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Curse of Anubis
CA-00     Effect Monster       ATTACK:  2400      DEFENSE: 1500        LEVEL:  
Android Psycho Shocker
     Secret Rare
While this card is face-up on the Field, Trap Cards cannot be used and have no effect.
CA-01     Normal Monster       ATTACK:  1900      DEFENSE: 2200        LEVEL:  
Iron Golem
    
CA-02     Normal Monster       ATTACK:  1200      DEFENSE: 1400        LEVEL:  
Two-headed Gido
    
CA-03     Effect Monster       ATTACK:  500      DEFENSE: 300        LEVEL:  
Parasite
     Ultra Rare/Parallel Rare
Reverse: Shuffle this card into your opponent's deck, face-up. When your opponent draws this card, your opponent Special Summons this card to the Field in face-up Defense Mode. All of your opponent's Monsters on the Field become Insect Sub-Type Monsters, and your opponent receives 1000 Life Points of damage.
CA-04     Equipment Magic
7 Card
    
This card increases the ATK or DEF of a Machine-class Monster by 700 points.
CA-05     Trap
Hand-sealing Sword Of Light
     Super Rare
Choose a card at random from your opponent's hand and place it off the Field. Your opponent cannot use that card for three of his turns. On the fourth Standby Phase, your opponent returns that card to his hand.
CA-06     Trap
Chain Destruction
     Ultra Rare/Parallel Rare
You may activate this card when your opponent Summons, Special Summons or Reverse Summons a Monster with an ATK of 2000 or less. Destroy all copies of the target Monster Card from its controller's hand and deck. Shuffle that deck afterward.
CA-07     Trap
Seal Of Time
    
Your opponent skips his or her next Draw Phase.
CA-08     Trap
Grave Digger
    
Until the end of the turn, you may use the Magic Card in your opponent's Graveyard as though they were in your hand. If you use a Magic Card in this way, you receive 2000 damage.
CA-09     Trap
Holy Elf's Blessing
    
Gain 300 Life Points for each Monster on the Field.
CA-10     Permanent Trap
Eye Of Truth
    
While this card is on the Field, your opponent must play with his hand of cards visible to you. During your opponent's Standby Phase, if your opponent has any Magic Cards in his hand, he gains 1000 Life Points.
CA-11     Trap
Sand Tornado
    
Destroy one card in your opponent's Magic or Trap zone. After this, you may place one Magic or Trap Card in your hand to the Field.
CA-12     Permanent Trap
Cry Of The Living Dead
     Rare
Choose one Monster Card in your Graveyard and special summon it to the Field in Attack Mode. If this card is no longer on the Field, destroy the chosen Monster. If the chosen Monster is destroyed, so is this card.
CA-13     Trap
The Laws Of Solomon
     Rare
Skip your Standby Phase.
CA-14     Trap
Continental Shift
    
Choose two Main-Types. Your opponent chooses one of those two Main-Types. Destroy all face-up Monsters on the Field with that Main-Type.
CA-15     Trap
Holy Javelin
    
Gain Life Points equal to the ATK of one of your opponent's attacking Monsters.
CA-16     Permanent Trap
Silver Mirror Wall
     Super Rare
During your Standby Phase, pay 2000 Life Points or destroy this card. Reduce the ATK of all of your opponent's attacking Monsters by half.
CA-17     Trap
Fierce Wind
    
You may activate this card when one of your Magic Cards is destroyed. Destroy one Magic Card on the Field.
CA-18     Trap
Snowstorm
    
You may activate this card when one of your Trap Cards is destroyed. Destroy one Trap Card on the Field.
CA-19     Trap
Glass Armor
    
You may activate this card when an Equipment card is attached to a Monster. Negate the effects of all equipment cards until the end of the turn.
CA-20     Trap
World Peace
    
You may activate this card when a Field Magic Card is played. Negate the effects of the Field card until the end of the turn.
CA-21     Trap
Tablet Of Magical Runes
    
You may activate this card when a Permanent Magic Card is played. Negate the effects of all Permanent Magic Cards until the end of the turn.
CA-22     Trap
Gold Divining Rod
    
You may activate this card when a Permanent Trap Card is played. Negate the effects of all Permanent Trap Cards until the end of the turn.
CA-23     Trap
White-Uniformed Angel
    
You may activate this card when damage is done to you. Gain 1000 Life Points. Gain 500 Life Points for each copy of this card in your Graveyard.
CA-24     Permanent Trap
Share The Wealth
    
You may activate this card when your opponent draws cards outside of the Draw Phase. Draw 2 cards.
CA-25     Permanent Trap
Coerced Collection
    
You may activate this card when you discard cards from your hand. Your opponent discards the same amount of cards.
CA-26     Permanent Trap
DNA Operation
    
Choose one Sub-Type. While this card is on the Field, all face-up Monsters on the Field become the chosen Sub-Type.
CA-27     Permanent Trap
Imperial Law
    
Choose one Sub-Type. Monsters of that Sub-Type cannot attack. During your Standby Phase, sacrifice one Monster or destroy this card.
CA-28     Trap
Reserves
    
You may activate this card if your Graveyard has five or more Monster Cards in it. Choose up to 3 non-Effect Monsters in your Graveyard with an ATK of 1500 or less, and put them into your hand.
CA-29     Trap
Intense Panic
    
You may activate this card when one of your Monsters is returned to your hand. Return all Monsters on the Field to their owners' hands. Afterward, each player may set a number of Monsters down in Defense Mode equal to the number returned to his or her hand.
CA-30     Trap
Cease-Fire Treaty
    
Turn all face-down Monsters face up. At this time, Reverse effects are not activated. Do 500 points of damage to your opponent for each Effect Monster on the Field.
CA-31     Permanent Trap
Holy Radiance
    
Monsters cannot be set face-down. When Monsters are set in Defense Mode, they are turned face-up. At this time, Reverse Effects are not activated.
CA-32     Permanent Trap
Fair Play
    
During a player's turn, he must play with his hand open.
CA-33     Permanent Trap
Imperial Decree
     Super Rare
While this card is face-up on the Field, all effects of Magic Cards are negated. During your Standby Phase, pay 700 Life Points or destroy this card.
CA-34     Trap
Magical Silk Hat
     Super Rare
Choose 2 non-Monster Cards from your deck and one Monster on the Field, and then shuffle your deck. Shuffle all of the chosen cards together, and set them on the Field in face-down Defense Mode. Those cards are treated as Monster Cards (ATK and DEFs of 0), and are destroyed at the end of the Battle Phase. This effect can only be used during your opponent's Battle Phase.
CA-35     Magic
Emissary Of Obliteration
     Rare
Destroy one face-down Monster and remove it from the game. If that Monster is a Reverse Monster, search both player's deck for the destroyed Monster, and destroy and remove them all from the game. Shuffle those decks afterward.
CA-36     Magic
Emissary Of Destruction
    
Destroy one face-down card in a Magic/Trap zone and remove it from the game. If card is a Trap card, search each player's deck for the destroyed card, and destroy them and remove them all from the game. Shuffle those decks afterward.
CA-37     Magic
Shallow Grave
     Rare
Each player choose a Monster Card in his Graveyard and summons it to the Field in Defense Mode.
CA-38     Equipment Magic
Early Burial
     Rare
Pay 800 Life Points. Choose one Monster Card in your Graveyard and summon it to the Field in Attack Mode, with this card equipped to it. If this card is destroyed, so is the equipped Monster.
CA-39     Permanent Magic
Inspection
     Rare
During your Standby Phase, you may pay 500 Life Points to look at a random card from your opponent's hand.
CA-40     Permanent Trap
Prohibition Order
     Rare
When you play this card, name a card. While this card is face-up on the Field, the named card cannot be played.
CA-41     Effect Monster       ATTACK:  800      DEFENSE: 700        LEVEL:  
Chaos Pod
    
Reverse: Each player shuffles all of his or her Monsters on the Field into his or her deck. Afterward, each player reveals a number of cards from his deck until he reveals a number of Monsters equal to the number that were shuffled in. If any of those cards are level 4 or less Monster cards, they are summoned to the Field in face-down Defense Mode. Otherwise, they are put into the Graveyard.
CA-42     Normal Monster       ATTACK:  1900      DEFENSE: 1300        LEVEL:  
Flame Killer
    
CA-43     Normal Monster       ATTACK:  2200      DEFENSE: 1700        LEVEL:  
Big Bandragon
    
CA-44     Normal Monster       ATTACK:  1700      DEFENSE: 1150        LEVEL:  
Burning Soldier
    
CA-45     Normal Monster       ATTACK:  2100      DEFENSE: 1300        LEVEL:  
Mister Volcano
    
CA-46     Normal Monster       ATTACK:  1700      DEFENSE: 1100        LEVEL:  
Flame Duelist
    
CA-47     Effect Monster       ATTACK:  300      DEFENSE: 800        LEVEL:  
Soul Parasite
    
If this Monster is attacked while it is face down, this card becomes an Equipment Card to that Monster. (Damage to both players is reduced to zero.) During each of your Standby Phases, you gain Life Points equal to half the equipped Monster's ATK.
CA-48     Normal Monster       ATTACK:  1400      DEFENSE: 1200        LEVEL:  
Mecha Falcon
    
CA-49     Normal Monster       ATTACK:  1500      DEFENSE: 800        LEVEL:  
Flying Mantis
    
CA-50     Normal Monster       ATTACK:  1800      DEFENSE: 600        LEVEL:  
Birdman
    
CA-51     Effect Monster       ATTACK:  2600      DEFENSE: 2300        LEVEL:  
Buster Blader
     Ultra Rare/Parallel Rare
Increase this Monster's ATK by 500 for each Dragon Sub-Type Monster your opponent has on the Field and in his or her Graveyard.
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