Blood Moons, Barbarian Lands of the

Estimated Population:
    Dwarves:
    Elves:
    Gnomes:
    Half-Elves:
    Halflings:
    Humans:
    Humanoids:
    Non-Humans:
57,000
1 %
1 %
1 %
1 %
1 %
81 %
9 %
5 %
Capitol: none

Major Settlements:
    Mopok Borr
    Shar Vorath
    Empar Kale

pop.   4,200
pop.   3,500
pop.   2,900





Nations of Kaladia  |  Human Countries | Barbarian Lands | Humanoid Domains | Lost Realms

Description:

The Plains of the Blood Moons is a barbarian nation, so named for the Blue clans that claimed the region after the Crown and Spear Treaty of 905 TY. The Blood Moons are a stubborn and superstitous people who favor violence over negotiation or compromise. Though they have deep-rooted beliefs in their heritage, traditions and religious faiths, they have little use for conversation for those they see as outsiders.

The rolling plains of the Blood Moons are a land of long, dry summers and cool winters known for overcast days and occasional violent thunderstorms. There are few signs of civilization, for the Blood Moons do not build large cities or engage heavily in agricultural pursuits. They are, by nature, a nomadic people who prefer to live with their land, and take what it will give freely. If their lands do not provide sufficiently for their needs, then it is their right to use their strength to take from those weaker than themselves. They see the civilized nations on their borders as a threat to their lifestyle, and as a clash against nature. They are grudgingly respectful and openly resentful toward these neighbors.

The imperial trade-way from Marankarian to Granite Helm passes through hundreds of miles of the Plains of the Blood Moons. Despite the Crown and Spear Treaty's guarantee of caravan safety in the region, this is a land more dangerous than the evil Kulation Empire to the south of the plains.




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