side while the attack came out. If you're standing there, and Sheeve lunges at you, even if you start running now, you won't be able to get out of the way in time, so keep on moving this whole battle. Another attack is an orange beam. You can clearly see when this attack is going to come out, and when you see it, start running in a clockwise or counter-clockwise direction from Sheeva. You get more time to move out of the way, but the sometimes Sheeva directs the beam across the whole room, so you'll need the extra second to avoid it (you won't get hit if you're standing to the side or back of Sheeva). The last attack is a purple shockwave that covers nearly the entire room. In fact, it's nearly impossible to dodge unless you're in one corner and Sheeva is in the opposite corner, but that's unlikely to happen, so you'll just need to grit your teeth and take the damage like a (wo)man. Attack the heads only after you've just dodged an attack. If you wait too long, then Sheeva will start pounding you while you're still firing your gun, and you'll take avoidable damage. You get the M9-2 handgun when you win. With the mutated Sheeva dead, go up and talk to Baker and Ben. Daniel will come in shortly, and the day will end. |
General Notes
Day 1 - Resonance
Day 2 - Fusion
Day 3 - Selection
Day 4 - Conception
Day 5 - Evolution
Day 6 - Liberation
The Chrysler Building
Weapons & Armor