[ p a r a s i t e   e v e ]

[ t h e   d i a r y   o f   a y a   b r e a ]


[ m e l i s s a   p e a r c e ]

 

CARNEGIE HALL

Carnegie Hall
Weapons: P220 handgun
Armor: N Protector

The game begins at the entrance to Carnegie hall. Aya Brea is escorted out of a limo. You know have the chance to rename our heroine. Do so, or don't. Once the man is finished talking, head inside the building. Once inside, run to the opposite end of the room and enter the double doors. Watch the scene take place and witness the chaos that ensues. When you regain control of Aya, run up to the frnt, up the stairs onto the stage, and confront the actress. A battle between you and the actress will begin.

Actress
Level: 1
HP: 40
EXP: 0

The actress has only one attack, and it's very predictable. You'll see green energy swirling around the actress. When it starts to converge in her hands, start running to either side, and when the shot comes out, it'll pass behind you. Once you've dodged the blast, fire at her (make sure she is inside the green dome or you'll do reduced damage and even have a chance of missing). After firing at her, run around while your AT recharges, and the actress will fire another blast at you. Dodge it again and fire at her again. Repeat this pattern until you take off enough of her HP, and the battle will end. If you happen to run out of ammo, then just switch to the Club 1, and continue damaging her.

Aya will experience a flashback, and then the actress (who is now revealed as Eve), escapes just as you regain control of Aya. Follow her to the left to the back of the stage. Examine the suspicious looking hole in the ground and you'll hear the cops arrive. You can jump in right now, but if you choose forget it, then open the chest on the right side of the screen to get a Medicine 1. If you happen to leave Carnegie Hall, you'll encounter some cops and a paramedic outside. talk to the paramedic and he'll heal you of any damage you might have taken during the fight with Eve. Talk to the cop on the right and he'll give you Ammo +6. Each time you talk to him, he'll give you more ammo. Once you've talked to him ten times, then he won't give you anymore.

When you're done, go back into Carnegie Hall and jump down the hole backstage. You'll see a little girl at the bottom, who laughs before running away. Proceed in the same direction she left. At this hallway, take a left and proceed north. If you try to open any of the doors, you'll discover that they're all locked. Keep going north and you'll run into a rat mutated by Eve. Kill the rat, and at the new screen, go through the door on the left.

Open the third locker from the left to get a Medicine 1. Leave and enter the room on the opposite side. You'll bump into a clown, who will run out of the room. You'll hear him scream. Now open the second locker to get an Ammo +6, and then leave the room back to the main hallway. Proceed north, run all the way down to the end and enter the door on the left. Examine the burnt body lying on top of the desk and it'll fall to the ground. Examine it again to get the Theater Key. Also, search for a chest near the costumes in the right side of the room to get a Medicine 1. If you happen to pull open the rack of clothes, a parrot will fly out. Before leaving this room, make sure you use the phone on the desk to save your progress.

Back in the main hallway, go south and take the first door on the left side of the screen. Open the cabinet to get an Ammo +6, then check the desk, read the diary to find out about the actress you fought earlier. Get the Rehearse Key, then leave the room. Enter the door on the opposite end and open the cabinet to get an Ammo +6. If you talk to the parrot here, it will attack you, but if you don't, then just leave the room and it won't bother you.

Go south down the hallway, and you may have to fight some more rats. When the screen changes, go through the first door on your left. Check the cabinet and a rat will pop out at you. Kill it, then check the cabinet again for a P220 handgun. Now open the chest for a Defense +1. Walk to the corner of the room and examine the bare wall there. It crumbles, allowing you to crawl through and get the N Protector in the chest on the other side. Equip your new toys, then leave the room.

Go north a little bit and enter the door on the right side. Go all the way south from this room, open the chest for either a Medicine 1 or Ammo +6, then leave through the bottom door. You'll come out in front of the corpse of the clown you bumped into earlier (you probably saw this already). Now run north through the hallway and through the double doors at the end.

You'll see Eve playing the piano. Her body transforms and she'll attack you again.

Eve
Level: 4
HP: 92
EXP: 0

This time she's a little bit harder. She may move towards you, in which you should run in the opposite direction, otherwise Eve will swipe at you with her clawed arm. She also has another energy blast, where she uses both hands. When she's about to fire it, stay put and the blasts should come out on either side of you. Eve may redirect the blasts, so be ready to move if she does. You should note that the closer you are to Eve when she fires the blast, that it's easier to dodge when she moves it. And of course, once your AT is filled, fire your P220 handgun at her (hopefully you've picked it up). Once you deplete all her HP, Eve will run away again.

Check behind the piano and you'll discover another hole. Jump through it and you'll end up in the sewers.

Carnegie Hall Sewers
Weapons: M1911A1 handgun
Armor: Kv Vest 1

Here, just run forward. When you get to a place with steps on both sides, check for a well camoflauged chest lying near the foot of the left stairs to get the M1911A1 handgun. Now go up the stairs and follow the path as it winds around and then back down to the stairs on the other side. It may have seemed like you didn't get anything, but you got into a fight with two rats, who coughed up a couple of Revives when they died.

Go back down the stairs and proceed north through the main tunnel. You'll see that little girl again, who runs away again. Instead of following her, go to the back left corner of the area for a chest containing Medicine 1 or Ammo+6. Check the back right corner for a chest containing an Offense +1 (or if you're lucky, an Offense +2 20% of the time). Now move down a bit and hug the east wall while running south. You'll end up in a hidden area where there are chests containing Ammo +15 or Cure-P, PE +1 or Range +2, and Offense +1 or Offense +2 (20% of the time).

Head to the main tunnel again and follow the little girl. Continue left through this side tunnel and you'll see a locked gate to the north at the end. Examine the device hanging by the left side of the gate, which turns out to be a switch to open the gate and a phone. Save your progress first, then press the switch. Go through the opening and you'll see Eve yet again. She doesn't stay to fight this time, but instead leaves with you a mutated sewer gator for you to deal with.

Alligator
Level: 7
HP: 120 (Head), 80 (Tail)
EXP: 30

Even before the battle begins, you'll get a message telling you that there are two parts to this monster, the head and the tail. When the battle begins, keep your distance. It will slowly advance towards you, then swing its tail, sending some easily dodged energy beams at you. Once he attacks, run up to it and fire at its tail, then keep your distance again.

When you destroy its tail, the view changes and so does the Alligator's strategy. It moves a bit faster now, and throws fire breath at you three times in succession (it's still fairly easy to avoid it). If you get too close, it will claw you (just touching it hurts you, but the claw hurts more), so it's best to keep your distance since the fire breath is easier to avoid. The overall strategy here is the same as before. Back up, let it attack, dodge it, get close, shoot, then back up again. Once you kill it, you'll get the Kv Vest 1.

With the alligator gone, Aya leaves Carnegie Hall and that's the end of day one.


General Notes
Day 1 - Resonance
Day 2 - Fusion
Day 3 - Selection
Day 4 - Conception
Day 5 - Evolution
Day 6 - Liberation
The Chrysler Building
Weapons & Armor