Street Fighter Zero/Alpha 3


NEW IMPROVEMENTS


CHARACTERS

From SFA2: From SSF2:
Ryu Rose Cammy
Ken M.Bison Vega
Akuma Charlie Edmund Honda
Adon Sodom Blanka
Guy Birdie New:
Sagat Dan Karin
Sakura Rolento Cody
Dhalsim Zangief Rainbow Mika


MOVES

Ryu

UNIQUE MOVES

Overhead Punch: F + MP
Hop Kick: F + MK
Elbow Thrust: F + HP (X-ISM only)

SPECIAL MOVES

Fireball: D, DF, F + any punch
Fake Fireball: D, DF, F + start
Huricane Kick: D, DB, B + any kick
Dragon Punch: F, D, DF + any punch

SUPER MOVES

X-ISM
Vacuum Fireball: D, DF, F, D, DF, F + any punch
Z-ISM
Vacuum Fireball: D, DF, F, D, DF, F + any punch
Vacuum Hurricane Kick: D, DB, B, D, DB, B + any kick
Shin Ryuken: D, DF, F, D, DF, F + any punch (level 3)

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Ken

UNIQUE MOVES

Axe Kick: F + MK
Roundhouse: F + HK

SPECIAL MOVES

Fireball: D, DF, F + any punch
Dragon Punch: F, D, DF + any punch
Hurricane Kick: D, DB, B + any kick

SUPER MOVES

X-ISM
Shoryu Reppa: D, DF, F, D, DF, F + any punch
Z-ISM
Shoryu Reppa: D, DF, F, D, DF, F + any punch
Shin Ryuken: D, DF, F, D, DF, F + any kick
Shippu Jinrai Kyaku: D, DB, B, D, DB, B + any kick (level 3)

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Adon

UNIQUE MOVES

Jutting Kick: DF + MK
Jaguar Crunch: F + MP

SPECIAL MOVES

Jaguar Kick: B, D, DB + any kick (Z-ISM and V-ISM only)
Rising Jaguar: F, D, DF + any kick
Jaguar Tooth: F, DF, D, DB, B + any kick

SUPER MOVES

X-ISM
Jaguar Assault: D, DF, F, D, DF, F + any punch
Z-ISM
Jaguar Assault: D, DF, F, D, DF, F + any punch (hold)
Jaguar Revolver: D, DF, F, D, DF, F + any kick

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Chun Li

X-ISM

UNIQUE MOVES

Lightning Kick: any kick (rapidly)

SPECIAL MOVES

Kioken: charge B, F + any punch
Spinning Bird Kick: D, DF, F + any kick
Tensho Kyaku: charge D, U + any kick

SUPER MOVES

Thousand Burst Kick: charge B, F, B, F + any kick

Z-ISM

UNIQUE MOVES

Lightning Kick: any kick (rapidly)

SPECIAL MOVES

Kioken: B, DB, D, DF, F + any punch
Senen Kyaku: D, DB, B + any kick
Tensho Kyaku: charge D, U + any kick

SUPER MOVES

Thousand Burst Kick: charge B, F, B, F + any kick
Kikoshou: D, DF, F, D, DF, F + any punch
Hasan Tenshou Kyaku: charge DB, DF, DB, U + any kick

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Cody

Note: In V-ISM, Cody will dodge most high and mid attacks automatically when blocking.

UNIQUE MOVES

Gut Punch: F + MP
Jump Kick: F + HK
Glean Knife: D + 2P

SPECIAL MOVES

Criminal Upper: D, DB, B + any punch
Raffian Kick: D, DF, F + any kick
Bad Stone: D, DF, F + any punch (hold, release)
Bad Spray: B, DB, D + any punch (after knockdown or air block)
Knife Throw: D, DF, F + any punch (must have knife)

SUPER MOVES

X-ISM
Final Destruction: D, DF, F, D, DF, F + any punch
Note: After the Super Combo, Cody will be in a mode similar to Final Fight. There will only be one attack button and by repeatedly tapping it, Cody will do an Auto Combo. This mode ends after a period of time or if he gets hit.
Z-ISM
Final Destruction: D, DF, F, D, DF, F + any punch
Dead End Irony: D, DF, F, D, DF, F + any kick

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Rainbow Mika

SPECIAL MOVES

Furaingu Bichi: D, DB, B + any punch
Daydream Head Rock: 360 + any kick (rapidly)
Paradise Hold: 360 + any punch
Wing Resueapuren: F, DF, D, DB, B + any punch (must be in air)

SUPER MOVES

X-ISM
Satein Zupi Chi Special: D, DF, F, D, DF, F + any kick,

  • any punch,
  • Moonsault Press: any punch
  • Missile Kick: any kick
  • Wing Resueapuren: F + any punch
  • Paradise Hold: F + any kick
  • any kick, any punch or kick,
  • Spin Lariat: any punch
  • Spin Drop Kick: any kick
  • Rainbow Suplex: F + any punch
  • Daydream Head Rock: F + any kick

  • Z-ISM
    Satein Zupi Chi Special: D, DF, F, D, DF, F + any kick (see above)
    Rainbow Hit Rash: D, DF, F, D, DF, F + any punch
    Hebunri Dynamite: 720 + any punch (rapidly)

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    Karin

    SPECIAL MOVES

    Hou Shou: F, D, DF + any punch
    Mujin Kyaku: F, D, DF + any kick
    Ressen Chou: B, D, DB + any punch, any punch
    Ressen Ha: D, DF, F, UF + any kick
    Yashagaeshi: D, DB, B + any kick or any punch
    Special Grab: B, DB, D, DF, F, UF, U + any kick
    Red Lotus Fist: D, DF, F + any punch,

  • F + any punch
  • DF + 2 punches
  • B + any punch
  • any kick
  • F + any kick
  • D + any kick
  • U + any kick
  • any punch,
  • any punch
  • F + any punch
  • DF + 2 punches
  • B + any punch
  • F + any kick
  • SUPER MOVES

    X-ISM
    Kanzukiryu ShinPukaibyaku: D, DF, F, D, DF, F + any punch
    Z-ISM
    Kanzukiryu ShinPukaibyaku: D, DF, F, D, DF, F + any punch
    Kanzukiryu Houhouken: D, DF, F, D, DF, F + any kick

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    Dee Jay

    UNIQUE MOVES

    Flying Knee: D + LK (in air)

    SPECIAL MOVES

    Air Slasher: charge B, F + any punch
    Rolling Sobat: charge B, F + any kick
    Machine Gun Upper: charge D, U + any punch, any punch
    Jacknife Maximum: charge D, U + any kick (X-ISM and V-ISM only)

    SUPER MOVES

    X-ISM
    Carnival Hook Kick: charge B, F, B, F + any kick
    V-ISM
    Carnival Hook Kick: charge B, F, B, F + any kick
    Theme of Sunrise: charge DB, DF, DB, UB + any kick
    Superr Machine Gun Upper: chargee DB, DF, DB, UB + any punch

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    Balrog

    UNIQUE MOVES

    Turn Punch: 3P (hold, release)

    SPECIAL MOVES

    Dash Straight: charge B, F + any punch
    Low Dash Straight: charge B, DF + any punch (Z-ISM and V-ISM only)
    Dash Upper: charge B, F + any kick
    Low Dash Upper: charge B, DF + any kick (Z-ISM and V-ISM only)
    Buffalo Head: charge D, U + any punch (Z-ISM and V-ISM only)

    SUPER MOVES

    X-ISM
    Crazy Buffalo: charge B, F, B, F + any punch or kick
    Z-ISM
    Crazy Buffalo: charge B, F, B, F + any punch
    Gigaton Punch: charge B, F, B, F + any kick (Level 3)

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    Akuma

    SPECIAL MOVES

    Gou Hadouken: D, DF, F + any punch (air)
    Red Gou Hadouken: F, DF, D, DB, B + any punch
    Gou Shoryuken: F, D, DF + any punch
    Tatsumaki Zankukyaku: D< DB, B + any kick (air
    Ashura Warp: F, D, DF + 3K or B, D, DB + 3P or 3K
    Hundred Demon Somersault: D, DF, F, UF + any punch,

    SUPER MOVES

    X-ISM
    Shun Goku Satsu: LP, LP, F + LK, HP
    Z-ISM
    Shun Goku Satsu: LP, LP, F + LK, HP (Level 3)
    Messatsu Gou Shoryu: D, DF, F, D, DF, F + any punch
    Messatsu Gou Hadou: F, DF, D, DB, B, F, DF, D, DB, B + any punch
    Tenma Gou Zanku: D, DF, F, D, DF, F + any punch (must be in air)

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    Birdie

    UNIQUE MOVES

    Bull Horn: 3P or 3K (hold, release)

    SPECIAL MOVES

    Bull Head: charge B, F + any punch
    Murderer Chain: F, D, B, U or 360 + any punch
    Bandit Chain: F, D, B, U or 360 + any kick

    SUPER MOVES

    X-ISM
    The Birdie: charge B, F, B, F + any punch or kick