links to other sets
Curse of Anubis |
CA-00 Effect Monster ATTACK: 2400 DEFENSE: 1500 LEVEL:       Android Psycho Shocker Secret Rare While this card is face-up on the Field, Trap Cards cannot be used and have no effect. |
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CA-01 Normal Monster ATTACK: 1900 DEFENSE: 2200 LEVEL:       Iron Golem
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CA-02 Normal Monster ATTACK: 1200 DEFENSE: 1400 LEVEL:     Two-headed Gido
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CA-03 Effect Monster ATTACK: 500 DEFENSE: 300 LEVEL:   Parasite Ultra Rare/Parallel Rare Reverse: Shuffle this card into your opponent's deck, face-up. When your opponent draws this card, your opponent Special Summons this card to the Field in face-up Defense Mode. All of your opponent's Monsters on the Field become Insect Sub-Type Monsters, and your opponent receives 1000 Life Points of damage. |
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CA-04 Equipment Magic 7 Card This card increases the ATK or DEF of a Machine-class Monster by 700 points. |
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CA-05 Trap Hand-sealing Sword Of Light Super Rare Choose a card at random from your opponent's hand and place it off the Field. Your opponent cannot use that card for three of his turns. On the fourth Standby Phase, your opponent returns that card to his hand. |
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CA-06 Trap Chain Destruction Ultra Rare/Parallel Rare You may activate this card when your opponent Summons, Special Summons or Reverse Summons a Monster with an ATK of 2000 or less. Destroy all copies of the target Monster Card from its controller's hand and deck. Shuffle that deck afterward. |
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CA-07 Trap Seal Of Time Your opponent skips his or her next Draw Phase. |
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CA-08 Trap Grave Digger Until the end of the turn, you may use the Magic Card in your opponent's Graveyard as though they were in your hand. If you use a Magic Card in this way, you receive 2000 damage. |
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CA-09 Trap Holy Elf's Blessing Gain 300 Life Points for each Monster on the Field. |
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CA-10 Permanent Trap Eye Of Truth While this card is on the Field, your opponent must play with his hand of cards visible to you. During your opponent's Standby Phase, if your opponent has any Magic Cards in his hand, he gains 1000 Life Points. |
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CA-11 Trap Sand Tornado Destroy one card in your opponent's Magic or Trap zone. After this, you may place one Magic or Trap Card in your hand to the Field. |
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CA-12 Permanent Trap Cry Of The Living Dead Rare Choose one Monster Card in your Graveyard and special summon it to the Field in Attack Mode. If this card is no longer on the Field, destroy the chosen Monster. If the chosen Monster is destroyed, so is this card. |
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CA-13 Trap The Laws Of Solomon Rare Skip your Standby Phase. |
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CA-14 Trap Continental Shift Choose two Main-Types. Your opponent chooses one of those two Main-Types. Destroy all face-up Monsters on the Field with that Main-Type. |
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CA-15 Trap Holy Javelin Gain Life Points equal to the ATK of one of your opponent's attacking Monsters. |
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CA-16 Permanent Trap Silver Mirror Wall Super Rare During your Standby Phase, pay 2000 Life Points or destroy this card. Reduce the ATK of all of your opponent's attacking Monsters by half. |
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CA-17 Trap Fierce Wind You may activate this card when one of your Magic Cards is destroyed. Destroy one Magic Card on the Field. |
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CA-18 Trap Snowstorm You may activate this card when one of your Trap Cards is destroyed. Destroy one Trap Card on the Field. |
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CA-19 Trap Glass Armor You may activate this card when an Equipment card is attached to a Monster. Negate the effects of all equipment cards until the end of the turn. |
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CA-20 Trap World Peace You may activate this card when a Field Magic Card is played. Negate the effects of the Field card until the end of the turn. |
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CA-21 Trap Tablet Of Magical Runes You may activate this card when a Permanent Magic Card is played. Negate the effects of all Permanent Magic Cards until the end of the turn. |
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CA-22 Trap Gold Divining Rod You may activate this card when a Permanent Trap Card is played. Negate the effects of all Permanent Trap Cards until the end of the turn. |
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CA-23 Trap White-Uniformed Angel You may activate this card when damage is done to you. Gain 1000 Life Points. Gain 500 Life Points for each copy of this card in your Graveyard. |
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CA-24 Permanent Trap Share The Wealth You may activate this card when your opponent draws cards outside of the Draw Phase. Draw 2 cards. |
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CA-25 Permanent Trap Coerced Collection You may activate this card when you discard cards from your hand. Your opponent discards the same amount of cards. |
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CA-26 Permanent Trap DNA Operation Choose one Sub-Type. While this card is on the Field, all face-up Monsters on the Field become the chosen Sub-Type. |
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CA-27 Permanent Trap Imperial Law Choose one Sub-Type. Monsters of that Sub-Type cannot attack. During your Standby Phase, sacrifice one Monster or destroy this card. |
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CA-28 Trap Reserves You may activate this card if your Graveyard has five or more Monster Cards in it. Choose up to 3 non-Effect Monsters in your Graveyard with an ATK of 1500 or less, and put them into your hand. |
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CA-29 Trap Intense Panic You may activate this card when one of your Monsters is returned to your hand. Return all Monsters on the Field to their owners' hands. Afterward, each player may set a number of Monsters down in Defense Mode equal to the number returned to his or her hand. |
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CA-30 Trap Cease-Fire Treaty Turn all face-down Monsters face up. At this time, Reverse effects are not activated. Do 500 points of damage to your opponent for each Effect Monster on the Field. |
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CA-31 Permanent Trap Holy Radiance Monsters cannot be set face-down. When Monsters are set in Defense Mode, they are turned face-up. At this time, Reverse Effects are not activated. |
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CA-32 Permanent Trap Fair Play During a player's turn, he must play with his hand open. |
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CA-33 Permanent Trap Imperial Decree Super Rare While this card is face-up on the Field, all effects of Magic Cards are negated. During your Standby Phase, pay 700 Life Points or destroy this card. |
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CA-34 Trap Magical Silk Hat Super Rare Choose 2 non-Monster Cards from your deck and one Monster on the Field, and then shuffle your deck. Shuffle all of the chosen cards together, and set them on the Field in face-down Defense Mode. Those cards are treated as Monster Cards (ATK and DEFs of 0), and are destroyed at the end of the Battle Phase. This effect can only be used during your opponent's Battle Phase. |
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CA-35 Magic Emissary Of Obliteration Rare Destroy one face-down Monster and remove it from the game. If that Monster is a Reverse Monster, search both player's deck for the destroyed Monster, and destroy and remove them all from the game. Shuffle those decks afterward. |
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CA-36 Magic Emissary Of Destruction Destroy one face-down card in a Magic/Trap zone and remove it from the game. If card is a Trap card, search each player's deck for the destroyed card, and destroy them and remove them all from the game. Shuffle those decks afterward. |
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CA-37 Magic Shallow Grave Rare Each player choose a Monster Card in his Graveyard and summons it to the Field in Defense Mode. |
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CA-38 Equipment Magic Early Burial Rare Pay 800 Life Points. Choose one Monster Card in your Graveyard and summon it to the Field in Attack Mode, with this card equipped to it. If this card is destroyed, so is the equipped Monster. |
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CA-39 Permanent Magic Inspection Rare During your Standby Phase, you may pay 500 Life Points to look at a random card from your opponent's hand. |
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CA-40 Permanent Trap Prohibition Order Rare When you play this card, name a card. While this card is face-up on the Field, the named card cannot be played. |
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CA-41 Effect Monster ATTACK: 800 DEFENSE: 700 LEVEL:    Chaos Pod Reverse: Each player shuffles all of his or her Monsters on the Field into his or her deck. Afterward, each player reveals a number of cards from his deck until he reveals a number of Monsters equal to the number that were shuffled in. If any of those cards are level 4 or less Monster cards, they are summoned to the Field in face-down Defense Mode. Otherwise, they are put into the Graveyard. |
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CA-42 Normal Monster ATTACK: 1900 DEFENSE: 1300 LEVEL:      Flame Killer
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CA-43 Normal Monster ATTACK: 2200 DEFENSE: 1700 LEVEL:       Big Bandragon
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CA-44 Normal Monster ATTACK: 1700 DEFENSE: 1150 LEVEL:     Burning Soldier
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CA-45 Normal Monster ATTACK: 2100 DEFENSE: 1300 LEVEL:      Mister Volcano
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CA-46 Normal Monster ATTACK: 1700 DEFENSE: 1100 LEVEL:     Flame Duelist
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CA-47 Effect Monster ATTACK: 300 DEFENSE: 800 LEVEL:   Soul Parasite If this Monster is attacked while it is face down, this card becomes an Equipment Card to that Monster. (Damage to both players is reduced to zero.) During each of your Standby Phases, you gain Life Points equal to half the equipped Monster's ATK. |
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CA-48 Normal Monster ATTACK: 1400 DEFENSE: 1200 LEVEL:     Mecha Falcon
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CA-49 Normal Monster ATTACK: 1500 DEFENSE: 800 LEVEL:     Flying Mantis
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CA-50 Normal Monster ATTACK: 1800 DEFENSE: 600 LEVEL:     Birdman
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CA-51 Effect Monster ATTACK: 2600 DEFENSE: 2300 LEVEL:        Buster Blader Ultra Rare/Parallel Rare Increase this Monster's ATK by 500 for each Dragon Sub-Type Monster your opponent has on the Field and in his or her Graveyard. |
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