Play
You're a marine, one of Earth's toughest, hardened in combat and trained for action.
Three years ago you assaulted a superior officer for ordering his soldiers to fire upon
civilians. He and his body cast were shipped to Pearl Harbor, while you were transfered to
Mars, home of the Union Aerospace Corperation. The UAC is a multi-planetary conglomerate
with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no
action for fifty million miles, your day consisted of suckin' dust and watchin' restricted
flicks in the rec room. For the last four years the militaty, UAC's biggest supplier, has used the remote
facilities on Phobos and Deimos to conduct varios secret projects, including reaserch on
inter-dimensional travel. So far they have been able to open gateways between Phobos and
Deimos, throwing a few gadgets into one and watching them come out the other. Recently
however, the Gateways have grown dangerously unstable. Military "volunteers"
entering them have either disappeared or been stricken with a strange form of insanity -
babbleing vulgarities, bludgeoning anything that breathes, and finally suffering an
untimely death of full-body explosion. Matching heads with torsos to send home to the
folks became a full-time job. Latest military reports state that the reserch is suffering
a small set-back, but everything is under control. A few hours ago, Mars recieved a garbled message from Phobos. "We require
immediate military support. Something fraggin' evil is coming out of the Gateways!
Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos
simply vanished from the sky. Since then, attempts to establish contact with either moon
have been unsuccessful. You and your buddies, the only combat troop for fifty million miles were sent up pronto
to Phobos. You were ordered to secure the perimeter of the base while the rest of the team
went inside. For several hours, your radio picked up the sounds of combat: guns firing,
men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are
dead. Things aren't looking too good. You'll never navigate off the planet on your own. Plus,
all the heavy weapons have been taken by the assault team leaving you with only a pistol.
If only you could get your hands around a plasma rifle or even a shotgun you could take a
few down on your way out. Whatever killed your buddies deserves a couple of pellets in the
forehead. Secureing your helmet, you exit the landing pod. Hopefully you can find more
substantial firepower somewhere within the station. As you walk through the main entrance to the base, you hear animal-like growls echoing
throughout the distant corridors. They know you're here. There's no turning back now.
The Story:
It's Up To You
Doom 1 Codes:
IDDQD degreelessness mode (a.k.a. God mode) IDKFA Very Happy Ammo (all weapons and keys) IDFA Very Happy Ammo (all weapons but No Keys) IDSPISPOPD No Clipping Mode (walk through walls and objects) IDCHOPPERS You get the Chainsaw IDCLEV Warp (followed by episode number and level number) IDDT [no confirmation] (must be in automap mode to use. Type once, and you get the entire map. Twice and objects like monsters, weapons, and keys are shown) IDDT [no confirmation] (must be in automap mode to use. Type once, and you get the entire map. Twice and objects like monsters, weapons, and keys are shown) IDBEHOLD Displays menu (followed by S, V, I, R, A, or L for choice)
S=Strength (Berserk)
V=Invulnerability
I=Partial invisibility
A=Full Automap (computer map)
R=Anti-radiation suit
L=Light amplification visors
Extras:
If you don't have DOOM...
Download the Shareware Version Here.
I've also added a link (that should be good for along time) for
Custom Levels
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